this was introduced into namespace mobject and spread from there. Since the habit is to use more specific typedefs like PClip, it is preferrable to spell out the full namespace
115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
/*
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CLIP.hpp - a Media Clip
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef PROC_MOBJECT_SESSION_CLIP_H
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#define PROC_MOBJECT_SESSION_CLIP_H
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#include "proc/mobject/session/abstractmo.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/p.hpp"
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namespace proc {
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namespace asset {
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class Media;
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class Clip;
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}
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namespace mobject {
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namespace session {
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using asset::Media;
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using lib::time::TimeVar;
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class Clip;
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using PMedia = lib::P<Media>;
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using PClipAsset = lib::P<asset::Clip>;
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using PClip = Placement<Clip>;
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/**
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* A user visible/editable Clip is a reference to a contiguous
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* sequence of media data loaded as Asset into the current Session.
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* As such, it is a virtual (non destructive) cut or edit of the
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* source material and can be placed into the Session to be rendered
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* into the output. The actual media type of a clip will be derived
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* at runtime by resolving this reference to the underlying Asset.
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*
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* @todo define how to denote Time positions /lengths. This is tricky,
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* because it depends on the actual media type, and we want to encapsulate
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* all these details as much as possible.
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*/
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class Clip
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: public AbstractMO
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{
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string
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initShortID() const
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{
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return buildShortID("Clip");
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}
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void setupLength();
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protected:
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/** start position in source */
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TimeVar start_;
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/** @todo using a mere ref here is against the scheme and only
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done as temporal solution, until we work out how to handle
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multichannel clips. It should be a smart pointer of some kind
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and the unlink() function of the asset should take it into
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account when breaking circular references.
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*/
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const Media & mediaDef_;
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const asset::Clip & clipDef_;
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Clip (const asset::Clip&, const Media&);
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friend class MObjectFactory;
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public:
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bool isValid() const;
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/** access the underlying media asset */
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PMedia getMedia () const;
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/** locate the corresponding asset
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* representing this clip or the whole
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* compound in case of a multichannel clip
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*/
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PClipAsset findClipAsset () const;
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DEFINE_PROCESSABLE_BY (builder::BuilderTool);
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};
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}}} // namespace proc::mobject::session
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#endif
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