..more to come, especially several of the QueryResolver based tests are still broken
296 lines
9.2 KiB
C++
296 lines
9.2 KiB
C++
/*
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SessManagerImpl - global session access and lifecycle
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file sess-manager-impl.cpp
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** Implementation of the Session management functions.
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** The Class SessManager is declared alongside with mobject::Session,
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** because it serves as smart ptr-to-Impl at the same time. Effectively,
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** the session manager owns the current session object and only grants
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** access via his overloaded operator->() . Because there is no operator*(),
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** no one can get at the address of the current session object. (correct?)
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**
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** TODO: this is an implementation draft, awaiting integration with several other facilities //////////////////TICKET #704
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**
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** @see session-impl.hpp
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** @see mobject::Session#current
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** @see mobject::session::SessionManager_test
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**
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*/
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#include "lib/error.hpp"
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#include "proc/mobject/session.hpp"
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#include "proc/mobject/session/sess-manager-impl.hpp"
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#include "proc/mobject/session/lifecycle-advisor.hpp"
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#include "proc/config-resolver.hpp"
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#include "proc/asset/timeline.hpp"
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#include "common/query/defs-manager.hpp"
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#include "common/query.hpp"
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using boost::scoped_ptr;
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namespace proc {
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namespace mobject {
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namespace session {
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LUMIERA_ERROR_DEFINE (CREATE_SESSION, "unable to create basic session");
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/** Access to the "current session", which actually is
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* an SessionImpl instance. This session object is created
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* either by loading an existing session, or on demand by
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* this accessor function here (when no session was loaded
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* or created)
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* @note any exceptions arising while building the basic
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* session object(s) will halt the system.
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*/
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SessionImplAPI*
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SessManagerImpl::operator-> () throw()
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{
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if (!pSess_)
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try
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{ // create empty default configured session
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this->reset();
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}
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catch (...)
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{
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ERROR (progress, "Unrecoverable Failure while creating the empty default session.");
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throw lumiera::error::Fatal ( "Failure while creating the basic session object. System halted."
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, LUMIERA_ERROR_CREATE_SESSION );
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}
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return pSess_.get();
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}
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namespace { // defining details of the Session Lifecycle
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typedef scoped_ptr<SessionImplAPI> SessionPImpl;
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class SessionLifecycleDetails
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: public LifecycleAdvisor
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{
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SessionPImpl & session_;
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bool shall_load_; ////////////TODO a placeholder; later we'll pass in a de-serialiser
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/** @note Any session services get up into default configured state.
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* After the swap, \c tmpS holds onto the old session, which
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* consequently should unwind on leaving this scope. */
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void
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createSessionFacilities()
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{
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INFO (session, "Initialising new Session....");
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SessionPImpl tmpS (new SessionImplAPI);
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session_.swap (tmpS);
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}
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void
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injectSessionContent()
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{
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if (shall_load_)
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{
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UNIMPLEMENTED ("loading session from persistent storage");
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}
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else
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{ // inject some default session content
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REQUIRE (0 == session_->timelines.size(), "injecting default timeline, but session isn't pristine");
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// issue a default query to retrieve or create a Timeline and a default Sequence
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asset::PTimeline initialTimeline = session_->defaults (lumiera::Query<asset::Timeline> (""));
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// these got registered automatically
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ENSURE (1 == session_->timelines.size());
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ENSURE (initialTimeline == session_->timelines[0]);
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}
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}
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void
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getSessionReady()
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{
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INFO (session, "Session ready for use.");
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}
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void
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openSessionInterface()
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{
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TODO ("open public session interface"); /////////////////////// TICKET #699
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}
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void
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closeSessionInterface()
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{ /////////////////////// TICKET #699
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INFO (session, "closing session interfaces.");
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TODO ("actually close session interfaces :) and don't babble in the log when NOT closing anything...");
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}
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void
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disconnectRenderProcesses()
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{
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TODO ("halt rendering"); //////////////////////////////////////// TICKET #703
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TODO ("possibly terminate builder"); ////////////////////////////// TICKET #201
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}
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void
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commandLogCheckpoint()
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{ //////////////////////////////////////// TICKET #697
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INFO (command, " Session shutdown. Command processing stopped.");
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}
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void
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deconfigure()
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{
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session_->defaults.clear();
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ConfigResolver::instance().reset(); // forget any configuration rules
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AssetManager::instance().clear();
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/////////////////////////////////////////////////////////////////// TICKET #154
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}
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public:
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SessionLifecycleDetails(SessionPImpl& currentSessionAccessPoint)
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: session_(currentSessionAccessPoint)
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, shall_load_(false)
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{ }
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};
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}//(End) details of Session Lifecycle
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/** Starting up the session access and lifecycle management.
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* Initially (at static init time), only the single system-wide
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* Session manger instance is created. It can be used to load an
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* existing session; otherwise an empty default Session, together
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* with the core facilities (PlacementIndex, AssetManager, Query
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* subsystem and the Defaults manager) is created on first
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* \link #operator-> access \endlink to the session object.
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*/
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SessManagerImpl::SessManagerImpl () throw()
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: pSess_ (0)
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, lifecycle_(new SessionLifecycleDetails(pSess_))
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{
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Session::initFlag = true; //////////////////////////////////////// TICKET #518 instead of this hack, implement basic-init of the session manager for real
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}
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SessManagerImpl::~SessManagerImpl ()
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{
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//////////////////////////////////////// TICKET #845 verify sane session manager lifecycle here
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Session::initFlag = false;
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}
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bool
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SessManagerImpl::isUp ()
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{
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return bool(pSess_); ///////////////////// TICKET #702 possible race, because this gets true way before the interface is up
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}
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/** @note no transactional behaviour. may succeed partially.
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* @todo clarify relation to command processing/undo /////////// TICKET #697
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*/
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void
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SessManagerImpl::clear ()
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{
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Lock sync(this);
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pSess_->clear();
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}
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/** Shut down the current session together with all associated services.
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* @todo avoid blocking when aborting render processes ///////////// TICKET #201
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* @todo well defined transactional behaviour ///////////////////// TICKET #698
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*/
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void
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SessManagerImpl::close ()
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{
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Lock sync(this);
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if (isUp())
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lifecycle_->shutDown();
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pSess_.reset();
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}
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/** @todo error handling, how to deal with a partially configured session?
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* @todo for \c reset() to work, we need to change the implementation of
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* AssetManager so support this kind of transactional switch!
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*/
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void
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SessManagerImpl::reset ()
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{
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Lock sync(this);
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if (isUp())
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lifecycle_->shutDown();
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lifecycle_->pullUp();
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}
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void
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SessManagerImpl::load ()
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{
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UNIMPLEMENTED ("load serialised session");
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Lock sync(this);
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if (isUp())
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lifecycle_->shutDown();
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lifecycle_->pullUp();
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}
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/** \par Implementation details
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* We intend to have several switchable object serialisers.
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* One of these serialisers should generate a comprehensible
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* text based representation suitable for checking into
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* SCM systems.
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* Sessions can be saved into one single file or be split
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* to several files (master file and edl files)
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*/
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void
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SessManagerImpl::save ()
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{
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UNIMPLEMENTED ("save session (serialised)");
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/////////////////////////////////////////////////TODO: need lock?
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}
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}}} // namespace proc::mobject::session
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