LUMIERA.clone/tests/steam/engine/node-opera-test.cpp
Ichthyostega 437ef3a4a5 Invocation: verify correct chained hash computation
Works as expected, since it was directly adapted from NodeLink_test

The preceding changeset however caused a SEGFAULT,
since the initialisation order in the helper class `RenderPipeline`
was not correct, so that the node builder used a not-yet initialised
`AllocationCluster`....
2026-06-26 01:44:53 +02:00

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/*
NodeOpera(Test) - verify proper render node operation modes
Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-opera-test.cpp
** Let the nodes sing with \ref NodeOpera_test.
*/
#include "test/run.hpp"
#include "lib/allocation-cluster.hpp"
#include "test/test-rand-ontology.hpp"
#include "vault/mem/buffer-provider-setup.hpp"
#include "vault/mem/engine-buffer-metadata.hpp"
#include "vault/mem/engine-buffer-manager.hpp"
#include "vault/mem/local-buffer-stage.hpp"
#include "vault/mem/local-buffer-store.hpp"
#include "steam/engine/engine-facilities.hpp"
#include "steam/engine/node-builder.hpp"
#include "steam/asset/meta/time-grid.hpp"
#include "lib/time/timequant.hpp"
#include "lib/time/timecode.hpp"
#include "lib/depend-inject.hpp"
#include "lib/thread.hpp"
//#include "lib/symbol.hpp"
//#include "lib/util.hpp"
#include "test/diagnostic-output.hpp"///////////////TODO
//using std::string;
using lib::Thread;
using std::this_thread::yield;
using std::this_thread::sleep_for;
using std::chrono_literals::operator ""us;
using lib::time::Time;
using lib::time::QuTime;
using lib::time::FrameNr;
using lib::time::FrameCnt;
using lib::time::FrameRate;
using lib::time::PGrid;
using steam::asset::meta::TimeGrid;
//using lib::Symbol;
//using util::isnil;
//using util::isSameObject;
using test::TestFrame;
using test::testRand;
namespace ont = test::ont;
namespace steam {
namespace engine{
namespace test {
namespace { // ========== Test Setup ==========
using vault::mem::BufferProviderSetup;
using vault::mem::LocalBufferStage;
using vault::mem::LocalBufferStore;
using vault::mem::EngineBufferMetadata;
using vault::mem::EngineBufferManager;
class TestEngineBufferSetup
: public BufferProviderSetup
, public EngineFacilities
{
public:
TestEngineBufferSetup()
: BufferProviderSetup{*this}
{ }
auto buildStage() { return std::make_unique<LocalBufferStage>("NodeOpera_test"); }
auto buildStore() { return std::make_unique<LocalBufferStore>(); }
BufferProvider& setupBufferProvider() override { return *this; }
};
struct TestEngineCtx
{
// install mock instances for the relevant services
lib::DependInject<EngineBufferMetadata>::Local<> metaHub;
lib::DependInject<EngineBufferManager>::Local<> globalPool;
// install a rigged access front-end for the buffer management
lib::DependInject<EngineFacilities>::Local<TestEngineBufferSetup> bufferSetup;
lib::DependInject<EngineCtx>::Local<EngineCtx> frontEndCtx;
};
}
/***************************************************************//**
* @test check render node operation modes and collaboration.
* @todo 6/2026 this test shell demonstrate all relevant operation modes
* of render nodes, at the level of an component-integration-test.
* It is not clear yet what further operation modes this entails,
* beyond (obviously) invoking a render job... ////////////////////////////////////////////////TICKET #1367 : build a node invocation
* @remark the purpose of this test is to accomplish component integration
* regarding relevant usages of the render node network, seen from the
* perspective of an (exit) render node that is used / invoked / pulled.
*/
class NodeOpera_test : public Test
{
virtual void
run (Arg)
{
seedRand();
invokeSimpleNode();
invokeNodeTree();
}
/** @test directly invoke a simple source node.
* - use the node builder to create a simple node
* immediately into the current stack frame
* - the processing function feeds a fixed random number
* into the given output buffer
* - then launch a worker thread to pull this node
* - create an output buffer directly from the worker thread
* - invoke the single port of the node, which is visible
* since it was created before starting the local worker thread
* - after the invocation, the fixed random number should have been
* placed into the output buffer
* - after the worker thread has finished, a single buffer allocation
* should have happened; this allocation was sent back automatically
* and can be claimed and released by the global buffer manager.
*/
void
invokeSimpleNode()
{
int randNum{rani()};
auto fun = [&](int* buff){ *buff = randNum; };
TestEngineCtx mockEngine;
ProcNode node{prepareNode("Test")
.preparePort()
.invoke("fun()", fun)
.completePort()
.build()};
Thread testWorker{[&] /* === directly perform a node invocation === */
{
BuffHandle buff = EngineCtx::access().mem.lockBufferFor<int> (-55);
Time nomTime{Time::ZERO};
ProcessKey key{0};
uint port{0};
CHECK (-55 == buff.accessAs<int>());
// Trigger Node invocation...
buff = node.pull (port, buff, nomTime, key);
CHECK (randNum == buff.accessAs<int>());
buff.release();
}};
while (testWorker)
yield(); // wait for worker to finish
// the central services were indeed requested / created
CHECK (mockEngine.bufferSetup);
CHECK (mockEngine.globalPool);
CHECK (mockEngine.metaHub);
// at least two buffer types registered (one generic for int)
CHECK (2 <= mockEngine.metaHub->cntEntries());
// one buffer was requested...
CHECK (1 == watch(*mockEngine.globalPool).numAllocs());
sleep_for (500us); // additional delay for the local pool's destructor
// (which is invoked after the thread has terminated)
// process and close remaining allocations
// sent back by the local pool's destructor...
mockEngine.globalPool->processPendingRequests();
// now there should be no memory leaks.......
CHECK (0 == watch(*mockEngine.globalPool).bytesLeased());
}
/** @test perform a RenderInvocation to pull from a complex node tree into an output sink.
* - use a test helper class to build a node topology similar to NodeLink_test
* - the ProcNodes and all backing structures are managed by an AllocationCluster
*/
void
invokeNodeTree()
{
TestEngineCtx mockEngine;
RenderPipeline pipeline;
Thread testWorker{[&] /* === perform a render invocation === */
{
Time nomTime{rani(60'000),0}; // drive test with a random »nominal Time« <60s with ms granularity
ProcessKey key{0};
uint port{0};
BuffHandle buff = EngineCtx::access().mem.lockBufferFor<TestFrame>();
TestFrame& result = buff.accessAs<TestFrame>();
CHECK (result.isPristine());
// Trigger Node invocation...
buff = pipeline.exitNode.pull (port, buff, nomTime, key);
CHECK (result.isValid());
CHECK (not result.isPristine());
CHECK (result.getChecksum() == pipeline.expectedChecksum (nomTime));
buff.release();
}};
while (testWorker)
yield(); // wait for worker to finish
sleep_for (500us);
mockEngine.globalPool->processPendingRequests();
// now there should be no memory leaks.......
CHECK (0 == watch(*mockEngine.globalPool).bytesLeased());
}
/**
* Helper context to build and manage a processing chain of Render Nodes.
* In the real Render Engine, these processing chains are generated by the Builder,
* and organised into »Segments« of the timeline, where each segment features a
* distinct node connectivity (i.e. typically for one clip).
* For this test, a single top-level _exit node_ is exposed.
* @note this helper context is constructed in _RAII style_,
* and the embedded AllocationCluster unwinds automatically.
* @see \ref NodeLink_test for a detailed breakdown of a similar topology
*/
class RenderPipeline
: util::NonCopyable
{
static constexpr ont::Flavr SRC_A = 10; ///< »chain-A« arbitrary source frame marker
static constexpr ont::Flavr SRC_B = 20; ///< similar for »chain-B«
PGrid secondsGrid_{TimeGrid::build (FrameRate{1})};
FrameCnt quantSecs (Time time) { return secondsGrid_->gridPoint (time); };
/** custom allocator for this node tree */
lib::AllocationCluster alloc_;
public:
ProcNode& exitNode{buildTree()};
HashVal
expectedChecksum (Time nomTime)
{
ont::FraNo fraNo = quantSecs(nomTime);
ont::Param param = stepFilter(fraNo);
ont::Factr mix = stepMixer (fraNo);
TestFrame f1{uint(fraNo),SRC_A};
TestFrame f2{uint(fraNo),SRC_B};
ont::manipulateFrame (&f1, &f1, param);
ont::combineFrames (&f1, &f1, &f2, mix);
return f1.getChecksum();
}
private:
ont::Param stepFilter(FrameCnt id) { return util::limited (10, -10 + id, 50); };
ont::Factr stepMixer (FrameCnt id) { return util::limited (0, + id, 50) / 50.0; };
/** @internal wire the processing node topology.
* This fake "render pipeline" is based on hash chaining computations,
* operating on TestFrame (with reproducible random data content).
* Two processing chains are built, each producing test frames;
* the first chain even adds a "filter". Some "parameters" are added
* to change the random data in a deterministic way. Finally, both chains
* are "mixed" together into a single result TestFrame. Furthermore, the
* parameter automation is based on a precomputed _frame number_ parameter,
* that is derived from the _absolute nominal time_ by quantisation into a
* time grid with a stepping of 1 second (-> `FrameRate{1}`). This precomputed
* frame number parameter is stored in a parameter data block on the call stack,
* prior to recursively evaluating the node chain attached below.
* @note the generated Render Nodes are placed into the AllocationCluster,
* together with all the further storage used by those nodes internally.
* The real Render Engine uses an AllocationCluster per Segment of the timeline.
*/
ProcNode&
buildTree()
{
// Prepare a precomputed parameter for the complete tree
auto selectFrameNo = [&](TurnoutSystem& turSys){ return quantSecs (turSys.getNomTime()); };
auto paramSpec = buildParamSpec()
.addSlot (selectFrameNo);
auto accFrameNo = paramSpec.makeAccessor<0>();
// Automation functions using the accessor for the precomputed FrameNo-parameter
auto autoFilter = [&](TurnoutSystem& turSys){ return stepFilter (turSys.get (accFrameNo)); };
auto autoMixer = [&](TurnoutSystem& turSys){ return stepMixer (turSys.get (accFrameNo)); };
// use processing functions from the »TestRand Ontology«
auto testGen = testRand().setupGenerator();
auto testMan = testRand().setupManipulator();
auto testMix = testRand().setupCombinator();
// A source node to produce random test frames
auto& n1s = alloc_.create<ProcNode>(
prepareNode("srcA")
.preparePort()
.invoke(testGen.procID(), testGen.makeFun()) // params(frameNo, flavour)
.closeParam<1>(SRC_A) // --> fix the flavour ≔ SRC_A
.retrieveParam(accFrameNo)
.completePort()
.build());
// A node to »filter« the data in chain-A
auto& n1f = alloc_.create<ProcNode>(
prepareNode("filterA")
.preparePort()
.invoke(testMan.procID(), testMan.makeFun())
.attachParamFun(autoFilter) // filter-param <-- autoFilter(frameNo)
.connectLead(n1s)
.completePort()
.build());
// A secondary source Node for the »chain-B«
auto& n2s = alloc_.create<ProcNode>(
prepareNode("srcB")
.preparePort()
.invoke(testGen.procID(), testGen.makeFun()) // params(frameNo, flavour)
.closeParam<1>(SRC_B) // --> fix the flavour ≔ SRC_B
.retrieveParam(accFrameNo)
.completePort()
.build());
// A mixing Node to combine both chains
auto& mix = alloc_.create<ProcNode>(
prepareNode("mix")
.preparePort()
.invoke(testMix.procID(), testMix.makeFun())
.attachParamFun(autoMixer) // mixer-param <-- autoMixer(frameNo)
.connectLead(n1f)
.connectLead(n2s)
.completePort()
.build());
// Place a »Param-Agent«-Node on top to pre-compute the FrameNo
auto& parNode = alloc_.create<ProcNode>(
prepareNode("Param")
.preparePort()
.computeParam(paramSpec)
.delegateLead(mix)
.completePort()
.build());
// here the »Param-Agent« also acts as the Exit-Node
return parNode;
}
};
};
/** Register this test class... */
LAUNCHER (NodeOpera_test, "unit node");
}}} // namespace steam::engine::test