LUMIERA.clone/tests/core/steam/engine/node-devel-test.cpp
Ichthyostega 544075d143 Invocation: rearrange the Render Node development tests
This is an attempt to take aim at the next step,
which is to fill in the missing part for an actual node invocation...

''...still fighting to get ahead, due to complexity of involced concerns...''
2024-12-07 02:17:55 +01:00

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/*
NodeDevel(Test) - Render Node development and test support
Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-devel-test.cpp
** Unit test \ref NodeDevel_test verifies helpers for testing of render nodes.
*/
#include "lib/test/run.hpp"
#include "lib/hash-combine.hpp"
#include "lib/test/test-helper.hpp"
#include "steam/engine/test-rand-ontology.hpp" ///////////TODO
#include "lib/test/diagnostic-output.hpp"/////////////////TODO
#include "lib/iter-zip.hpp"
#include "lib/random.hpp"
//#include "lib/util.hpp"
#include <vector>
using lib::zip;
using lib::izip;
using std::vector;
namespace steam {
namespace engine{
namespace test {
namespace {
/** uninitialised local storage that can be passed
* as working buffer and accessed as TestFrame */
struct Buffer
: util::NonCopyable
{
alignas(TestFrame)
std::byte storage[sizeof(TestFrame)];
operator TestFrame* () { return std::launder (reinterpret_cast<TestFrame* > (&storage)); }
TestFrame* operator->() { return std::launder (reinterpret_cast<TestFrame* > (&storage)); }
TestFrame& operator* () { return * std::launder (reinterpret_cast<TestFrame* > (&storage)); }
TestFrame&
buildData (uint seq=0, uint family=0)
{
return * new(&storage) TestFrame{seq,family};
}
};
}
/***************************************************************//**
* @test verify support for developing Render Node functionality.
*/
class NodeDevel_test : public Test
{
virtual void
run (Arg)
{
seedRand();
TestFrame::reseed();
processing_generateFrame();
processing_generateMultichan();
processing_duplicateMultichan();
processing_manipulateMultichan();
processing_manipulateFrame();
processing_combineFrames();
testRand_simpleUsage();
}
/** @test function to generate random test data frames
*/
void
processing_generateFrame()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
Buffer buff;
CHECK (not buff->isSane());
generateFrame (buff, frameNr, flavour);
CHECK ( buff->isSane());
CHECK ( buff->isPristine());
CHECK (*buff == TestFrame(frameNr,flavour));
}
/** @test function to generate an array of random test data frames
* for consecutive channels
*/
void
processing_generateMultichan()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
uint channels = 1 + rani(50);
CHECK (1 <= channels and channels <= 50);
Buffer buff[50];
for (uint i=0; i<channels; ++i)
CHECK (not buff[i]->isSane());
generateMultichan (buff[0], channels, frameNr, flavour);
for (uint i=0; i<channels; ++i)
{
CHECK (buff[i]->isPristine());
CHECK (*(buff[i]) == TestFrame(frameNr,flavour+i));
}
}
/** @test clone copy of multichannel test data */
void
processing_duplicateMultichan()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
uint channels = 1 + rani(50);
Buffer srcBuff[50];
generateMultichan (srcBuff[0], channels, frameNr, flavour);
Buffer clone[50];
for (uint i=0; i<channels; ++i)
CHECK (not clone[i]->isSane());
duplicateMultichan (clone[0],srcBuff[0], channels);
for (uint i=0; i<channels; ++i)
{
CHECK (clone[i]->isPristine());
CHECK (*(clone[i]) == *(srcBuff[i]));
}
}
/** @test multichannel data hash-chain manipulation
* - use multichannel pseudo random input data
* - store away a clone copy before manipulation
* - the #manipulateMultichan() operates in-place in the buffers
* - each buffer has been marked with a new checksum afterwards
* - and each buffer now differs from original state
* - verify that corresponding data points over all channels
* have been linked by a hashcode-chain, seeded with the `param`
* and then consecutively hashing in data from each channel.
*/
void
processing_manipulateMultichan()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
uint channels = 1 + rani(50);
Buffer buff[50], refData[50];
generateMultichan (buff[0], channels, frameNr, flavour);
// stash away a copy of the test data for verification
duplicateMultichan(refData[0],buff[0], channels);
for (uint c=0; c<channels; ++c)
CHECK (buff[c]->isPristine());
uint64_t param = defaultGen.u64();
manipulateMultichan(buff[0], channels, param);
const uint SIZ = buff[0]->data64().size();
vector<uint64_t> xlink(SIZ, param); // temporary storage for verifying the hash-chain
for (uint c=0; c<channels; ++c)
{
CHECK (buff[c]->isSane()); // checksum matches
CHECK (not buff[c]->isPristine()); // data was indeed changed
CHECK (*(buff[c]) != *(refData[c]));
for (auto& [i, link] : izip(xlink))
{
auto const& refPoint = refData[c]->data64()[i];
lib::hash::combine (link, refPoint);
CHECK (link != refPoint);
CHECK (link == buff[c]->data64()[i]);
}
}
}
/** @test function to apply a numeric computation to test data frames;
* @remark here basically the same hash-chaining is used as for #manipulateMultichan,
* but only one hash-chain per data point is used and output is written to a different buffer.
*/
void
processing_manipulateFrame()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
Buffer iBuff, oBuff;
iBuff.buildData(frameNr,flavour);
oBuff.buildData(frameNr,flavour);
CHECK (iBuff->isPristine());
CHECK (oBuff->isPristine());
uint64_t param = defaultGen.u64();
manipulateFrame (oBuff, iBuff, param);
CHECK ( oBuff->isValid());
CHECK (not oBuff->isPristine());
CHECK ( iBuff->isPristine());
for (auto [iDat,oDat] : zip (iBuff->data64()
,oBuff->data64()))
{
CHECK (oDat != iDat);
uint64_t feed = param;
lib::hash::combine (feed, iDat);
CHECK (feed != param);
CHECK (feed != iDat);
CHECK (feed == oDat);
}
// can also process in-place
manipulateFrame (iBuff, iBuff, param);
CHECK (not iBuff->isPristine());
CHECK ( iBuff->isValid());
CHECK (*iBuff == *oBuff); // second invocation exactly reproduced data from first invocation
}
/** @test function to mix two test data frames
*/
void
processing_combineFrames()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
Buffer i1Buff, i2Buff, oBuff;
i1Buff.buildData(frameNr,flavour+0);
i2Buff.buildData(frameNr,flavour+1);
oBuff.buildData();
CHECK (i1Buff->isPristine());
CHECK (i2Buff->isPristine());
CHECK (oBuff->isPristine());
double mix = defaultGen.uni();
combineFrames (oBuff, i1Buff, i2Buff, mix);
CHECK ( oBuff->isValid());
CHECK (not oBuff->isPristine());
CHECK ( i1Buff->isPristine());
CHECK ( i2Buff->isPristine());
for (auto [oDat,i1Dat,i2Dat] : zip (oBuff->data()
,i1Buff->data()
,i2Buff->data()))
CHECK (oDat == std::lround((1-mix)*i1Dat + mix*i2Dat));
// can also process in-place
combineFrames (i1Buff, i1Buff, i2Buff, mix);
CHECK (not i1Buff->isPristine());
CHECK ( i1Buff->isValid());
CHECK (*i1Buff == *oBuff); // second invocation exactly reproduced data from first invocation
}
/** @test demonstrate simple usage of test-render setup
* - access the TestRandOntology as singleton
* - create a Spec record
* - retrieve a functor bound suitably to invoke
* data processing code from the TestRandOntology
*/
void
testRand_simpleUsage()
{
auto spec = testRand().setupGenerator();
SHOW_EXPR(spec.PROTO);
CHECK (spec.PROTO == "generate-TestFrame"_expect);
}
};
/** Register this test class... */
LAUNCHER (NodeDevel_test, "unit node");
}}} // namespace steam::engine::test