LUMIERA.clone/tests/components/proc
Ichthyostega 016a739a5c WIP back to the original problem: how to dispatch jobs...
brainstorming how to implement the job planning stage

the idea is to built on top of the IterExplorer,
but have the "stack" of re-evaluation integrated
into a custom type, which exploits the static
node network structure to avoid heap allocations

solution idea: again use a builder function?
2012-10-10 05:20:20 +02:00
..
asset fix random init error (division by zero possible) 2012-01-04 03:30:34 +01:00
control move asside lib/format.hpp 2011-12-27 07:44:49 +01:00
engine WIP back to the original problem: how to dispatch jobs... 2012-10-10 05:20:20 +02:00
mobject stubs for some important components of play/engine (JobTicket...) 2012-10-10 05:20:11 +02:00
play implement simple constant frame timings descriptor 2012-10-10 05:20:10 +02:00