LUMIERA.clone/doc/devel/uml/index_71.html

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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128645" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128389" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view129029" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128261" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view129157" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view129285" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view129413" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128773" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128517" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128901" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view129541" target = "projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131589" target = "projectFrame"><b>get</b></a></td><td>operation</td><td>access the configuation value for a given key.<br />@return empty string for unknown keys, else the corresponding configuration value</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity128010" target = "projectFrame"><b>get frame</b></a></td><td>activity</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131205" target = "projectFrame"><b>get_repr</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132485" target = "projectFrame"><b>getAsset</b></a></td><td>operation</td><td>find and return corresponging object</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129157" target = "projectFrame"><b>getAutomation</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129029" target = "projectFrame"><b>getConnection</b></a></td><td>operation</td><td>TODO</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132229" target = "projectFrame"><b>getDependant</b></a></td><td>operation</td><td>All the other assets requiring this asset to be functional. For example, all the clips depending on a given media file. May be empty. The dependency relation is transitive.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation133637" target = "projectFrame"><b>getFixture</b></a></td><td>operation</td><td>While the session can be comprised of several EDLs, <br />there is only one Fixture, which represents the actual<br />configuration of all Objects to be rendered</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128181" target = "projectFrame"><b>getFrame</b></a></td><td>operation</td><td>mode = READ, WRITE, ...</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation133125" target = "projectFrame"><b>getID</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation138885" target = "projectFrame"><b>getParent</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation132101" target = "projectFrame"><b>getParents</b></a></td><td>operation</td><td>List of entities this asset depends on or requires to be functional. May be empty. The head of this list can be considered the primary prerequisite</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128645" target = "projectFrame"><b>getPlaylistForRender</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128389" target = "projectFrame"><b>getStateProxy</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation131077" target = "projectFrame"><b>getValue</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130821" target = "projectFrame"><b>getValue</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation130949" target = "projectFrame"><b>getValue</b></a></td><td>operation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class133637.html#refclass133637" target = "projectFrame"><b>GLBuf</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134149" target = "projectFrame"><b>glbuf</b></a></td><td>artifact</td><td>a buffer and render process holding a Video frame for OpenGL rendering</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation160005" target = "projectFrame"><b>globalBusses</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133253" target = "projectFrame"><b>glpipe</b></a></td><td>artifact</td><td>specialized connection element for handling OpenGL implementation details</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133637" target = "projectFrame"><b>glrender</b></a></td><td>artifact</td><td>Representation of a OpenGL accellerated Video render process</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class156805.html#refclass156805" target = "projectFrame"><b>Goal</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refnode128389" target = "projectFrame"><b>graph</b></a></td><td>node</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute131077" target = "projectFrame"><b>groups</b></a></td><td>attribute</td><td>additional classification, selections or departments this asset belongs to. Groups are optional, non-exclusive and may be overlapping.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129797" target = "projectFrame"><b>gui</b></a></td><td>package</td><td>sourcecode package<br /><br />User Interface classes go here</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128773" target = "projectFrame"><b>GUI</b></a></td><td>package</td><td>GUI is here just a container to hold any entities considered to be User Interface related, which is not in focus for this Design draft</td></tr>
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