* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
189 lines
4.7 KiB
C++
189 lines
4.7 KiB
C++
/*
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VerbFunctionDispatch(Test) - Concept to dispatch according to the verbs of a DSL
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Copyright (C)
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2014, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file verb-function-dispatch-test.cpp
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** Demonstrate the concept of a _verb language_ based on double dispatch.
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** @see diff-language.hpp
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*/
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#include "lib/test/run.hpp"
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#include "lib/verb-token.hpp"
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#include "lib/format-string.hpp"
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#include "lib/format-cout.hpp"
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#include <string>
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#include <vector>
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using std::string;
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using util::_Fmt;
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using std::vector;
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namespace lib {
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namespace test{
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namespace { // Test Fixture
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/** the "visitor" interface to invoke */
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class Receiver
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{
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public:
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virtual ~Receiver() { } ///< this is an interface
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virtual string woof() =0;
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virtual string honk() =0;
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virtual string moo() =0;
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virtual string meh() =0;
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};
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const string BEGINNING("silence");
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using Verb = VerbToken<Receiver, string(void)>;
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using VerbSeq = vector<Verb>;
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Verb VERB(Receiver, woof);
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Verb VERB(Receiver, honk);
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Verb VERB(Receiver, moo);
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Verb VERB(Receiver, meh);
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/**
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* a receiver of verb-tokens,
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* which renders them verbosely
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*/
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class VerboseRenderer
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: public Receiver
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{
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string woof() { return "Woof-Woof!"; }
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string honk() { return "Honk-Honk!"; }
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string moo() { return "Moo-Moo!"; }
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string meh() { return "Meh!"; }
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};
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/**
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* Statefull receiver of verb-tokens.
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*/
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class RecollectingReceiver
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: public Receiver
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{
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string verb_;
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_Fmt fmt_;
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string
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buildResultTerm (string nextToken)
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{
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string resultExpression (fmt_ % verb_ % nextToken);
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verb_ = nextToken;
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return resultExpression;
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}
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string woof() { return buildResultTerm (VERB_woof); }
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string honk() { return buildResultTerm (VERB_honk); }
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string moo() { return buildResultTerm (VERB_moo); }
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string meh() { return buildResultTerm (VERB_meh); }
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public:
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RecollectingReceiver()
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: verb_(BEGINNING)
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, fmt_("%s followed by %s")
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{ }
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};
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}//(End) Test fixture
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/**********************************************************************//**
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* @test Demonstration/Concept: dispatch a specific function
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* based on the given verbs of an embedded custom language.
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* Actually what we want to achieve here is a specific form
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* of double dispatch; thus the implementation relies on a
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* variation of the visitor pattern.
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*
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* @see DiffListApplication_test
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*/
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class VerbFunctionDispatch_test : public Test
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{
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virtual void
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run (Arg)
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{
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VerbSeq tokens = build_test_feed();
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render_verbose (tokens);
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verify_dispatch (tokens);
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}
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/** prepare a sequence of verbs
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* for the actual tests to work on */
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VerbSeq
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build_test_feed()
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{
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return {
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VERB_woof,
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VERB_honk,
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VERB_moo,
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VERB_meh
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};
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}
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/** @test demonstrate the dispatching
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* based on the concrete verb token.
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* Here the implementation just prints
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* the name of the invoked verb
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*/
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void
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render_verbose (VerbSeq tokens)
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{
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VerboseRenderer receiver;
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for (Verb verb : tokens)
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cout << "consuming " << verb
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<< " -> '"
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<< verb.applyTo(receiver)
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<< "'\n";
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}
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/** @test verify the correct individual dispatch
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* through a computation specific for the given verb
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*/
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void
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verify_dispatch (VerbSeq tokens)
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{
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RecollectingReceiver receiver;
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string previous = BEGINNING;
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for (Verb verb : tokens)
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{
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CHECK (previous+" followed by "+string(verb) == verb.applyTo(receiver));
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previous = string(verb);
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}
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}
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};
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/** Register this test class... */
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LAUNCHER (VerbFunctionDispatch_test, "unit common");
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}} // namespace lib::test
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