134 lines
4.9 KiB
C++
134 lines
4.9 KiB
C++
/*
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SessionStructure(Test) - verifying basic Session/Model structure
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Copyright (C)
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2008, 2011, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file session-structure-test.cpp
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** unit test \ref SessionStructure_test
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*/
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#include "lib/test/run.hpp"
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#include "steam/mobject/session.hpp"
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#include "steam/fixture/fixture.hpp" // TODO only temporarily needed
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#include "steam/assetmanager.hpp" //////??
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#include "steam/asset/timeline.hpp"
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#include "steam/asset/sequence.hpp"
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//#include "lib/format-cout.hpp"
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#include "lib/util.hpp"
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using util::isSameObject;
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namespace steam {
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namespace mobject {
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namespace session {
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namespace test {
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using proc_interface::AssetManager;
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using proc_interface::PAsset;
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using asset::PTimeline;
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using asset::PSequence;
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/***************************************************************************//**
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* @test access the current session and verify the correct
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* structure of the most important components: The session
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* contains an Sequence, we can get at the Fixture, we have at least
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* one Fork and the corresponding Fork-ID (asset) can be retrieved.
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* @todo define further criteria to be checked
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* @todo implement Sequence, Fixture, Session#rebuildFixture, handling of EntryID<Fork>
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*/
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class SessionStructure_test : public Test
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{
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virtual void
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run (Arg)
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{
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Session::current.reset();
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CHECK (Session::current.isUp());
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verify_defaultStructure();
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}
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void
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verify_defaultStructure()
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{
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PSess sess = Session::current;
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CHECK (sess->isValid());
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UNIMPLEMENTED("the real standard structure of the session"); //////////////////////////TICKET #499
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#if false //////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #546
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/////TODO the following is code from the old session mockup... try to rephrase it into the new (real) session API
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//
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CHECK (0 <= sess->currEDL().size()); // TODO implement
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CHECK (0 <= sess->getFixture()->size()); // TODO implement
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CHECK (sess->currEDL().getTracks()->isValid());
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// PAsset track = sess->currEDL().getTracks()[0]; // TODO obsolete
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// AssetManager& aMang = AssetManager::instance();
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// CHECK (track == aMang.getAsset (track->getID()));
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#endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #546
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UNIMPLEMENTED ("how to refer to tracks...");
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CHECK (0 < sess->timelines.size());
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PTimeline til = sess->timelines[0];
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CHECK (0 < sess->sequences.size());
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PSequence seq = sess->sequences[0];
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#if false //////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #546
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CHECK (isSameObject (seq, til->getSequence()));
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//verify default timeline
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Axis& axis = til->getAxis();
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CHECK (Time(0) == axis.origin());
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CHECK (Time(0) == til->length()); ////////////////////////TICKET #177
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//verify global pipes
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//TODO
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//verify default sequence
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RFork rootFork = seq->rootFork();
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CHECK (rootFork->isValid());
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CHECK (Time(0) == rootFork->length());
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CHECK (0 == rootFork->subForks.size());
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CHECK (0 == rootFork->clips.size());
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//TODO verify the output slots of the sequence
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//TODO now use the generic query API to discover the same structure.
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CHECK (til == *(sess->all<Timeline>()));
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CHECK (seq == *(sess->all<Sequence>()));
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CHECK (rootFork == *(sess->all<Fork>()));
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CHECK (! sess->all<Clip>());
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QueryFocus& focus = sess->focus();
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CHECK (rootFork == focus.getObject());
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focus.navigate (til);
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CHECK (til.getBinding() == focus.getObject());
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CHECK (rootFork == *(focus.children()));
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#endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #546
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}
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};
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/** Register this test class... */
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LAUNCHER (SessionStructure_test, "unit session");
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}}}} // namespace steam::mobject::session::test
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