LUMIERA.clone/tests/lib/sync-timedwait-test.cpp

138 lines
3.9 KiB
C++

/*
SyncTimedwait(Test) - check the monitor object based timed condition wait
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/error.hpp"
#include "lib/sync.hpp"
#include <iostream>
using std::cout;
using test::Test;
namespace lib {
namespace test{
namespace { // private test classes and data...
const uint WAIT_mSec = 200; ///< milliseconds to wait before timeout
} // (End) test classes and data....
/********************************************************************************
* @test timeout feature on condition wait as provided by pthread and accessible
* via the object monitor based locking/waiting mechanism. Without creating
* multiple threads, we engage into a blocking wait, which aborts due to
* setting a timeout. (Note it is discouraged to use the timed wait feature;
* when possible, you should prefer relying on the Lumiera scheduler)
*
* @see SyncWaiting_test
* @see sync::Timeout
* @see sync.hpp
*/
class SyncTimedwait_test
: public Test,
Sync<RecursiveLock_Waitable>
{
friend class Lock; // allows inheriting privately from Sync
virtual void
run (Arg)
{
checkTimeoutStruct();
Lock block(this, &SyncTimedwait_test::neverHappens);
cout << "back from LaLaLand, alive and thriving!\n";
CHECK (block.isTimedWait());
}
bool
neverHappens() ///< the "condition test" used for waiting....
{
Lock currentLock(this); // get the Lock recursively
if (!currentLock.isTimedWait()) // right from within the condition test:
currentLock.setTimeout(WAIT_mSec); // switch waiting mode to timed wait and set timeout
return false;
}
void
checkTimeoutStruct()
{
sync::Timeout tout;
CHECK (!tout);
CHECK (0 == tout.tv_sec);
CHECK (0 == tout.tv_nsec);
tout.setOffset (0);
CHECK (!tout);
CHECK (0 == tout.tv_sec);
CHECK (0 == tout.tv_nsec);
timespec ref;
clock_gettime(CLOCK_REALTIME, &ref);
tout.setOffset (1);
CHECK (tout);
CHECK (0 < tout.tv_sec);
CHECK (ref.tv_sec <= tout.tv_sec);
CHECK (ref.tv_nsec <= 1000000 + tout.tv_nsec || ref.tv_nsec > 1000000000-100000);
clock_gettime(CLOCK_REALTIME, &ref);
tout.setOffset (1000);
CHECK (tout);
if (ref.tv_nsec!=0) // should have gotten an overflow to the seconds part
{
CHECK (ref.tv_sec <= 2 + tout.tv_sec );
CHECK ((ref.tv_nsec + 1000000 * 999) % 1000000000
<= tout.tv_nsec);
}
}
};
/** Register this test class... */
LAUNCHER (SyncTimedwait_test, "unit common");
}} // namespace lib::test