128 lines
4.7 KiB
C++
128 lines
4.7 KiB
C++
/*
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BUFFHANDLE-ATTACH.hpp - Buffer handle extension to attach objects into the buffer
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file buffhandle-attach.hpp
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** Extension to allow placing objects right into the buffers, taking ownership.
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** This extension is mostly helpful for writing unit-tests, and beyond that for the
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** rather unusual case where we need to place an full-blown object into the buffer,
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** instead of just plain data. A possible use case for this mechanism is to allow for
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** state pre calculation stream, feeding this local state to the individual render node
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** embedded into a "state frame". Some effect processors indeed need to maintain state
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** beyond the single frame (e.g. averaging, integrating, sound compression), which usually
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** is handled by applying an "instance" of that processor to the frames to be calculated
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** in a straight sequence.
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**
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** BuffHandle and the underlying BufferProvider standard implementation support that case
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** by attaching an object managing functor to the metadata. This way, the state can live
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** directly embedded into the frame and still be accessed like an object. To keep the
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** header and compilation footprint low, the implementation of the functions supporting
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** this special case was split out of the basic buffhandle.hpp
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**
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** @see BuffHandle
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** @see BufferProviderProtocol_test usage demonstration
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*/
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#ifndef ENGINE_BUFFHANDLE_ATTACH_H
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#define ENGINE_BUFFHANDLE_ATTACH_H
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#include "lib/error.hpp"
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#include "proc/engine/buffer-provider.hpp"
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#include "proc/engine/buffhandle.hpp"
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namespace engine {
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/* === BuffHandle Implementation === */
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#define _EXCEPTION_SAFE_INVOKE(_CTOR_) \
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try \
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{ \
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return *new(pBuffer_) _CTOR_; \
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} \
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catch(...) \
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{ \
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emergencyCleanup(); /* EX_FREE */ \
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pBuffer_ = 0; \
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}
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/** convenience shortcut: place and maintain an object within the buffer.
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* This operation performs the necessary steps to attach an object;
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* if the buffer isn't locked yet, it will do so. Moreover, the created
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* object will be owned by the buffer management facilities, i.e. the
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* destructor is registered as cleanup function.
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* @throw error::Logic in case there is already another TypeHandler registered
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* in charge of managing the buffer contents, or when the object to create
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* would not fit into this buffer.
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*/
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template<typename BU>
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inline BU&
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BuffHandle::create()
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{
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takeOwnershipFor<BU>();
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_EXCEPTION_SAFE_INVOKE (BU());
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}
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#undef _EXCEPTION_SAFE_INVOKE
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/** @internal helper to attach an TypeHandler after-the fact.
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* @note this prepares the buffer for placement-creating an embedded object.
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* It doesn't actually create an object
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* @throw error::Logic in case there is already another TypeHandler registered
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* in charge of managing the buffer contents, or when the object to create
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* would not fit into this buffer.
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*/
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template<typename BU>
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inline void
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BuffHandle::takeOwnershipFor()
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{
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BufferDescriptor howto_attach_object_automatically
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= descriptor_.provider_->getDescriptor<BU>();
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takeOwnershipFor (howto_attach_object_automatically); // EX_STRONG
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}
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/** convenience shortcut: access the buffer contents casted to a specific type.
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* @warning this is a \em blind cast, there is no type safety.
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* @note clients can utilise the metadata::LocalKey to keep track of some
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* specific property of the buffer, like e.g. the type of object.
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*/
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template<typename BU>
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inline BU&
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BuffHandle::accessAs()
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{
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if (!pBuffer_)
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throw error::Logic ("buffer not (yet) locked for access by clients"
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, LUMIERA_ERROR_LIFECYCLE);
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return *reinterpret_cast<BU*> (pBuffer_);
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}
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} // namespace engine
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#endif
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