168 lines
6 KiB
C++
168 lines
6 KiB
C++
/*
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ACTIVITY-LANG.hpp - definition language framework for scheduler activities
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Copyright (C) Lumiera.org
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2023, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file activity-lang.hpp
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** A language framework to define and interconnect scheduler activity verbs.
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** This is an interface to build valid activity descriptors, connect them with
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** other activities and provide parameter data. The resulting definition terms
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** can be passed to the scheduler's messaging queue to cause the described
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** activities to be performed in the context of the Lumiera render engine.
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**
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** @see SchedulerActivity_test
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** @see activity.hpp definition of verbs
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**
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*/
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#ifndef SRC_VAULT_GEAR_ACTIVITY_LANG_H_
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#define SRC_VAULT_GEAR_ACTIVITY_LANG_H_
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#include "vault/gear/activity.hpp"
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#include "vault/gear/block-flow.hpp"
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#include "vault/gear/activity-term.hpp"
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namespace vault{
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namespace gear {
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using BlockFlowAlloc = BlockFlow<blockFlow::RenderConfig>;
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/*************************************************************************************//**
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* Term builder and execution framework to perform chains of _scheduler Activities_.
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* These are the verbs of a low-level execution language for render jobs; individual
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* \ref Activity records are managed by the \ref BlockFlow allocation scheme and maintained
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* until expiration their deadline. To enact a render job, a connection of Activities
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* will be suitably wired, and the entry point to start execution can be instructed
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* into the Scheduler.
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*
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* The ActivityLang object provides an _construction and execution service_
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* - it provides a builder API to construct _terms_ of properly wired Activity records
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* - the activity::Term serves as a transient object for wiring and configuration and
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* can be discarded after enqueuing the entry point of a chain.
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* - the static function ActivityLang::dispatchChain() provides the execution logic
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* for _activating_ a chain of Activities successively.
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* - for real usage, this execution environment needs some functionality implemented
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* in the scheduler, which -- for the purpose of Activity activation -- is abstracted
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* as an *Execution Context* with the following operations
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* ** λ-post : hand over a chain of Activities for (time bound) activation
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* ** λ-work : signal start of media processing and then leave »management mode«
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* ** λ-done : signal completion of media processing
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* ** λ-tick : activate an internal heartbeat and scheduler maintenance hook
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*
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* @see Activity
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* @see SchedulerActivity_test
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*/
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class ActivityLang
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{
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BlockFlowAlloc& mem_;
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public:
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explicit
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ActivityLang (BlockFlowAlloc& memManager)
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: mem_{memManager}
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{ }
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// using default copy/assignment
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/**
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* Builder-API: initiate definition of render activities for a media calculation job.
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*/
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activity::Term
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buildCalculationJob (Job job, Time start, Time deadline)
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{
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return setupActivityScheme (activity::Term::CALC_JOB, job, start, deadline);
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}
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/**
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* Builder-API: initiate definition of IO data loading activities.
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*/
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activity::Term
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buildAsyncLoadJob (Job job, Time start, Time deadline)
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{
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return setupActivityScheme (activity::Term::LOAD_JOB, job, start, deadline);
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}
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/**
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* Builder-API: initiate definition of internal/planning job.
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*/
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activity::Term
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buildMetaJob (Job job, Time start, Time deadline)
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{
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return setupActivityScheme (activity::Term::META_JOB, job, start, deadline);
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}
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/**
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* Execution Framework: dispatch performance of a chain of Activities.
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*/
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template<class EXE>
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static activity::Proc
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dispatchChain (Activity& chain, EXE& executionCtx)
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{
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activity::Proc res = chain.dispatch (executionCtx.getSchedTime(), executionCtx);
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if (activity::PASS == res)
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res = activateChain (chain.next, executionCtx);
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else if (activity::SKIP == res)
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res = activity::PASS;
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return res;
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}
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/**
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* Execution Framework: successive activation of Activities in a chain.
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*/
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template<class EXE>
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static activity::Proc
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activateChain (Activity* chain, EXE& executionCtx)
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{
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activity::Proc res{activity::PASS};
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while (chain and activity::PASS == res)
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{
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res = chain->activate (executionCtx.getSchedTime(), executionCtx);
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chain = chain->next;
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}
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if (activity::SKIP == res)// SKIP has been handled
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res = activity::PASS; // just by aborting the loop
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return res;
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}
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private:
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/** @internal generate the builder / configurator term */
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activity::Term
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setupActivityScheme (activity::Term::Template schemeKind, Job job, Time start, Time after)
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{
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return activity::Term{ mem_.until(after)
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, schemeKind
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, start
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, after
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, job
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};
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}
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};
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}} // namespace vault::gear
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#endif /*SRC_VAULT_GEAR_ACTIVITY_LANG_H_*/
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