LUMIERA.clone/tests/steam/mobject/placement-object-identity-test.cpp
Ichthyostega 3caa5cfb03 Tests: reorganise test folders
This resolves a long-standing issue:
we could not use proper include paths for test-helper code that was defined alongside the tests.

Since some test-helper code must now be relocated into the »Vault«-Layer,
I took the opportunity to finally resolve this annoyance. The solution is two-fold
 * introduce a dedicated test-support library
 * remove the quirks that were necessary to support some plain-C tests
Together, this allows to raise the include-directory by one level,
and then to adjust all folder names so that they match the namespace
2026-03-07 00:56:19 +01:00

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/*
PlacementObjectIdentity(Test) - object identity for placements into the session
Copyright (C)
2010, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file placement-object-identity-test.cpp
** unit test \ref PlacementObjectIdentity_test
*/
#include "test/run.hpp"
#include "steam/asset/media.hpp"
#include "steam/mobject/mobject.hpp"
#include "steam/mobject/mobject-ref.hpp"
#include "steam/mobject/placement.hpp"
#include "steam/mobject/placement-ref.hpp"
#include "steam/mobject/session/placement-index.hpp"
#include "steam/mobject/session/session-service-mock-index.hpp"
#include "steam/mobject/session/clip.hpp"
#include "steam/mobject/explicitplacement.hpp"
#include "lib/time/timevalue.hpp"
//#include "steam/mobject/test-dummy-mobject.hpp"
//#include "test/test-helper.hpp"
namespace steam {
namespace mobject {
namespace test {
using session::Clip;
using session::SessionServiceMockIndex;
/***********************************************************************//**
* @test verify correct handling of object identity. Create test objects,
* add placements to a dummy index/session, then create PlacementRef
* and MObjectRef handles. Finally do cross comparisons.
*
* @todo WIP-WIP to be written... TICKET #517
*
* @see mobject::PlacementRef_test
* @see mobject::MObjectRef_test
*/
class PlacementObjectIdentity_test : public Test
{
typedef Placement<MObject> PMObj;
typedef Placement<Clip> PClip;
typedef PlacementMO::ID PMObjID;
typedef PlacementMO::Id<Clip> PClipID;
virtual void
run (Arg)
{
// create data simulating a "Session"
PMObj pClip1 = asset::Media::create("test-1", asset::VIDEO)->createClip();
PMObj pClip2 = asset::Media::create("test-2", asset::VIDEO)->createClip();
// set up a tie to fixed start positions
pClip1.chain (lib::time::Time(0,10));
pClip2.chain (lib::time::Time(0,20));
CHECK (pClip1->isValid());
CHECK (pClip2->isValid());
CHECK (2 == pClip1.use_count()); // one by the placement and one by the clip-Asset
CHECK (2 == pClip2.use_count());
////////////////TODO direct comparisons
////////////////TODO direct comparisons
UNIMPLEMENTED ("verify proper handling of object identity");
#if false //////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET 517 !!!!!!!!!!!!!!
// Prepare an (test)Index
PPIdx index = SessionServiceMockIndex::install();
PMO& root = index->getRoot();
// Add the Clips to "session"
PMObjID clip1ID = index->insert (pClip1, root);
PMObjID clip2ID = index->insert (pClip2, root);
////////////////TODO compare ids
////////////////TODO compare ids
// extract various kinds of IDs and refs
PMObj & rP1 (pClip1);
PMObj const& rP2 (pClip2);
PMObj::ID id1 = pClip1.getID();
PMObj::Id<Clip> id2 = pClip2.getID();
LumieraUid luid = id1.get();
PlacementRef<Clip> ref1 (id1);
PlacementRef<MObject> ref2 (pClip2);
MORef<Clip> rMO;
CHECK (!rMO); // still empty (not bound)
// activate by binding to provided ref
rMO.activate(refObj);
CHECK (rMO); // now bound
///TODO access Placement, fetch ID
// re-link to the Placement (note we get the Clip API!)
Placement<Clip> & refP = rMO.getPlacement();
CHECK (refP);
CHECK (3 == refP.use_count());
CHECK (&refP == placementAdr); // actually denotes the address of the original Placement in the "session"
ExplicitPlacement exPla = refP.resolve();
CHECK (exPla.time == start); // recovered Placement resolves to the same time as provided by the proxied API
CHECK (4 == refP.use_count()); // but now we've indeed created an additional owner (exPla)
CHECK (4 == rMO.use_count());
////////////////TODO now do the cross comparisons
////////////////TODO now do the cross comparisons
///clean up...
index.reset();
#endif //////////////////////////////////////////////// ////////////////////////////////////////////////////TODO to be written........!!!!!
}
};
/** Register this test class... */
LAUNCHER (PlacementObjectIdentity_test, "function session");
}}} // namespace steam::mobject::test