this was introduced into namespace mobject and spread from there. Since the habit is to use more specific typedefs like PClip, it is preferrable to spell out the full namespace
186 lines
4.6 KiB
C++
186 lines
4.6 KiB
C++
/*
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DB.hpp - registry holding known Asset instances.
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ASSET_DB_H
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#define ASSET_DB_H
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#include "lib/sync.hpp"
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#include "lib/error.hpp"
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#include "proc/asset.hpp"
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#include <memory>
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#include <unordered_map>
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// #include <boost/functional/hash.hpp> /////////TODO which boost include to use here??
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#include <boost/utility.hpp>
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namespace proc {
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namespace asset {
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using std::static_pointer_cast;
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using std::dynamic_pointer_cast;
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using lib::Sync;
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using lib::RecursiveLock_NoWait;
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/* ===== hash implementations ===== */
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size_t
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hash_value (Asset::Ident const& idi)
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{
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size_t hash = 0;
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boost::hash_combine(hash, idi.org);
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boost::hash_combine(hash, idi.name);
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boost::hash_combine(hash, idi.category);
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return hash;
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}
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size_t
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hash_value (Asset const& asset)
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{
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return asset.getID();
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}
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/**
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* trivial hash functor
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* returns any hash value unmodified.
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* For building a hashtable with keys
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* already containing valid hash values.
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*/
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struct IdentityHash
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: public std::unary_function<size_t, size_t>
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{
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size_t
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operator() (size_t val) const { return val; }
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};
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typedef std::unordered_map<size_t, PAsset, IdentityHash> IdHashtable;
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/**
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* Implementation of the registry holding all Asset
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* instances known to the Asset Manager subsystem.
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* As of 8/2007 implemented by a hashtable.
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*/
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class DB
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: private boost::noncopyable,
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public Sync<RecursiveLock_NoWait>
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{
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IdHashtable table;
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DB()
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: table()
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{ }
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~DB()
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{
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clear();
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}
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friend class lib::DependencyFactory;
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public:
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template<class KIND>
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lib::P<KIND>
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get (ID<KIND> hash) const
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{
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return dynamic_pointer_cast<KIND,Asset> (find (hash));
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}
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template<class KIND>
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void
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put (ID<KIND> hash, lib::P<KIND>& ptr)
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{
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table[hash] = static_pointer_cast (ptr);
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}
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void
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put (ID<Asset> hash, PAsset& ptr)
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{
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table[hash] = ptr;
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}
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bool
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del (ID<Asset> hash)
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{
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return table.erase (hash);
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}
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/** removes all registered assets and does something similar
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* to Asset::unlink() on each to break cyclic dependencies
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* (we can't use the real unlink()-function, because this
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* will propagate, including calls to the AssetManager.
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* As the destructor of DB needs to call clear(), this
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* could result in segfaults. This doesn't seem to be
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* a problem, though, because we register and process
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* \e all assets and the net effect is just breaking
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* any cyclic dependencies)
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* @note EX_FREE
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*/
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void
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clear ()
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try
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{
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IdHashtable::iterator i = table.begin();
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IdHashtable::iterator e = table.end();
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for ( ; i!=e ; ++i )
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i->second->dependants.clear();
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table.clear();
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}
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ERROR_LOG_AND_IGNORE (progress, "cleaning the Asset registry")
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/** intended for diagnostics */
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void
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asList (list<PcAsset>& output) const
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{
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IdHashtable::const_iterator i = table.begin();
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IdHashtable::const_iterator e = table.end();
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for ( ; i!=e ; ++i )
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output.push_back (i->second);
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}
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private:
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const PAsset &
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find (size_t hash) const
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{
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static const PAsset NULLP;
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IdHashtable::const_iterator i = table.find (hash);
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if (i == table.end())
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return NULLP; // empty ptr signalling "not found"
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else
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return i->second;
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}
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};
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}} // namespace proc::asset
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#endif
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