- adjust namespaces - fix imports - forward the failure reason to the JobClosure implementation
101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/*
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JobTicket - execution plan for render jobs
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Copyright (C) Lumiera.org
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2012, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file job-ticket.cpp
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** Implementation details of preparing and performing job invocations.
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**
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** @todo WIP-WIP-WIP 3/2012
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** @see Job
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**
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*/
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#include "proc/engine/job-ticket.hpp"
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namespace proc {
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namespace engine {
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namespace { // Details...
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} // (END) Details...
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// using mobject::Placement;
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// using mobject::session::Effect;
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using backend::engine::JobParameter;
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using backend::engine::JobClosure;
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class FrameJobClosure
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: public JobClosure
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{
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// data members?
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private: /* === JobClosure Interface === */
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JobKind
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getJobKind() const
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{
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return CALC_JOB;
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}
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bool
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verify (Time nominalJobTime) const
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{
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UNIMPLEMENTED ("access the underlying JobTicket and verify the given job time is within the relevant timeline segment");
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return false;
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}
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void
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invokeJobOperation (JobParameter parameter)
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{
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UNIMPLEMENTED ("representation of the job functor");
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}
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void
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signalFailure (JobParameter parameter, JobFailureReason reason)
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{
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UNIMPLEMENTED ("what needs to be done when a job cant be invoked?");
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}
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public:
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};
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/** */
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Job
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JobTicket::createJobFor (FrameCoord coordinates)
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{
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UNIMPLEMENTED ("job planning and generation");
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}
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}} // namespace proc::engine
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