- upgrade the configuration to a current version - provide a frontpage with cross-links to other documentation - define a set of modules; relevant classes and files can be added to these, to create a exploration path for new readers - fix a lot of errors in documentation comments - use a custom configuration for the documentation pages - tweak the navigation, the sections and further arrangements
201 lines
7.1 KiB
C++
201 lines
7.1 KiB
C++
/*
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TIMINGS.hpp - timing specifications for a frame quantised data stream
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file timings.hpp
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** How to define a timing specification or constraint.
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** A timing spec is used to anchor a data stream with relation to a time axis or frame grid.
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** There are two kinds of timing specs:
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** - nominal timing specifications relate to the nominal time values
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** of the frames in a data stream, i.e. the "should be" time values.
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** These might be values derived from a timecode or just values in
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** in relation to the timeline axis, but without any connection to
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** the real wall clock time
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** - actual timing specifications are always connected or related to
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** an external time source, typically just wall clock time. For example,
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** actual timing specs dictate the constraints for real time frame
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** delivery to an external output connection.
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**
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** @todo WIP-WIP-WIP 8/2011
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** @see output-slot.hpp ////TODO
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*/
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#ifndef PROC_PLAY_TIMINGS_H
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#define PROC_PLAY_TIMINGS_H
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#include "lib/error.hpp"
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//#include "lib/handle.hpp"
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#include "lib/time/timevalue.hpp"
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//#include "proc/engine/buffer-provider.hpp"
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//#include "lib/iter-source.hpp"
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//#include "lib/sync.hpp"
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//#include <boost/noncopyable.hpp>
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//#include <string>
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//#include <vector>
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#include <boost/rational.hpp>
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#include <tr1/memory>
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//#include <boost/scoped_ptr.hpp>
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namespace lib {
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namespace time{
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class Quantiser;
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typedef std::tr1::shared_ptr<const Quantiser> PQuant;
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}}
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namespace proc {
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namespace play {
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using lib::time::FrameRate;
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using lib::time::TimeValue;
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using lib::time::Duration;
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using lib::time::Offset;
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using lib::time::Time;
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//using std::string;
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//using std::vector;
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//using std::tr1::shared_ptr;
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//using boost::scoped_ptr;
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enum PlaybackUrgency {
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ASAP,
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NICE,
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TIMEBOUND
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};
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/*************************************************************************//**
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* Generic frame timing specification. Defines the expected delivery interval,
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* optionally also the expected quality-of-service (urgency).
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*
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* @note copyable value class
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*
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* @todo write type comment
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* /////////////////////////////////////////////////////////////////TODO: WIP seems to become some kind of abstracted Grid representation!
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*/
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class Timings
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{
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lib::time::PQuant grid_;
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public:
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PlaybackUrgency playbackUrgency;
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boost::rational<int64_t> playbackSpeed; /////////////TICKET #902 we need a more generic representation for variable speed playback
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Time scheduledDelivery;
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Duration outputLatency;
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explicit
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Timings (FrameRate fps);
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// default copy acceptable
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/** marker for halted output */
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static Timings DISABLED;
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Time getOrigin() const;
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Time getFrameStartAt (int64_t frameNr) const;
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Offset getFrameOffsetAt (TimeValue refPoint) const;
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Duration getFrameDurationAt (TimeValue refPoint) const;
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Duration getFrameDurationAt (int64_t refFrameNr) const;
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/** the frame spacing and duration remains constant for some time...
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* @param startPoint looking from that time point into future
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* @return duration after this starting point, where it's safe
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* to assume unaltered frame dimensions */
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Duration constantFrameTimingsInterval (TimeValue startPoint) const;
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/** calculate the given frame's distance from origin,
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* but do so using the real time scale, including any
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* playback speed factor and similar corrections.
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* @param frameOffset frame number relative to the implicit grid
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* @return real time value relative to the implicit grid's zero point
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* @note since the Timings don't contain any information relating the
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* nominal time scale to wall clock time, this result is just
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* a relative offset, but expressed in real time scale values
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* @see proc::engine::TimeAnchor for an absolutely anchored conversion
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*/
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Offset getRealOffset (int64_t frameOffset) const;
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/** real time deadline for the given frame, without any latency.
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* This value is provided in case of scheduled time of delivery,
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* which is signalled by `playbackUrgency == TIMEBOUND`
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* @return wall clock time to expect delivery of data
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* corresponding to a frame specified relative
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* to \link #getOrigin time axis origin \endlink
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* @note for other playback urgencies \c Time::NEVER
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*
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* @warning not clear as of 1/13 if it is even possible to have such a function
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* on the Timings record.
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*/
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Time getTimeDue(int64_t frameOffset) const;
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/** the minimum time span to be covered by frame calculation jobs
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* planned in one sway. The ongoing planning of additional jobs
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* proceeds in chunks of jobs added at once to the schedule.
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* This setting defines the minimum time to plan ahead; after
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* covering at least this time span with new jobs, the
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* frame dispatcher concludes "enough for now" and emits
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* a continuation job for the next planning chunk.
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*/
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Duration getPlanningChunkDuration() const;
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/** establish the time point to anchor the next planning chunk,
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* in accordance with #getPlanningChunkDuration
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* @param currentAnchorFrame frame number where the current planning started
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* @return number of the first frame, which is located strictly more than
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* the planning chunk duration into the future
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* @remarks this value is used by the frame dispatcher to create a
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* follow-up planning job */
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int64_t establishNextPlanningChunkStart(int64_t currentAnchorFrame) const;
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/** reasonable guess of the current engine working delay.
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* Frame calculation deadlines will be readjusted by that value,
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* to be able to deliver in time with sufficient probability. */
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Duration currentEngineLatency() const;
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bool isOriginalSpeed() const;
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//////////////TODO further accessor functions here
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Timings constrainedBy (Timings additionalConditions);
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};
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inline bool
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Timings::isOriginalSpeed() const
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{
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return 1 == playbackSpeed;
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}
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}} // namespace proc::play
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#endif
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