...on top of the parameter-decorating functionality developed thus far. The idea is to allow in the `NodeBuilder` to supply ''some parameters'' directly, while the remaining parameters will be drawn from automation. Several years ago, I developed some helpers for partial function closure. Unfortunately these utils are somewhat limited, and rely on some pre-C++11 constructs, yet seem to be usable for the task at hand, since parameters are always expected as value objects by definition. This changeset shows a working proof-of concept for left-closing a parameter tuple with 5 elements; this turns out to surprisingly difficult due to the full genericity of the acceptable parameter-aggregates... |
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| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||