This is an attempt to take aim at the next step, which is to fill in the missing part for an actual node invocation... ''...still fighting to get ahead, due to complexity of involced concerns...''
293 lines
9.7 KiB
C++
293 lines
9.7 KiB
C++
/*
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NodeDevel(Test) - Render Node development and test support
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Copyright (C)
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2024, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file node-devel-test.cpp
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** Unit test \ref NodeDevel_test verifies helpers for testing of render nodes.
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*/
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#include "lib/test/run.hpp"
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#include "lib/hash-combine.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/engine/test-rand-ontology.hpp" ///////////TODO
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#include "lib/test/diagnostic-output.hpp"/////////////////TODO
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#include "lib/iter-zip.hpp"
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#include "lib/random.hpp"
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//#include "lib/util.hpp"
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#include <vector>
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using lib::zip;
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using lib::izip;
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using std::vector;
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namespace steam {
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namespace engine{
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namespace test {
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namespace {
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/** uninitialised local storage that can be passed
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* as working buffer and accessed as TestFrame */
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struct Buffer
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: util::NonCopyable
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{
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alignas(TestFrame)
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std::byte storage[sizeof(TestFrame)];
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operator TestFrame* () { return std::launder (reinterpret_cast<TestFrame* > (&storage)); }
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TestFrame* operator->() { return std::launder (reinterpret_cast<TestFrame* > (&storage)); }
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TestFrame& operator* () { return * std::launder (reinterpret_cast<TestFrame* > (&storage)); }
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TestFrame&
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buildData (uint seq=0, uint family=0)
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{
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return * new(&storage) TestFrame{seq,family};
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}
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};
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}
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/***************************************************************//**
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* @test verify support for developing Render Node functionality.
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*/
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class NodeDevel_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand();
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TestFrame::reseed();
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processing_generateFrame();
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processing_generateMultichan();
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processing_duplicateMultichan();
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processing_manipulateMultichan();
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processing_manipulateFrame();
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processing_combineFrames();
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testRand_simpleUsage();
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}
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/** @test function to generate random test data frames
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*/
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void
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processing_generateFrame()
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{
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size_t frameNr = defaultGen.u64();
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uint flavour = defaultGen.u64();
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Buffer buff;
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CHECK (not buff->isSane());
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generateFrame (buff, frameNr, flavour);
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CHECK ( buff->isSane());
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CHECK ( buff->isPristine());
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CHECK (*buff == TestFrame(frameNr,flavour));
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}
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/** @test function to generate an array of random test data frames
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* for consecutive channels
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*/
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void
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processing_generateMultichan()
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{
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size_t frameNr = defaultGen.u64();
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uint flavour = defaultGen.u64();
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uint channels = 1 + rani(50);
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CHECK (1 <= channels and channels <= 50);
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Buffer buff[50];
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for (uint i=0; i<channels; ++i)
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CHECK (not buff[i]->isSane());
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generateMultichan (buff[0], channels, frameNr, flavour);
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for (uint i=0; i<channels; ++i)
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{
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CHECK (buff[i]->isPristine());
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CHECK (*(buff[i]) == TestFrame(frameNr,flavour+i));
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}
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}
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/** @test clone copy of multichannel test data */
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void
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processing_duplicateMultichan()
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{
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size_t frameNr = defaultGen.u64();
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uint flavour = defaultGen.u64();
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uint channels = 1 + rani(50);
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Buffer srcBuff[50];
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generateMultichan (srcBuff[0], channels, frameNr, flavour);
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Buffer clone[50];
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for (uint i=0; i<channels; ++i)
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CHECK (not clone[i]->isSane());
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duplicateMultichan (clone[0],srcBuff[0], channels);
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for (uint i=0; i<channels; ++i)
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{
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CHECK (clone[i]->isPristine());
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CHECK (*(clone[i]) == *(srcBuff[i]));
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}
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}
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/** @test multichannel data hash-chain manipulation
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* - use multichannel pseudo random input data
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* - store away a clone copy before manipulation
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* - the #manipulateMultichan() operates in-place in the buffers
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* - each buffer has been marked with a new checksum afterwards
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* - and each buffer now differs from original state
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* - verify that corresponding data points over all channels
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* have been linked by a hashcode-chain, seeded with the `param`
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* and then consecutively hashing in data from each channel.
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*/
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void
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processing_manipulateMultichan()
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{
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size_t frameNr = defaultGen.u64();
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uint flavour = defaultGen.u64();
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uint channels = 1 + rani(50);
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Buffer buff[50], refData[50];
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generateMultichan (buff[0], channels, frameNr, flavour);
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// stash away a copy of the test data for verification
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duplicateMultichan(refData[0],buff[0], channels);
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for (uint c=0; c<channels; ++c)
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CHECK (buff[c]->isPristine());
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uint64_t param = defaultGen.u64();
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manipulateMultichan(buff[0], channels, param);
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const uint SIZ = buff[0]->data64().size();
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vector<uint64_t> xlink(SIZ, param); // temporary storage for verifying the hash-chain
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for (uint c=0; c<channels; ++c)
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{
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CHECK (buff[c]->isSane()); // checksum matches
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CHECK (not buff[c]->isPristine()); // data was indeed changed
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CHECK (*(buff[c]) != *(refData[c]));
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for (auto& [i, link] : izip(xlink))
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{
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auto const& refPoint = refData[c]->data64()[i];
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lib::hash::combine (link, refPoint);
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CHECK (link != refPoint);
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CHECK (link == buff[c]->data64()[i]);
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}
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}
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}
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/** @test function to apply a numeric computation to test data frames;
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* @remark here basically the same hash-chaining is used as for #manipulateMultichan,
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* but only one hash-chain per data point is used and output is written to a different buffer.
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*/
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void
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processing_manipulateFrame()
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{
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size_t frameNr = defaultGen.u64();
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uint flavour = defaultGen.u64();
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Buffer iBuff, oBuff;
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iBuff.buildData(frameNr,flavour);
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oBuff.buildData(frameNr,flavour);
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CHECK (iBuff->isPristine());
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CHECK (oBuff->isPristine());
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uint64_t param = defaultGen.u64();
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manipulateFrame (oBuff, iBuff, param);
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CHECK ( oBuff->isValid());
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CHECK (not oBuff->isPristine());
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CHECK ( iBuff->isPristine());
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for (auto [iDat,oDat] : zip (iBuff->data64()
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,oBuff->data64()))
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{
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CHECK (oDat != iDat);
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uint64_t feed = param;
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lib::hash::combine (feed, iDat);
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CHECK (feed != param);
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CHECK (feed != iDat);
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CHECK (feed == oDat);
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}
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// can also process in-place
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manipulateFrame (iBuff, iBuff, param);
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CHECK (not iBuff->isPristine());
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CHECK ( iBuff->isValid());
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CHECK (*iBuff == *oBuff); // second invocation exactly reproduced data from first invocation
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}
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/** @test function to mix two test data frames
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*/
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void
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processing_combineFrames()
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{
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size_t frameNr = defaultGen.u64();
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uint flavour = defaultGen.u64();
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Buffer i1Buff, i2Buff, oBuff;
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i1Buff.buildData(frameNr,flavour+0);
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i2Buff.buildData(frameNr,flavour+1);
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oBuff.buildData();
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CHECK (i1Buff->isPristine());
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CHECK (i2Buff->isPristine());
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CHECK (oBuff->isPristine());
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double mix = defaultGen.uni();
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combineFrames (oBuff, i1Buff, i2Buff, mix);
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CHECK ( oBuff->isValid());
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CHECK (not oBuff->isPristine());
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CHECK ( i1Buff->isPristine());
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CHECK ( i2Buff->isPristine());
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for (auto [oDat,i1Dat,i2Dat] : zip (oBuff->data()
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,i1Buff->data()
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,i2Buff->data()))
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CHECK (oDat == std::lround((1-mix)*i1Dat + mix*i2Dat));
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// can also process in-place
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combineFrames (i1Buff, i1Buff, i2Buff, mix);
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CHECK (not i1Buff->isPristine());
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CHECK ( i1Buff->isValid());
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CHECK (*i1Buff == *oBuff); // second invocation exactly reproduced data from first invocation
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}
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/** @test demonstrate simple usage of test-render setup
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* - access the TestRandOntology as singleton
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* - create a Spec record
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* - retrieve a functor bound suitably to invoke
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* data processing code from the TestRandOntology
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*/
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void
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testRand_simpleUsage()
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{
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auto spec = testRand().setupGenerator();
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SHOW_EXPR(spec.PROTO);
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CHECK (spec.PROTO == "generate-TestFrame"_expect);
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}
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};
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/** Register this test class... */
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LAUNCHER (NodeDevel_test, "unit node");
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}}} // namespace steam::engine::test
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