this allows to let the DispatcherLoop actually serve as implementation facility for the SessionCommandService
228 lines
5.4 KiB
C++
228 lines
5.4 KiB
C++
/*
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ProcDispatcher - Proc-Layer command dispatch and execution
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/error.hpp"
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#include "include/logging.h"
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#include "proc/control/proc-dispatcher.hpp"
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#include "proc/control/command-dispatch.hpp"
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#include "proc/mobject/session.hpp"
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#include "backend/thread-wrapper.hpp"
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//#include "proc/mobject/mobject-ref.hpp"
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//#include "proc/mobject/mobject.hpp"
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//#include "proc/mobject/placement.hpp"
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//#include <boost/format.hpp>
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//using boost::str;
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using backend::ThreadJoinable;
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using lib::Sync;
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using lib::RecursiveLock_Waitable;
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namespace proc {
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namespace control {
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class DispatcherLoop
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: ThreadJoinable
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, public CommandDispatch
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, public Sync<RecursiveLock_Waitable>
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{
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bool canDispatch_{false};
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bool blocked_ {false};
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public:
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DispatcherLoop (Subsys::SigTerm notification)
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: ThreadJoinable("Lumiera Session"
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, bind (&DispatcherLoop::run, this, notification))
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{
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INFO (session, "Proc-Dispatcher running...");
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}
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~DispatcherLoop()
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{
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this->join();
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INFO (session, "Proc-Dispatcher stopped.");
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}
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void
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activateCommandProecssing()
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{
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Lock sync(this);
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canDispatch_ = true;
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INFO (command, "Session command processing activated.");
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TODO ("implement command processing queue");
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}
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void
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deactivateCommandProecssing()
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{
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Lock sync(this);
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canDispatch_ = false;
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INFO (command, "Session command interface closed.");
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TODO ("implement command processing queue");
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}
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/* === CommandDispatch interface === */
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void
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clear() override
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{
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Lock sync(this);
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UNIMPLEMENTED ("clear the queue");
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}
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size_t
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size() const
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{
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TODO ("implement command processing queue");
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return 0;
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}
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private:
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void
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run (Subsys::SigTerm sigTerm)
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{
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string errorMsg;
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try
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{
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TODO ("actually do something in the loop");
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sleep(2);
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}
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catch (lumiera::Error& problem)
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{
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errorMsg = problem.what();
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lumiera_error(); // clear error flag
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}
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catch (...)
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{
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errorMsg = string{lumiera_error()};
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}
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sigTerm (&errorMsg);
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}
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};
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/** storage for Singleton access */
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lib::Depend<ProcDispatcher> ProcDispatcher::instance;
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/** */
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bool
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ProcDispatcher::start (Subsys::SigTerm termNotification)
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{
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Lock sync(this);
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if (runningLoop_) return false;
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runningLoop_.reset (
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new DispatcherLoop (
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[=] (string* problemMessage)
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{
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runningLoop_.reset();
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termNotification(problemMessage);
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}));
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if (active_)
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runningLoop_->activateCommandProecssing();
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return true;
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}
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/** */
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bool
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ProcDispatcher::isRunning()
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{
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Lock sync(this);
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return bool(runningLoop_);
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}
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/** */
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void
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ProcDispatcher::requestStop()
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{
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Lock sync(this);
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UNIMPLEMENTED ("trigger shutdown into the dispacher loop thread");
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}
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/** activate processing of enqueued session commands.
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* @remarks command processing serves as public external interface
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* to the session. This call is used by the session lifecycle (SessManagerImpl)
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* when the session is brought up; any other invocation runs danger to mess up
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* the session lifecycle state and process commands on a deconfigured session.
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* In case the dispatcher loop is not actually running, the activation state
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* is stored and applied accordingly later, when the loop is fired up.
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*/
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void
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ProcDispatcher::activate()
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{
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Lock sync(this);
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active_ = true;
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if (runningLoop_)
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runningLoop_->activateCommandProecssing();
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}
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void
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ProcDispatcher::deactivate()
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{
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Lock sync(this);
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active_ = false;
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if (runningLoop_)
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runningLoop_->deactivateCommandProecssing();
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}
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void
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ProcDispatcher::clear()
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{
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Lock sync(this);
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if (not empty())
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{
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WARN (command, "DISCARDING pending Session commands.");
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REQUIRE (runningLoop_);
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runningLoop_->clear();
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}
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}
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bool
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ProcDispatcher::empty() const
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{
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Lock sync(this);
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return not runningLoop_
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or 0 == runningLoop_->size();
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}
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}} // namespace proc::control
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