The investigation for #1279 leads to the following conclusions - the features and the design of our custom thread-wrapper almost entirely matches the design chosen meanwhile by the C++ committee - the implementation provided by the standard library however uses modern techniques (especially Atomics) and is more precisely worked out than our custom implementation was. - we do not need an *active* threadpool with work-assignment, rather we'll use *active* workers and a *passive* pool, which was easy to implement based on C++17 features ==> decision to drop our POSIX based custom implementation and to retrofit the Thread-wrapper as a drop-in replacement +++ start this refactoring by moving code into the Library +++ create a copy of the Threadwrapper-code to build and test the refactorings while the application itself still uses existing code, until the transition is complete
299 lines
12 KiB
C++
299 lines
12 KiB
C++
/*
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THREAD.hpp - thin convenience wrapper for starting threads
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Copyright (C) Lumiera.org
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2008, 2010 Hermann Vosseler <Ichthyostega@web.de>
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Christian Thaeter <ct@pipapo.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file thread.hpp
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** Convenience front-end for basic thread handling needs.
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** The Lumiera vault contains a dedicated low-level thread handling framework,
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** which is relevant for scheduling render activities to make best use of parallelisation
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** abilities of the given system. Typically, the upper layers should not have to deal much
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** with thread handling, yet at some point there is the need to implement a self contained
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** action running within a dedicated thread. The vault::Thread class is a wrapper to
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** represent such an parallel action conveniently and safely; together with the object
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** monitor, this allows to abstract away intricacies into self contained objects.
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**
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** @todo WIP 9/23 about to be replaced by a thin wrapper on top of C++17 threads ///////////////////////TICKET #1279 : consolidate to C++17 features
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*/
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#ifndef LIB_THREAD_H
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#define LIB_THREAD_H
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#include "lib/error.hpp"
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#include "lib/nocopy.hpp"
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#include "include/logging.h"
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#include "lib/meta/function.hpp"
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#include "lib/result.hpp"
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extern "C" {
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#include "vault/threads.h"
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}
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//#include "vault/threadpool-init.hpp"
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#include <type_traits>
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#include <utility>
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namespace lib {
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using lib::Literal;
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namespace error = lumiera::error;
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using error::LERR_(STATE);
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using error::LERR_(EXTERNAL);
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typedef struct nobug_flag* NoBugFlag;
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/************************************************************************//**
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* A thin convenience wrapper for dealing with threads,
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* as implemented by the threadpool in the vault (based on pthread).
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* Using this wrapper...
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* - helps with passing data to the function executed in the new thread
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* - allows to bind to various kinds of functions including member functions
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* The new thread starts immediately within the ctor; after returning, the new
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* thread has already copied the arguments and indeed actively started to run.
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*
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* # Joining, cancellation and memory management
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* In the basic version (class Thread), the created thread is completely detached
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* and not further controllable. There is no way to find out its execution state,
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* wait on termination or even cancel it. Client code needs to implement such
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* facilities explicitly, if needed. Care has to be taken with memory management,
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* as there are no guarantees beyond the existence of the arguments bound into
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* the operation functor. If the operation in the started thread needs additional
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* storage, it has to manage it actively.
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*
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* There is an extended version (class ThreadJoinable) to allow at least to wait
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* on the started thread's termination (joining). Building on this it is possible
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* to create a self-contained "thread in an object"; the dtor of such an class
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* must join to prevent pulling away member variables the thread function will
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* continue to use.
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*
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* # failures in the thread function
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* The operation started in the new thread is protected by a top-level catch block.
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* Error states or caught exceptions can be propagated through the lumiera_error
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* state flag, when using ThreadJoinable::join(). By invoking `join().maybeThrow()`
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* on a join-able thread, exceptions can be propagated.
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* @note any errorstate or caught exception detected on termination of a standard
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* async Thread is considered a violation of policy and will result in emergency
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* shutdown of the whole application.
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*
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* # synchronisation barriers
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* Lumiera threads provide a low-level synchronisation mechanism, which is used
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* to secure the hand-over of additional arguments to the thread function. It
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* can be used by client code, but care has to be taken to avoid getting out
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* of sync. When invoking the #sync and #syncPoint functions, the caller will
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* block until the counterpart has also invoked the corresponding function.
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* If this doesn't happen, you'll block forever.
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*/
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class Thread
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: util::MoveOnly
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{
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/** @internal perfect forwarding through a C-style `void*` */
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template<class FUN>
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static FUN&&
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forwardInitialiser (void* rawPtr) noexcept
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{
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REQUIRE (rawPtr);
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FUN& initialiser = *reinterpret_cast<FUN*> (rawPtr);
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return static_cast<FUN&&> (initialiser);
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}
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template<class FUN>
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static void
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threadMain (void* arg)
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{
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using Fun= typename lib::meta::_Fun<FUN>::Functor;
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Fun _doIt_{forwardInitialiser<FUN> (arg)};
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//lumiera_thread_sync (); // sync point: arguments handed over /////////////////////////////////OOO TOD-oh
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try {
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_doIt_(); // execute the actual operation in the new thread
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}
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catch (std::exception& failure)
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{
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if (!lumiera_error_peek())
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LUMIERA_ERROR_SET (sync, STATE
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,failure.what());
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}
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catch (...)
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{
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LUMIERA_ERROR_SET_ALERT (sync, EXTERNAL
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, "Thread terminated abnormally");
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}
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}
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protected:
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LumieraThread threadHandle_;
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/** @internal derived classes may create an inactive thread */
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Thread() : threadHandle_(0) { }
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/** @internal use the Lumiera thread manager to start a new thread and hand over the operation */
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template<class FUN>
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void
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launchThread (Literal purpose, FUN&& operation, NoBugFlag logging_flag, uint additionalFlags =0)
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{
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REQUIRE (!lumiera_error(), "Error pending at thread start");
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using Functor = typename std::remove_reference<FUN>::type;
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threadHandle_ =
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nullptr; ////////////////////////////////////////////////////////////////////////////////////OOO LaLaLa
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// lumiera_thread_run ( LUMIERA_THREADCLASS_INTERACTIVE | additionalFlags
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// , &threadMain<Functor>
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// , reinterpret_cast<void*> (&operation)
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// , purpose.c()
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// , logging_flag
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// );
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if (!threadHandle_)
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throw error::State ("Failed to start a new Thread for \"+purpose+\""
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, lumiera_error());
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// make sure the new thread had the opportunity to take the Operation
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// prior to leaving and thereby possibly destroying this local context
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//lumiera_thread_sync_other (threadHandle_); //////////////////////////////////////////////////OOO Dadü DaDa
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}
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public:
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/** Create a new thread to execute the given operation.
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* The new thread starts up synchronously, can't be cancelled and it can't be joined.
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* @param purpose fixed char string used to denote the thread for diagnostics
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* @param logging_flag NoBug flag to receive diagnostics regarding the new thread
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* @param operation a functor holding the code to execute within the new thread.
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* Any function-like entity with signature `void(void)` is acceptable.
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* @warning The operation functor will be forwarded to create a copy residing
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* on the stack of the new thread; thus it can be transient, however
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* anything referred through a lambda closure here must stay alive
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* until the new thread terminates.
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*/
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template<class FUN>
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Thread (Literal purpose, FUN&& operation, NoBugFlag logging_flag = &NOBUG_FLAG(thread))
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: threadHandle_{nullptr}
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{
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launchThread (purpose, std::forward<FUN> (operation), logging_flag);
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}
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/** @note by design there is no possibility to find out
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* just based on the thread handle if some thread is alive.
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* We define our own accounting here based on the internals
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* of the thread wrapper. This will break down, if you mix
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* uses of the C++ wrapper with the raw C functions. */
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bool
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isValid() const
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{
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return threadHandle_;
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}
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/** Synchronisation barrier. In the function executing in this thread
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* needs to be a corresponding Thread::syncPoint() call. Blocking until
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* both the caller and the thread have reached the barrier.
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*/
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void
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sync()
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{
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REQUIRE (isValid(), "Thread not running");
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if (!lumiera_thread_sync_other (threadHandle_))
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lumiera::throwOnError();
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}
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/** counterpart of the synchronisation barrier, to be called from
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* within the thread to be synchronised. Will block until both
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* this thread and the outward partner reached the barrier.
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* @warning blocks on the _current_ thread's condition var
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*/
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static void
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syncPoint ()
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{
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lumiera_thread_sync ();
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}
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protected:
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/** determine if the currently executing code runs within this thread */
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bool
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invokedWithinThread() const
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{
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REQUIRE (isValid(), "Thread not running");
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LumieraThread current = nullptr; // lumiera_thread_self (); /////////////////////////////////OOO
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return current
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and current == this->threadHandle_;
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}
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};
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/**
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* Variant of the standard case, allowing additionally
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* to join on the termination of this thread.
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*/
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class ThreadJoinable
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: public Thread
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{
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public:
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template<class FUN>
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ThreadJoinable (Literal purpose, FUN&& operation,
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NoBugFlag logging_flag = &NOBUG_FLAG(thread))
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: Thread{}
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{
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launchThread<FUN> (purpose, std::forward<FUN> (operation), logging_flag,
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LUMIERA_THREAD_JOINABLE);
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}
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/** put the caller into a blocking wait until this thread has terminated.
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* @return token signalling either success or failure.
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* The caller can find out by invoking `isValid()`
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* or `maybeThrow()` on this result token
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*/
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lib::Result<void>
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join ()
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{
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if (!isValid())
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throw error::Logic ("joining on an already terminated thread");
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lumiera_err errorInOtherThread =
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"TODO TOD-oh";//lumiera_thread_join (threadHandle_); //////////////////////////////////OOO
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threadHandle_ = 0;
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if (errorInOtherThread)
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return error::State ("Thread terminated with error", errorInOtherThread);
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else
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return true;
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}
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};
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} // namespace lib
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#endif /*LIB_THREAD_H*/
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