86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/*
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Pipe - structural asset denoting a processing pipe to generate media output
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "proc/asset/pipe.hpp"
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#include "proc/assetmanager.hpp"
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#include "lib/util.hpp"
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using util::isnil;
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namespace asset {
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/** Create and register a new Pipe asset.
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* Usually, this is triggered automatically
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* by referring to the pipeID. When building
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* the render network, the given processing pattern
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* will be executed, allowing for all sorts of
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* default wiring.
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*/
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Pipe::Pipe ( const Asset::Ident& idi
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, string const& streamID ////////////////////////////////////////TICKET #648
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, PProcPatt& wiring
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, string shortName
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, string longName
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)
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: Struct (idi)
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, wiringTemplate_(wiring)
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, streamID_(streamID)
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, shortDesc (shortName)
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, longDesc (longName)
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{
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REQUIRE (idi.isValid());
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if (isnil (shortDesc))
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shortDesc = string(idi);
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}
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PPipe
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Pipe::query (string properties)
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{
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return Struct::retrieve (Query<Pipe> (properties));
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}
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/** @param id asset-ID of the pipe to retrieve
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* @throw error::Invalid when not found
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*/
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PPipe
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Pipe::lookup (ID<Pipe> id)
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{
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return AssetManager::instance().getAsset(id);
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}
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void
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Pipe::switchProcPatt (PProcPatt& another)
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{
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wiringTemplate_ = another;
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TODO ("trigger rebuild fixture");
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}
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} // namespace asset
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