LUMIERA.clone/doc/devel/uml/index_80.html

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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation137989" target = "projectFrame"><b>param</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134405" target = "projectFrame"><b>parameter</b></a></td><td>artifact</td><td>representation of an automatable effect/plugin parameter</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134533.html#refclass134533" target = "projectFrame"><b>Parameter</b></a></td><td>class</td><td>Descriptor and access object for a plugin parameter. Parameters may be provided with values from the session, and this values may be automated.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134533" target = "projectFrame"><b>paramprovider</b></a></td><td>artifact</td><td>interface denoting a source for actual Parameter values</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134661.html#refclass134661" target = "projectFrame"><b>ParamProvider</b></a></td><td>class</td><td>A facility to get the actual value of a plugin/effect parameter</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation172677" target = "projectFrame"><b>params</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation137861" target = "projectFrame"><b>params</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130437.html#refclass130437" target = "projectFrame"><b>PathManager</b></a></td><td>class</td><td>While building a render engine, this Strategy class decides on the actual render strategy in accordance to the current controller settings (system state)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact131717" target = "projectFrame"><b>pathmanager</b></a></td><td>artifact</td><td>Manager for deciding the actual render strategy</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class138117.html#refclass138117" target = "projectFrame"><b>Pipe</b></a></td><td>class</td><td>structural asset representing a basic building block within the high level model: a port for building a processing chain and generating media output</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact137605" target = "projectFrame"><b>pipe</b></a></td><td>artifact</td><td>structural asset corresponding to some port generating media output</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation132613" target = "projectFrame"><b>pipes</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation147717" target = "projectFrame"><b>pipes</b></a></td><td>relation</td><td>the global ports (busses) of the session</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129029" target = "projectFrame"><b>placement</b></a></td><td>artifact</td><td>Key Abstraction: a way to place and locate a Media Object</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128645.html#refclass128645" target = "projectFrame"><b>Placement</b></a></td><td>class</td><td>used to specify the position of a MObject in the EDL. This can be done in various ways (absolute, relative). <br />Placement at the same time acts as (refcounting) smart pointer for accessing the MObject.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129413" target = "projectFrame"><b>play</b></a></td><td>operation</td><td>TODO: will probably be handled differently (see Cehteh)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class145925.html#refclass145925" target = "projectFrame"><b>PlayControl</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class146437.html#refclass146437" target = "projectFrame"><b>PlayheadCursor</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refnode128261" target = "projectFrame"><b>playlist</b></a></td><td>node</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact139525" target = "projectFrame"><b>plug</b></a></td><td>artifact</td><td>LocatingPin for requesting connection to some Port</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class140421.html#refclass140421" target = "projectFrame"><b>Plug</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128901" target = "projectFrame"><b>plugin</b></a></td><td>attribute</td><td>Identifier of the Plugin to be used</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class132485.html#refclass132485" target = "projectFrame"><b>PluginAdapter</b></a></td><td>class</td><td>Adapter used to integrage an effects processor in the render pipeline</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133125" target = "projectFrame"><b>pluginadapter</b></a></td><td>artifact</td><td>Adapter for integrating various Effect processors in the render pipeline</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refnode128517" target = "projectFrame"><b>pnode</b></a></td><td>node</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute131461" target = "projectFrame"><b>point</b></a></td><td>attribute</td><td>identifying the point where the nodes should be attached</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128138" target = "projectFrame"><b>Posix Threads Abstraction</b></a></td><td>class view</td><td>C++ wrapers for pthreads</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation152581" target = "projectFrame"><b>predecessors</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance135941" target = "projectFrame"><b>predicate impl</b></a></td><td>class instance</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129077.html#refclass129077" target = "projectFrame"><b>Prefetch</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class137605.html#refclass137605" target = "projectFrame"><b>Preview</b></a></td><td>class</td><td>alternative version of the media data, probably with lower resolution</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact136965" target = "projectFrame"><b>preview</b></a></td><td>artifact</td><td>alternative version of the media data, probably with lower resolution</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class136837.html#refclass136837" target = "projectFrame"><b>Proc</b></a></td><td>class</td><td>key abstraction: data processing asset</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129669" target = "projectFrame"><b>proc</b></a></td><td>package</td><td>sourcecode package<br /><br />All classes belonging to the (middle) processing layer</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact136581" target = "projectFrame"><b>proc</b></a></td><td>artifact</td><td>key abstraction: media-like assets</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute129797" target = "projectFrame"><b>proc</b></a></td><td>attribute</td><td>holds the Processor (Render Engine Element) to be built by the current build step</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram131077" target = "projectFrame"><b>Proc-Asset Relations</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent diagram130053" target = "projectFrame"><b>proc-components</b></a></td><td>component diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class141957.html#refclass141957" target = "projectFrame"><b>ProcDispatcher</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation136069" target = "projectFrame"><b>process</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class144389.html#refclass144389" target = "projectFrame"><b>ProcessData</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129285" target = "projectFrame"><b>ProcessingLayer</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent130053" target = "projectFrame"><b>ProcNode</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131717.html#refclass131717" target = "projectFrame"><b>ProcNode</b></a></td><td>class</td><td>Key abstraction of the Render Engine: A Data processing Node</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132357" target = "projectFrame"><b>procnode</b></a></td><td>artifact</td><td>Key abstraction of the Render Engine: a Processing Node</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class138757.html#refclass138757" target = "projectFrame"><b>ProcPatt</b></a></td><td>class</td><td>special type of structural Asset representing information how to build some part of the render engine's processing nodes network.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact137989" target = "projectFrame"><b>procpatt</b></a></td><td>artifact</td><td>template for building some render processing network</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class145669.html#refclass145669" target = "projectFrame"><b>Project</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view129413" target = "projectFrame"><b>Project Entities</b></a></td><td>class view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class132229.html#refclass132229" target = "projectFrame"><b>Projector</b></a></td><td>class</td><td>Special video processing node used to scale and translate image data.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132869" target = "projectFrame"><b>projector</b></a></td><td>artifact</td><td>video ProcNode for scaling and translating image data</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class144901.html#refclass144901" target = "projectFrame"><b>Prototype</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation138629" target = "projectFrame"><b>provider</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class146693.html#refclass146693" target = "projectFrame"><b>Proxy</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation135685" target = "projectFrame"><b>pull</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class143749.html#refclass143749" target = "projectFrame"><b>PullInput</b></a></td><td>class</td><td></td></tr>
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