LUMIERA.clone/tests/core/steam/play/diagnostic-output-slot.hpp
Ichthyostega 806db414dd Copyright: clarify and simplify the file headers
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/*
DIAGNOSTIC-OUTPUT-SLOT.hpp - helper for testing against the OutputSlot interface
Copyright (C)
2011, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
*/
/** @file diagnostic-output-slot.hpp
** An facility for writing unit-tests against the OutputSlot interface.
**
** @see output-slot-protocol-test.cpp
*/
#ifndef STEAM_PLAY_DIAGNOSTIC_OUTPUT_SLOT_H
#define STEAM_PLAY_DIAGNOSTIC_OUTPUT_SLOT_H
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "include/logging.h"
#include "steam/play/output-slot.hpp"
#include "steam/play/output-slot-connection.hpp"
#include "steam/asset/meta/time-grid.hpp"
#include "steam/engine/buffhandle.hpp"
#include "steam/engine/tracking-heap-block-provider.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/scoped-ptrvect.hpp"
#include "lib/iter-source.hpp"
#include "lib/symbol.hpp"
#include "lib/util.hpp"
#include "common/advice.hpp"
#include "steam/engine/testframe.hpp"
//#include "lib/sync.hpp"
//#include <string>
//#include <vector>
#include <unordered_set>
#include <memory>
namespace steam {
namespace play {
//using std::string;
using lib::Symbol;
using util::unConst;
using util::contains;
using lib::time::FrameRate;
using steam::asset::meta::PGrid;
using steam::asset::meta::TimeGrid;
using steam::engine::BuffDescr;
using steam::engine::test::TestFrame;
using steam::engine::TrackingHeapBlockProvider;
namespace diagn = steam::engine::diagn;
//using std::vector;
using std::shared_ptr;
namespace { // diagnostics & internals....
inline PGrid
getTestTimeGrid()
{
Symbol gridID("DiagnosticOutputSlot-buffer-grid");
lumiera::advice::Request<PGrid> query4grid(gridID) ;
PGrid testGrid25 = query4grid.getAdvice();
if (!testGrid25)
testGrid25 = TimeGrid::build (gridID, FrameRate::PAL);
ENSURE (testGrid25);
return testGrid25;
}
}
/**
* Diagnostic output connection for a single channel,
* allowing to track generated frames and verify
* the processing protocol for output buffers.
*/
class TrackingInMemoryBlockSequence
: public OutputSlot::Connection
, util::NonCopyable
{
typedef std::unordered_set<FrameID> FrameTrackingInfo;
TrackingHeapBlockProvider buffProvider_;
BuffDescr bufferType_;
FrameTrackingInfo frameTrackingIndex_;
PGrid frameGrid_;
bool closed_;
BuffHandle
trackFrame (FrameID frameNr, BuffHandle const& newBuffer)
{
TRACE (test, "Con=%p : track buffer %zu for frame-#%lu"
, this, newBuffer.entryID(), frameNr);
REQUIRE (!contains (frameTrackingIndex_,frameNr),
"attempt to lock already used frame %lu", frameNr);
frameTrackingIndex_.insert (frameNr);
return newBuffer;
}
TimeValue
deadlineFor (FrameID frameNr)
{
// a real world implementation
// would offset by a latency here
return frameGrid_->timeOf (frameNr);
}
/* === Connection API === */
BuffHandle
claimBufferFor(FrameID frameNr)
{
TRACE (test, "Con=%p : lock buffer for frame-#%lu", this, frameNr);
REQUIRE (!closed_);
return trackFrame (frameNr,
buffProvider_.lockBuffer (bufferType_));
}
bool
isTimely (FrameID frameNr, TimeValue currentTime)
{
TRACE (test, "Con=%p : timely? frame-#%lu"
, this, frameNr);
if (Time::ANYTIME == currentTime)
return true;
else
return currentTime < deadlineFor (frameNr);
}
void
transfer (BuffHandle const& filledBuffer)
{
TRACE (test, "Con=%p : transfer buffer %zu"
, this, filledBuffer.entryID());
REQUIRE (!closed_);
pushout (filledBuffer);
}
void
pushout (BuffHandle const& data4output)
{
REQUIRE (!closed_);
buffProvider_.emitBuffer (data4output);
buffProvider_.releaseBuffer(data4output);
}
void
discard (BuffHandle const& superseededData)
{
REQUIRE (!closed_);
buffProvider_.releaseBuffer (superseededData);
}
void
shutDown ()
{
closed_ = true;
}
public:
TrackingInMemoryBlockSequence()
: buffProvider_()
, bufferType_(buffProvider_.getDescriptor<TestFrame>())
, frameTrackingIndex_()
, frameGrid_(getTestTimeGrid()) /////////////TODO should rather pass that in as part of a "timings" definition
, closed_(false)
{
INFO (engine_dbg, "building in-memory diagnostic output sequence (at %p)", this);
}
virtual
~TrackingInMemoryBlockSequence()
{
INFO (engine_dbg, "releasing diagnostic output sequence (at %p)", this);
}
/* === Diagnostic API === */
TestFrame const *
accessEmittedFrame (uint frameNr) const
{
if (frameNr < buffProvider_.emittedCnt())
return & accessFrame(frameNr);
else
return 0; ////////////////////////////////TICKET #856
}
diagn::Block const *
accessEmittedBuffer (uint bufferNr) const
{
if (bufferNr < buffProvider_.emittedCnt())
return & accessBlock(bufferNr);
else
return 0;
}
bool
wasAllocated (uint frameNr) const
{
TRACE (test, "query wasAllocated. Con=%p", this);
return contains (frameTrackingIndex_, frameNr);
}
private:
TestFrame const&
accessFrame (uint frameNr) const
{
return unConst(this)->buffProvider_.accessAs<TestFrame> (frameNr);
}
diagn::Block const&
accessBlock (uint bufferNr) const
{
return unConst(this)->buffProvider_.access_emitted (bufferNr);
}
};
/****************************************************************//**
* Helper for unit tests: Mock output sink.
* Complete implementation of the OutputSlot interface, with some
* additional stipulations to support unit testing.
* - the implementation uses a special protocol output buffer,
* which stores each "frame" in memory for later investigation
* - the output data in the buffers handed over from client
* actually hold an TestFrame instance
* - the maximum number of channels and the maximum number
* of acceptable frames is limited to 5 and 100.
* @warning any Captured (test) data from all individual instances
* remains in memory until shutdown of the current executable
*/
class DiagnosticOutputSlot
: public OutputSlotImplBase
{
static const uint MAX_CHANNELS = 5;
/** @note a real OutputSlot implementation
* would rely on some kind of embedded
* configuration here */
uint
getOutputChannelCount()
{
return MAX_CHANNELS;
}
/**
* Special diagnostic connection state implementation,
* establishing diagnostic output connections for each channel,
* thus allowing to verify the handling of individual buffers
*/
class SimulatedOutputSequences
: public ConnectionManager<TrackingInMemoryBlockSequence>
{
typedef ConnectionManager<TrackingInMemoryBlockSequence> _Base;
void
buildConnection(ConnectionStorage storage)
{
storage.create<TrackingInMemoryBlockSequence>();
}
public:
SimulatedOutputSequences (uint numChannels)
: _Base(numChannels)
{
init();
}
};
/** hook into the OutputSlot frontend */
ConnectionState*
buildState()
{
return new SimulatedOutputSequences(
getOutputChannelCount());
}
/** @internal is self-managed and non-copyable.
* Clients use #build() to get an instance */
DiagnosticOutputSlot() { }
/** @internal access the implementation object
* representing a single stream connection
*/
TrackingInMemoryBlockSequence const&
accessSequence (uint channel)
{
REQUIRE (!isFree(), "diagnostic OutputSlot not (yet) connected");
REQUIRE (channel <= getOutputChannelCount());
return static_cast<TrackingInMemoryBlockSequence&> (state_->access (channel));
}
public:
/** build a new Diagnostic Output Slot instance,
* discard the existing one. Use the static query API
* for investigating collected data. */
static OutputSlot&
build()
{
static lib::ScopedPtrVect<OutputSlot> diagnosticSlots;
return diagnosticSlots.manage(new DiagnosticOutputSlot);
}
static DiagnosticOutputSlot&
access (OutputSlot& to_investigate)
{
return dynamic_cast<DiagnosticOutputSlot&> (to_investigate);
}
/* === diagnostics API === */
/**
* diagnostic facility to verify test data frames
* written to this Test/Dummy "output". It exposes
* the emitted Data as a sequence of TestFrame objects.
*/
class OutputFramesLog
: public lib::IterSource<const TestFrame>
, util::NonCopyable
{
TrackingInMemoryBlockSequence const& outSeq_;
uint currentFrame_;
virtual Pos //////////////////////////////////////////////TICKET #1125 : this API should use three control functions, similar to IterStateWrapper
firstResult () override
{
REQUIRE (0 == currentFrame_);
return outSeq_.accessEmittedFrame (currentFrame_);
}
virtual void
nextResult (Pos& pos) override
{
++currentFrame_;
pos = outSeq_.accessEmittedFrame(currentFrame_);
}
public:
OutputFramesLog (TrackingInMemoryBlockSequence const& bs)
: outSeq_(bs)
, currentFrame_(0)
{ }
};
typedef OutputFramesLog::iterator OutFrames;
OutFrames
getChannel (uint channel)
{
REQUIRE (channel < MAX_CHANNELS);
return OutputFramesLog::build(
new OutputFramesLog (
accessSequence(channel)));
}
bool
frame_was_allocated (uint channel, FrameID nominalFrame)
{
return accessSequence(channel)
.wasAllocated(nominalFrame);
}
bool
output_was_emitted (uint channel, FrameID outputFrame)
{
diagn::Block const *block = accessSequence(channel)
.accessEmittedBuffer(outputFrame);
return block
&& block->was_used();
}
bool
output_was_closed (uint channel, FrameID outputFrame)
{
diagn::Block const *block = accessSequence(channel)
.accessEmittedBuffer(outputFrame);
return block
&& block->was_closed();
}
};
}} // namespace steam::play
#endif