223 lines
7.5 KiB
C++
223 lines
7.5 KiB
C++
/*
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SessionElementTracker(Test) - check the facility to track and expose selected model elements
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Copyright (C)
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2008, 2010, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file session-element-tracker-test.cpp
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** unit test \ref SessionElementTracker_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/element-tracker.hpp"
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#include "steam/assetmanager.hpp"
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#include "steam/mobject/session.hpp"
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#include "steam/asset/timeline.hpp"
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#include "steam/asset/sequence.hpp"
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#include "common/query.hpp"
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#include "lib/p.hpp"
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namespace steam {
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namespace mobject {
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namespace session {
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namespace test {
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namespace { // yet another accounting dummy
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uint instance = 0;
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int checksum = 0;
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using lib::AutoRegistered;
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/**
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* Test Dummy: to be created through the inherited static #create(),
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* managed by smart-ptr. Any Dummy instance gets automatically registered
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* for tracking, and will be deregistered by invoking #unlink().
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* The link to the actual registration service has to be established at
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* runtime once, by calling #establishRegistryLink or #setRegistryInstance
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*/
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struct Dummy
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: AutoRegistered<Dummy>
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{
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const uint id_;
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Dummy()
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: id_(++instance)
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{
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checksum += id_;
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}
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// to be created by factory...
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friend class AutoRegistered<Dummy>;
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public:
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void
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detach() // demonstrates how to hook into the cleanup-operation
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{
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AutoRegistered<Dummy>::detach();
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checksum -= id_;
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}
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};
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bool
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operator== (Dummy const& d1, Dummy const& d2)
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{
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return util::isSameObject (d1, d2);
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}
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} // (End) test dummy and helper
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using lib::P;
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using lumiera::Query;
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using asset::Timeline;
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using asset::PTimeline;
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using asset::AssetManager;
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/****************************************************************************//**
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* @test verify the tracking of special session/model elements, to be exposed
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* through an self-contained interface module on the session API.
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* The basic element-tracking mechanism uses a simple (vector based)
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* registry, which stores a smart-ptr. Thus the elements need to be
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* created by a factory. In case of Timeline / Sequence, the
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* asset::StructFactory will take on this role. The integration test
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* creates a Timeline (facade asset) and verifies proper registration
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* and deregistration.
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*
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* @see timeline-sequence-handling-test.cpp
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* @see session-interface-modules.hpp
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* @see ref-array-test.cpp
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*/
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class SessionElementTracker_test : public Test
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{
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virtual void
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run (Arg)
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{
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verify_trackingMechanism();
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verify_integration();
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}
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void
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verify_trackingMechanism()
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{
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instance = 0;
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checksum = 0;
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{
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typedef Dummy AutoRegisteringDummy;
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typedef P<AutoRegisteringDummy> PDummy;
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typedef lib::ElementTracker<Dummy> DummyRegistry;
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DummyRegistry trackedDummies;
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CHECK (0 == checksum);
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CHECK (0 == trackedDummies.size());
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AutoRegisteringDummy::setRegistryInstance (trackedDummies);
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PDummy dummy1 = AutoRegisteringDummy::create();
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PDummy dummy2 = AutoRegisteringDummy::create();
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CHECK (2 == trackedDummies.size());
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CHECK (dummy1 == trackedDummies[0]);
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CHECK (dummy2 == trackedDummies[1]);
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PDummy dummy3 = AutoRegisteringDummy::create();
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CHECK (3 == trackedDummies.size());
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CHECK (dummy3 == trackedDummies[2]);
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CHECK (1+2+3 == checksum);
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dummy2->detach();
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CHECK (1 + 3 == checksum);
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CHECK (2 == trackedDummies.size());
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CHECK (dummy1 == trackedDummies[0]);
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CHECK (dummy3 == trackedDummies[1]);
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CHECK (1 == dummy2.use_count());
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CHECK (2 == dummy1.use_count());
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CHECK (2 == dummy3.use_count());
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// deliberately discard our reference,
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// so the only remaining ref is within the registry
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dummy1.reset();
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dummy3.reset();
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CHECK (!dummy1);
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CHECK ( dummy2);
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CHECK (!dummy3);
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CHECK (1 == trackedDummies[0].use_count());
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CHECK (1 == trackedDummies[1].use_count());
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CHECK (1 + 3 == checksum);
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// now the tracker goes out of scope...
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}
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CHECK (0 == checksum); // ...remaining elements have been unlinked
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}
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void
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verify_integration()
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{
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Session::current.reset();
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CHECK (Session::current.isUp());
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PSess sess = Session::current;
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CHECK (sess->isValid());
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uint num_timelines = sess->timelines.size();
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CHECK (0 < num_timelines);
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PTimeline specialTimeline (asset::Struct::retrieve.newInstance<Timeline> ("testical"));
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CHECK (specialTimeline);
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CHECK (num_timelines + 1 == sess->timelines.size());
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CHECK (specialTimeline == sess->timelines[num_timelines]); // got appended at the end of the tracking table
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CHECK (specialTimeline.use_count() == 3); // we, the AssetManager and the session
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PTimeline anotherTimeline (asset::Struct::retrieve.newInstance<Timeline>());
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CHECK (num_timelines + 2 == sess->timelines.size());
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CHECK (specialTimeline == sess->timelines[num_timelines]);
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CHECK (anotherTimeline == sess->timelines[num_timelines+1]); // new one got appended at the end
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AssetManager& assetM (AssetManager::instance());
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CHECK (assetM.known (specialTimeline->getID()));
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assetM.remove (specialTimeline->getID()); //////////////TICKET #550 modalities of Timeline/Sequence deletion
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CHECK (!assetM.known (specialTimeline->getID()));
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CHECK (num_timelines + 1 == sess->timelines.size());
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CHECK (anotherTimeline == sess->timelines[num_timelines]); // moved to the previous slot
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CHECK (specialTimeline.use_count() == 1); // we're holding the last reference
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verify_cleanup (anotherTimeline);
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}
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/** @test ensure the asset cleanup doesn't interfere with session shutdown
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*/
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void
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verify_cleanup (PTimeline const& aTimeline_in_session)
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{
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CHECK (1 < aTimeline_in_session.use_count(), "test object should still be attached to session");
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Session::current.reset();
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CHECK (1 == aTimeline_in_session.use_count(), "session reset should have de-registered the test object");
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}
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};
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/** Register this test class... */
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LAUNCHER (SessionElementTracker_test, "unit session");
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}}}} // namespace steam::mobject::session::test
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