this is rather a workaround. The problem is a wraparound while calculating the common denominator in Time rawTime (dirt + frames*F25); Currently we're using boost_rational<long>, and long is only 32bit on 32bit platforms. The workaround commited here just avoids the calculation of the fractional value, and adds 64bit time values instead. But the real solution would be to use a consistent approach for dealing with frame counts and frame rates, all based on 64bit values. See Ticket #939
221 lines
8.4 KiB
C++
221 lines
8.4 KiB
C++
/*
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QuantiserBasics(Test) - a demo quantiser to cover the basic quantiser API
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "lib/time/quantiser.hpp"
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#include "lib/util.hpp"
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#include <cstdlib>
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using lumiera::error::LUMIERA_ERROR_BOTTOM_VALUE;
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using util::isnil;
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using std::rand;
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namespace lib {
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namespace time{
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namespace test{
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namespace {
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const uint MAX_FRAMES = 25*500;
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const uint DIRT_GRAIN = 50;
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const FSecs F25(1,25); // duration of one PAL frame
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inline Time
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secs (int seconds)
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{
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return Time(FSecs(seconds));
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}
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}
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/****************************************************//**
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* @test cover the basic Quantiser API.
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* This test uses a standalone quantiser implementation
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* to demonstrate and verify the basic behaviour
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* and the usage corner cases of a quantiser.
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*
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* In this most simple form, a quantiser is defined
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* by the time reference point (origin) to use, and
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* the frame rate (grid spacing). For each raw time
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* value, the quantiser yields a time value aligned
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* at the next lower frame bound. Besides that,
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* time values are confined to be within
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* the interval (Time::MIN, Time::Max)
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*
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* @see TimeQuantisation_test
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*/
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class QuantiserBasics_test : public Test
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{
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virtual void
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run (Arg)
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{
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checkSimpleQuantisation ();
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coverQuantisationStandardCases();
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coverQuantisationCornerCases();
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}
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void
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checkSimpleQuantisation ()
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{
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FixedFrameQuantiser fixQ(25);
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uint frames = (rand() % MAX_FRAMES);
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FSecs dirt = (F25 / (2 + rand() % DIRT_GRAIN));
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Time rawTime = Time(frames*F25) + Duration(dirt); ////////////////TICKET #939 : should better use 64bit base type for FSecs ??
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CHECK (Time( frames *F25) <= rawTime);
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CHECK (Time((frames+1)*F25) > rawTime);
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Time quantTime (fixQ.gridAlign (rawTime));
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CHECK (Time(frames*F25) == quantTime);
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}
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/** Test Quantiser
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* allowing to use plain numbers.
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* 1 Frame == 3 micro ticks */
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struct TestQuant
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: FixedFrameQuantiser
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{
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TestQuant (int origin=0)
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: FixedFrameQuantiser( FrameRate(GAVL_TIME_SCALE, 3 ), TimeValue(origin))
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{ }
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int
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quant (int testPoint)
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{
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TimeVar quantised = this->gridAlign(TimeValue(testPoint));
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return int(quantised);
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}
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};
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void
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coverQuantisationStandardCases()
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{
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TestQuant q0;
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TestQuant q1(1);
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CHECK ( 6 == q0.quant(7) );
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CHECK ( 6 == q0.quant(6) );
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CHECK ( 3 == q0.quant(5) );
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CHECK ( 3 == q0.quant(4) );
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CHECK ( 3 == q0.quant(3) );
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CHECK ( 0 == q0.quant(2) );
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CHECK ( 0 == q0.quant(1) );
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CHECK ( 0 == q0.quant(0) );
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CHECK (-3 == q0.quant(-1));
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CHECK (-3 == q0.quant(-2));
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CHECK (-3 == q0.quant(-3));
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CHECK (-6 == q0.quant(-4));
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CHECK ( 6 == q1.quant(7) );
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CHECK ( 3 == q1.quant(6) );
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CHECK ( 3 == q1.quant(5) );
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CHECK ( 3 == q1.quant(4) );
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CHECK ( 0 == q1.quant(3) );
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CHECK ( 0 == q1.quant(2) );
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CHECK ( 0 == q1.quant(1) );
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CHECK (-3 == q1.quant(0) );
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CHECK (-3 == q1.quant(-1));
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CHECK (-3 == q1.quant(-2));
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CHECK (-6 == q1.quant(-3));
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CHECK (-6 == q1.quant(-4));
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}
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void
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coverQuantisationCornerCases()
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{
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// origin at lower end of the time range
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FixedFrameQuantiser case1 (1, Time::MIN);
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CHECK (secs(0) == case1.gridAlign(Time::MIN ));
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CHECK (secs(0) == case1.gridAlign(Time::MIN +TimeValue(1) ));
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CHECK (secs(1) == case1.gridAlign(Time::MIN +secs(1) ));
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CHECK (Time::MAX -secs(1) > case1.gridAlign( secs(-1) ));
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CHECK (Time::MAX -secs(1) <= case1.gridAlign( secs (0) ));
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CHECK (Time::MAX > case1.gridAlign( secs (0) ));
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CHECK (Time::MAX == case1.gridAlign( secs(+1) ));
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CHECK (Time::MAX == case1.gridAlign( secs(+2) ));
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// origin at upper end of the time range
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FixedFrameQuantiser case2 (1, Time::MAX);
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CHECK (secs( 0) == case2.gridAlign(Time::MAX ));
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CHECK (secs(-1) == case2.gridAlign(Time::MAX -TimeValue(1) )); // note: next lower frame
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CHECK (secs(-1) == case2.gridAlign(Time::MAX -secs(1) )); // i.e. the same as a whole frame down
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CHECK (Time::MIN +secs(1) < case2.gridAlign( secs(+2) ));
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CHECK (Time::MIN +secs(1) >= case2.gridAlign( secs(+1) ));
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CHECK (Time::MIN < case2.gridAlign( secs(+1) ));
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CHECK (Time::MIN == case2.gridAlign( secs( 0) )); // note: because of downward truncating,
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CHECK (Time::MIN == case2.gridAlign( secs(-1) )); // resulting values will already exceed
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CHECK (Time::MIN == case2.gridAlign( secs(-2) )); // allowed range and thus will be clipped
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// maximum frame size is half the time range
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Duration hugeFrame(Time::MAX);
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FixedFrameQuantiser case3 (hugeFrame);
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CHECK (Time::MIN == case3.gridAlign(Time::MIN ));
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CHECK (Time::MIN == case3.gridAlign(Time::MIN +TimeValue(1) ));
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CHECK (Time::MIN == case3.gridAlign( secs(-1) ));
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CHECK (TimeValue(0) == case3.gridAlign( secs( 0) ));
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CHECK (TimeValue(0) == case3.gridAlign( secs(+1) ));
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CHECK (TimeValue(0) == case3.gridAlign(Time::MAX -TimeValue(1) ));
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CHECK (Time::MAX == case3.gridAlign(Time::MAX ));
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// now displacing this grid by +1sec....
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FixedFrameQuantiser case4 (hugeFrame, secs(1));
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CHECK (Time::MIN == case4.gridAlign(Time::MIN ));
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CHECK (Time::MIN == case4.gridAlign(Time::MIN +TimeValue(1) )); // clipped...
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CHECK (Time::MIN == case4.gridAlign(Time::MIN +secs(1) )); // but now exact (unclipped)
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CHECK (Time::MIN == case4.gridAlign( secs(-1) ));
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CHECK (Time::MIN == case4.gridAlign( secs( 0) ));
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CHECK (TimeValue(0) == case4.gridAlign( secs(+1) )); //.....now exactly the frame number zero
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CHECK (TimeValue(0) == case4.gridAlign(Time::MAX -TimeValue(1) ));
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CHECK (TimeValue(0) == case4.gridAlign(Time::MAX )); //.......still truncated down to frame #0
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// larger frames aren't possible
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Duration not_really_larger(secs(10000) + hugeFrame);
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CHECK (hugeFrame == not_really_larger);
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// frame sizes below the time micro grid get trapped
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long subAtomic = 2*GAVL_TIME_SCALE; // too small for this universe...
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VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(subAtomic) );
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VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(Duration (FSecs (1,subAtomic))) );
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}
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};
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/** Register this test class... */
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LAUNCHER (QuantiserBasics_test, "unit common");
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}}} // namespace lib::time::test
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