LUMIERA.clone/tests/core/steam
Ichthyostega 2ea89fcb54 Dispatcher: rework loop control logic
- we got occasional hangups when waiting for disabled state
- the builder was not triggered properly, sometimes redundant, sometimes without timeout

As it turned out, the loop control logic is more like a state machine,
and the state variables need to be separated from the external influenced variables.

As a consequence, the inChange_ variable was not calculated properly when disabled in a race,
and then the loop went into infinite wait state, without propagating this to
the externally waiting client, which caused the deadlock
2018-12-10 00:12:52 +01:00
..
asset Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
control Dispatcher: rework loop control logic 2018-12-10 00:12:52 +01:00
engine Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
mobject Global-Layer-Renaming: fix remaining textual usages and IDs in the code 2018-12-10 00:09:56 +01:00
play Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00