LUMIERA.clone/src/proc/asset/media.hpp
Ichthyostega 1c8cddba84 clean-up visibility of lib::P
this was introduced into namespace mobject and spread from there.
Since the habit is to use more specific typedefs like PClip,
it is preferrable to spell out the full namespace
2015-08-16 01:35:29 +02:00

168 lines
4.9 KiB
C++

/*
MEDIA.hpp - key abstraction: media-like assets
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file media.hpp
** Media data is a specific kind of Asset.
** For the different <i>kinds</i> of Assets, we use sub-interfaces inheriting
** from the general Asset interface. To be able to get asset::Media instances
** directly from the AssetManager, we define a specialisation of the Asset ID.
**
** @ingroup asset
** @see asset.hpp for explanation
** @see MediaFactory creating concrete asset::Media instances
**
*/
#ifndef ASSET_MEDIA_H
#define ASSET_MEDIA_H
#include "proc/asset.hpp"
#include "lib/time/timevalue.hpp"
#include "proc/mobject/mobject.hpp"
#include "proc/mobject/session/clip.hpp"
#include <boost/noncopyable.hpp>
namespace proc {
namespace asset {
class Clip;
class Media;
class MediaFactory;
class ProcPatt;
using lib::time::Duration;
template<>
class ID<Media> : public ID<Asset>
{
public:
ID (HashVal id);
ID (const Media&);
};
/**
* key abstraction: media-like assets
*/
class Media : public Asset
{
string filename_;
const Duration len_;
public:
using PMedia = lib::P<Media>;
using PClipAsset = lib::P<proc::asset::Clip>;
using PProcPatt = lib::P<proc::asset::ProcPatt>;
using PClip = mobject::Placement<mobject::session::Clip>;
static MediaFactory create;
const string& getFilename () const { return filename_; }
virtual const ID<Media>& getID() const ///< @return ID of kind Media
{
return static_cast<const ID<Media>& > (Asset::getID());
}
/** Service Access Point for getting a processing template
* describing how to build the render nodes network
* necessary for this Media or Clip. This includes
* Codecs and postprocessing (stretching, deinterlacing...)
*/
PProcPatt howtoProc () const;
/** Service Access Point for creating a Clip entity usable within
* the Session from a given Media or Clip Asset. As a sideeffect,
* a corresponding asset::Clip is created as well if necessary.
* It is OK to use and throw away the returned Clip-MO, because
* it can be regenerated from the corresponding asset::Clip
* @return a Placement smart ptr owning the new Clip MObject
*/
PClip createClip ();
/** @return the overall length of the media represented by this asset */
virtual Duration getLength () const;
protected:
Media (const Asset::Ident& idi, const string& file, Duration length)
: Asset(idi), filename_(file), len_(length) {}
friend class MediaFactory;
/** get or create the correct asset::Clip
* corresponding to this media */
virtual PClipAsset getClipAsset ();
/** predicate to decide if this asset::Media
* is part of a compound (multichannel) media.
* @return pointer to parent, or `null`
*/
virtual PMedia checkCompound () const;
friend class proc::asset::Clip; ////////////////////////TODO better interface!!!
};
// definition of ID<Media> ctors is possible now,
// after providing full definition of class Media
inline ID<Media>::ID(HashVal id) : ID<Asset> (id) {};
inline ID<Media>::ID(const Media& media) : ID<Asset> (media.getID()) {};
/**
* Factory specialised for creating Media Asset objects.
*/
class MediaFactory
: boost::noncopyable
{
public:
typedef lib::P<Media> PType;
PType operator() (Asset::Ident& key, const string& file="");
PType operator() (const string& file, const Category& cat);
PType operator() (const string& file, asset::Kind);
PType operator() (Asset::Ident& key, const char* file); ///< convenience overload using C-String
PType operator() (const char* file, const Category& cat);
PType operator() (const char* file, asset::Kind);
lib::P<Clip>
operator() (Media& mediaref);
};
LUMIERA_ERROR_DECLARE (PART_OF_COMPOUND);
}} // namespace proc::asset
#endif