LUMIERA.clone/tests/core/steam/engine/dispatcher-interface-test.cpp
Ichthyostega 577592c66e C++17: isolate problematic code segments (see Ticket #1138)
as it turns out, "almost" the whole codebase compiles in C++17 mode.

with the exception of two metaprogramming-related problems:

 - our "duck detector" for STL containers does not trigger anymore
 - the Metafunction to dissect Function sigantures (meta::_Fun) flounders
2020-02-18 04:16:03 +01:00

314 lines
12 KiB
C++

/*
DispatcherInterface(Test) - document and verify dispatcher for frame job creation
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file dispatcher-interface-test.cpp
** unit test \ref DispatcherInterface_test
*/
#include "lib/test/run.hpp"
#include "lib/error.hpp"
//#include "steam/engine/procnode.hpp"
#include "steam/play/dummy-play-connection.hpp"
#include "steam/mobject/model-port.hpp"
#include "steam/engine/dispatcher.hpp"
#include "steam/play/timings.hpp"
#include "lib/time/timevalue.hpp"
//#include "lib/time/timequant.hpp"
//#include "lib/format-cout.hpp"
#include "lib/depend.hpp"
#include "lib/itertools.hpp"
#include "lib/util-coll.hpp"
#include "lib/util.hpp"
#include <functional>
#include <vector>
using test::Test;
using util::isnil;
using util::last;
using std::vector;
using std::function;
//using std::rand;
namespace steam {
namespace engine{
namespace test {
using lib::time::FrameRate;
using lib::time::Duration;
using lib::time::Offset;
using lib::time::TimeVar;
using lib::time::Time;
using mobject::ModelPort;
using play::Timings;
namespace { // used internally
using play::PlayTestFrames_Strategy;
using play::ModelPorts;
typedef play::DummyPlayConnection<play::PlayTestFrames_Strategy> DummyPlaybackSetup;
class MockDispatcherTable
: public Dispatcher
{
DummyPlaybackSetup dummySetup_;
/* == mock Dispatcher implementation == */
FrameCoord
locateRelative (FrameCoord const&, FrameCnt frameOffset)
{
UNIMPLEMENTED ("dummy implementation of the core dispatch operation");
}
bool
isEndOfChunk (FrameCnt, ModelPort port)
{
UNIMPLEMENTED ("determine when to finish a planning chunk");
}
JobTicket&
accessJobTicket (ModelPort, TimeValue nominalTime)
{
UNIMPLEMENTED ("dummy implementation of the model backbone / segmentation");
}
public:
ModelPort
provideMockModelPort()
{
ModelPorts mockModelPorts = dummySetup_.provide_testModelPorts();
return *mockModelPorts; // using just the first dummy port
}
};
lib::Depend<MockDispatcherTable> mockDispatcher;
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #890
ModelPort
getTestPort()
{
return mockDispatcher().provideMockModelPort();
}
/* == test parameters == */
const uint START_FRAME(10);
const uint CHANNEL(0);
bool continuation_has_been_triggered = false;
} // (End) internal defs
/***************************************************************//**
* @test document and verify the engine::Dispatcher interface, used
* to translate a CalcStream into individual node jobs.
* This test covers the definition of the interface itself,
* together with the supporting types and the default
* implementation of the basic operations.
* It creates and uses a mock Dispatcher implementation.
*/
class DispatcherInterface_test : public Test
{
virtual void
run (Arg)
{
verify_basicDispatch();
verify_standardDispatcherUsage();
check_ContinuationBuilder();
}
/** @test perform the basic dispatch step
* and verify the generated frame coordinates
*/
void
verify_basicDispatch()
{
Dispatcher& dispatcher = mockDispatcher();
ModelPort modelPort (getTestPort());
Timings timings (FrameRate::PAL);
ENSURE (START_FRAME == 10);
TimeAnchor refPoint(timings, START_FRAME);
CHECK (refPoint == Time::ZERO + Duration(10, FrameRate::PAL));
FrameCoord coordinates = dispatcher.onCalcStream (modelPort,CHANNEL)
.relativeFrameLocation (refPoint, 15);
CHECK (coordinates.absoluteNominalTime == Time(0,1));
CHECK (coordinates.absoluteFrameNumber == 25);
CHECK (refPoint.remainingRealTimeFor(coordinates) < Time(FSecs(25,25)));
CHECK (refPoint.remainingRealTimeFor(coordinates) >= Time(FSecs(24,25)));
CHECK (coordinates.modelPort == modelPort);
CHECK (coordinates.channelNr == CHANNEL);
JobTicket& executionPlan = dispatcher.getJobTicketFor (coordinates);
CHECK (executionPlan.isValid());
Job frameJob = executionPlan.createJobFor (coordinates);
CHECK (frameJob.getNominalTime() == coordinates.absoluteNominalTime);
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
}
/** @test the standard invocation sequence
* used within the engine for planning new jobs.
* The actual implementation is mocked.
*/
void
verify_standardDispatcherUsage()
{
Dispatcher& dispatcher = mockDispatcher();
ModelPort modelPort (getTestPort());
Timings timings (FrameRate::PAL);
TimeAnchor refPoint = TimeAnchor(timings, START_FRAME);
JobPlanningSequence jobs = dispatcher.onCalcStream(modelPort,CHANNEL)
.establishNextJobs(refPoint);
// Verify the planned Jobs
CHECK (!isnil (jobs));
vector<Job> plannedChunk;
lib::append_all (jobs, plannedChunk);
#if false //////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1138 : sort out C++17 compatibility
Duration coveredTime (Offset(refPoint, last(plannedChunk).getNominalTime()));
#endif //////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1138 : sort out C++17 compatibility
Duration coveredTime (lib::time::FSecs(23,55)); /////////////////////FIXME
CHECK (coveredTime >= timings.getPlanningChunkDuration());
///TODO nachfolgendes muß komplett umgeschrieben werden
///TODO definieren, wie das scheduler-interface angesprochen wird
///TODO dann stub dafür bauen
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
TimeVar frameStart (refPoint);
InvocationInstanceID prevInvocationID(0);
Offset expectedTimeIncrement (1, FrameRate::PAL);
for (uint i=0; i < plannedChunk.size(); ++i )
{
Job& thisJob = plannedChunk[i];
CHECK (prevInvocationID < thisJob.getInvocationInstanceID());
prevInvocationID = thisJob.getInvocationInstanceID();
if (frameStart != thisJob.getNominalTime())
{
frameStart += expectedTimeIncrement;
CHECK (frameStart == thisJob.getNominalTime());
}
}
// now, after having passed over the whole planned chunk
CHECK (frameStart == Time(refPoint) + coveredTime);
CHECK (frameStart >= Time(refPoint) + timings.getPlanningChunkDuration());
CHECK (frameStart + expectedTimeIncrement > Time(refPoint) + timings.getPlanningChunkDuration());
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
}
/** @test usually at the end of each standard invocation,
* after scheduling a chunk of new Jobs, an additional
* continuation job is created to re-invoke this
* scheduling step.
* - the refPoint gets bumped beyond the planned segment
* - the continuation job embodies a suitable closure,
* usable for self-re-invocation
*/
void
check_ContinuationBuilder()
{
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
Dispatcher& dispatcher = mockDispatcher();
ModelPort modelPort (getTestPort());
Timings timings (FrameRate::PAL);
// prepare the rest of this test to be invoked as "continuation"
function<void(TimeAnchor)> testFunc = verify_invocation_of_Continuation;
TimeAnchor refPoint = TimeAnchor::build (timings, START_FRAME);
JobPlanningSequence jobs = dispatcher.onCalcStream(modelPort,CHANNEL)
.establishNextJobs(refPoint)
.prepareContinuation(testFunc);
// an additional "continuation" Job has been prepared....
Job continuation = lib::pull_last(jobs);
CHECK (META_JOB == continuation.getKind());
// the Continuation will be scheduled sufficiently ahead of the currently planned chunk's end
CHECK (continuation.getNominalTime() < Time(refPoint) + timings.getPlanningChunkDuration());
// now invoke the rest of this test, which has been embedded into the continuation job.
// Since we passed testFunc as action for the continuation, we expect the invocation
// of the function verify_invocation_of_Continuation()
continuation_has_been_triggered = false;
continuation.triggerJob();
CHECK (continuation_has_been_triggered);
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
}
/** action used as "continuation" in #check_ContinuationBuilder
* This function expects to be invoked with a time anchor bumped up
* to point exactly behind the end of the previously planned chunk of Jobs
*/
static void
verify_invocation_of_Continuation (TimeAnchor nextRefPoint)
{
Timings timings (FrameRate::PAL);
Duration frameDuration (1, FrameRate::PAL);
Time startAnchor = Time::ZERO + START_FRAME*frameDuration;
Duration time_to_cover = timings.getPlanningChunkDuration();
CHECK (Time(nextRefPoint) >= startAnchor + time_to_cover);
CHECK (Time(nextRefPoint) < startAnchor + time_to_cover + 1*frameDuration);
continuation_has_been_triggered = true;
}
};
/** Register this test class... */
LAUNCHER (DispatcherInterface_test, "unit engine");
}}} // namespace steam::engine::test