44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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Effect - EDL representation of a pluggable and automatable effect.
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "proc/mobject/session/effect.hpp"
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namespace mobject
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{
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namespace session
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{
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/**
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* @TODO: clarify asset->mobject relation and asset dependencies; Ticket #255
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*/
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asset::Proc const&
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Effect::getProcAsset() const
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{
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UNIMPLEMENTED ("how to access the processing asset assotiated to a given Effect-MObject");
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}
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} // namespace mobject::session
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} // namespace mobject
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