LUMIERA.clone/src/proc/engine/calc-stream.hpp
Ichthyostega 6852a6feff WIP refactor building of the active render feeds
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00

98 lines
2.7 KiB
C++

/*
CALC-STREAM.hpp - abstraction representing a series of scheduled calculations
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef PROC_ENGINE_CALC_STREAM_H
#define PROC_ENGINE_CALC_STREAM_H
#include "lib/error.hpp"
//#include "include/dummy-player-facade.h"
//#include "include/display-facade.h"
//#include "common/instancehandle.hpp"
//#include "lib/singleton-ref.hpp"
//
//#include <boost/noncopyable.hpp>
//#include <boost/scoped_ptr.hpp>
//#include <string>
#include <vector>
namespace proc {
namespace engine{
// using std::string;
// using lumiera::Subsys;
// using lumiera::Display;
// using lumiera::DummyPlayer;
/*********************************************************
* A calculation stream groups and abstracts a series of
* calculation jobs, delivering frames into the configured
* OutputSlot in a timely fashion. Behind the scenes, this
* gets translated into several jobs enqueued with the
* scheduler in the backend layer. The calculation stream
* implementation cares to create and configure these
* jobs and to manage the necessary dependencies and
* callbacks.
*
* Regarding the implementation, a CalcStream is an const
* value object holding the metadata necessary to manage
* the underlying jobs. The only way to create a CalcStream
* properly is to retrieve it from the factory functions
* of the EngineService. At that point, the corresponding
* jobs will be configured and enqueued.
*/
class CalcStream
{
friend class EngineService;
public:
CalcStream()
{
UNIMPLEMENTED("build a disabled/dead calculation stream");
}
CalcStream (CalcStream const& o)
{
UNIMPLEMENTED("clone a calculation stream");
}
~CalcStream() { }
};
typedef std::vector<CalcStream> CalcStreams;
} // namespace engine
} // namespace proc
#endif