114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
/*
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ELEM-ACCESS-DIR.hpp - service to access generic elements in the UI
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Copyright (C) Lumiera.org
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2018, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file elem-access-directory.hpp
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** A service to discover and access raw UI elements in a cross cutting way.
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** This is the actual low-level implementation of the model::ElementAccess interface
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** Tightly coupled to the internals of Lumiera's GTK UI, this implementation embodies
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** all the inside knowledge necessary to navigate over the various levels (Windows,
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** panels, views, specific components) to get at those elements abstracted as
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** UI-Coordinates.
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**
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** @note as of 4/2018 this is a first draft and will remain unimplemented for the time being
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** @todo WIP-WIP-WIP need to learn more about the concrete UI implementation ///////////////////////TICKET #1134
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**
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** @see view-locator.hpp
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** @see navigator.hpp
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**
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*/
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#ifndef GUI_CTRL_ELEM_ACCESS_DIR_H
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#define GUI_CTRL_ELEM_ACCESS_DIR_H
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#include "lib/error.hpp"
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#include "gui/model/element-access.hpp"
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#include "gui/ctrl/window-locator.hpp"
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#include "gui/ctrl/panel-locator.hpp"
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//#include "lib/symbol.hpp"
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//#include "lib/util.hpp"
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//#include <string>
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namespace gui {
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namespace ctrl{
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// using util::isnil;
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// using std::string;
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using interact::UICoord;
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/**
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* Low-level service to navigate the internals of the Lumiera GTK UI.
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* @todo mostly not yet implemented as of 4/2018 -- need to learn more about aforementioned internals.
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*/
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class ElemAccessDir
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: public model::ElementAccess
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{
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WindowLocator& windowLoc_;
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PanelLocator& panelLoc_;
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public:
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explicit
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ElemAccessDir (WindowLocator& windowLocatorService, PanelLocator& panelLocatorService)
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: windowLoc_{windowLocatorService}
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, panelLoc_{panelLocatorService}
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{ }
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/* == ElementAccess interface == */
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RawResult
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performAccessTo (UICoord const&, size_t limitCreation) override
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{
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UNIMPLEMENTED ("implementation of access function based on real UI widgets");
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}
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1134
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if (isDeaf())
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this->transmogrify (solution);
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1134
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protected:
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};
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/** @internal in case
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*/
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}} // namespace gui::ctrl
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#endif /*GUI_CTRL_ELEM_ACCESS_DIR_H*/
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