LUMIERA.clone/wiki
Ichthyostega 723d1e0164 settle architectural considerations regarding the TreeMuator concept
so yes, it is complicated, and inevitably involves three layers
of indirection. The alternative seems to bind the GUI direcly to
the Session interface -- is there a middle gound?

For the messages from GUI to Proc, we have our commands, based
on PlacementRef entities. But for feeding model updates to the
GUI, whatever I consider, I end up either with diff messages or
an synchronised access to Session attributes, which ties the
responsiveness of the GUI to the Builder operation.
2015-04-03 20:10:22 +02:00
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draw TiddlyWiki: fix some orphaned pages 2014-02-16 22:02:55 +01:00
DIR_INFO update some DIR_INFO entries 2011-04-05 00:44:30 +02:00
empty.html upgrade TiddlyWiki to v2.8.1 2013-08-10 05:36:57 +02:00
renderengine.html settle architectural considerations regarding the TreeMuator concept 2015-04-03 20:10:22 +02:00
uml better use doc/devel/uml... 2007-06-21 02:57:49 +02:00
workflow.mm DOC: expand concept map 2014-10-25 01:56:44 +02:00