Introduce the new term "Fork" at various relevant places within the documentation. We do not entirely purge the term "track" though; rather we - make clear that "Fork" is the entity to build tracks - use "fork" also synonymous to the "tree of tracks"
196 lines
7.4 KiB
Text
196 lines
7.4 KiB
Text
Requirement for Professional Workflows
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======================================
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:Author: Brian J.M. Rytel
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:Email: <tesla.drummer@gmail.com>
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:Date: July 2010
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:Revision: 2.1
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1. Requirements & Considerations
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--------------------------------
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It seemed easiest to me to just go through the workflow chronologically
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=== (a) Ingest
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==== i.Technical
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All ingest sources need a solid metadata structure, suggestions welcome:
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- Media Type attributes (codec, frame mode/rate, aspect, color science/LUT)
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- Clip Attributes (name, length, I/O, media I/O, bitrate, size
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- Acquisition Attributes (Modified EXIF data, ie: format, frame mode/rate,
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aspect, resolution, ISO, f-stop, shutter speed focal length, color format,
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camera,)
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- UID & Project/Sequence & Subclip & Render Reference
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- Production Info (scene #, shot #, angle #, take rating, night/day, production
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name, DP, Camera Op, Director, set/location, date shot, actors/characters)
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===== Tape/Video Ingest
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Connect to capture system through back-end/modules/plug-in.
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Deck-control needs to handle both Firewire (1394) and Serial (RS232, RS422,
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Sony, Panasonic, JVC) could be internal controller, but at least a timecode
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hand-off to a plug-in. Needs to be able to control decks in single frame
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increments with precise TC.
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Ability to mark the source tape it came from in the metadata, with the ability
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to reconnect a when later rerunning the ingestation step. Integration with batch capture
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Question: would it make sense just to integrage +dvgrab* ?
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===== Data Ingest
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Extract/Write metadata to file module needed. Should parse files to make sure they're not corrupted
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==== ii.User
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- Should we look into set metadata collection systems to see if modules to sync
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and copy that data to the clip is viable?
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- The GUI Ingest element should be logical and convenient to use, and in my
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opinion should handle both tape-based logging-capturing and data ingest.
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=== (b) Edit
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==== i.Technical
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===== A. Video & Audio playback
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*Requirement-1*: Engine should handle at least 4k, 32-bit, 200+MB/s, selectable LUTs (?)
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Real-time of native codecs is important.
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Engine should handle in-sync minimum 8 audio tracks, 96kHz/24bit
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- Support for extended colour space, no built-in hard limits (-> Gimp is limited to 8bit)
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- ``offline'' capability
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*Requirement-2*: Main media playback windows, clip selector & timeline output both should meet *Req-1*
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Live scope simulators, vector and waveform a must, 3d/wheel good choice
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Live playback TC readouts from playheads
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*Requirement-3*: Compatibility for low-latency hardware output to video & audio devices,
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w/timecode, likely a hand-off but would latency is important.
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- Integration to JACK, ALSA, or OSS would be ideal.
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- Real-time rendering of simple filters: support OpenGL
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- Background CPU rendering
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===== B. File Handling
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Other apps (FCP) are unable to or inconsistently work with updated media files
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mid-session, this is a back-end design concern.
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===== C. Project/Sequence Requirements
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- Project 'bins', user-created bins, media filtering (ex: all video or everything in scene #1)
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- Thumbnail & list views
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- Drag & Drop of clips between bins, playback windows & timelines.
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- File and directory import
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===== D. Timeline
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_All the normal essentials_
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Render indicators (needs render, RT) on clips and/or timeline
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Should be adjustable (frame mode/rate, would require script to translate old TC numbers to new timebase)
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I recommend that the timeline video format setting be the “box” and clips “fill
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in” the box. FCP for example does weird things to the clips when you change the
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resolution/aspect of the sequence. Further it would make sense to have options
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in the sequence for how to handle non-native resolutions and aspect ratios
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(stretch, scale w/boxes, leave alone)
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We have Track Nesting, but we need to have some way to gang sync/lock video with
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its audio track so both are cut and move simultaneously.
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Currently, NLEs all use vertical, additive layering. We should work on including
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the ability to “flowchart” tracks (AE's pick-whip) like a compositor would, and
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change the “blend” modes.
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Draw-on automation/keyframes & editing for both video & audio tracks.
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.comment by Ichthyo [yellow-background]#5/2015#
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[NOTE]
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======================================================
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After careful consideration, we decided for Lumiera to
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abandon the usual metaphor of a ``Track''. One of the benefits
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is that the problems mentioned here become irrelevant
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- since we don't have audio vs video tracks, we don't need to
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``synchronise'' artificially what is connected by its very nature.
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If media contains video and audio tracks, all that data can be
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used within the same context.
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- since we _build_ a node graph automatically, instead of ``pumping''
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data through tracks, metaphorically speaking, we gain a much more
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flexible approach to layering. Basically we have a layering rule,
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which includes an overlayer mode (``blend mode''). This global
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rule can be modified in any given scope, down to wiring a single
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element deliberately to another destination.
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- as an extension to the mentioned routing and overlaying rule,
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we'll allow to set up routing rules triggered by media tags.
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======================================================
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===== E. Misc
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- We need to have accessible, easily scriptable FX/Filter menus for clips,
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all NLEs throw a tab into the clip selector pain.
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- Whole app should be multi-core aware, especially any rendering engines.
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- Needs to work on multiple monitors
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- auto save / auto log operations
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==== ii.User
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===== A. The 6 things an editor thinks about at work:
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- The clips in the bin
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- Timeline
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- Timeline output
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- The edit tools
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* slice / roll / slide / slide through
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* move selection
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* fill
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- Transitions
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- Filters/FX
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* no need for gimmick filters
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* matte filters, colour keying
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* automatable mask
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===== B.Features that make life better
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- Edit review/edit on the fly (Avid)
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- Quick Transitions (1-2 key/click transitions)
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- Match-frame
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- Media Search
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=== (c) Export/Finishing
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==== i.Technical
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EDL export::
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Should export all major EDL formats
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XML::
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We should look into something along the lines of the Apple XML, so that the
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project could be passed to XML compliant programs
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Media Export::
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Need to build a module that will render project and possibly re-encode it as
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well, but that could be a hand-off
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Tape Export::
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Essentially the reverse of the Ingest issue, must pass frame accurate deck
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control and fully synced audio/video.
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Finishing::
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I'm not sure if they plan to integrate color grading/finishing into Lumiera at
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some point but if not we need to look into compatibility for those
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applications.
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==== ii.User
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EDL/XML Export::
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We need to leave the workflow that passes on lists in standardized forms.
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These also need to be easy enough to use without some application console
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script.
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Media Export::
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Whether handled internally or externally we need to build an interface to make
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this seamless and intuitive, my favorite exporter is Premiere's which will
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render the output with any given setting.
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Tape Export::
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Should be able to handle both straight lay-off and “edit-to-tape”.
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Batch export of multiple projects with multiple selectable output formats at once.
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2. Types of Workflows
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---------------------
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=== (a) Film
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. Captured Film-TK-Sound Sync
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. Ingest-NLE-
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. Three possible output formats
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.. EDL-Optical Print+Neg Cutting
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.. DI (Either new or oringinal TK)-Film
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.. DI (Either new or oringinal TK)-Video/Media
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