Based on the building blocks developed thus far, it was possible to assemble a typical media processing chain * two source nodes * one of these passes data through a filter * a mixer node on top to combine both chains * time-based automation for processing parameters As actual computation, hash-chaining on blocks of reproducible random data was used, allowing to verify for every data word that expected computations were carried out, in the expected order. |
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| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||