The drawing code extracts style information from some "virtual" widgets, which serve as logical placeholder for the actual nested structure of tracks. For sake of demonstration, I used rather obvious colours and also all kinds of margin and padding; a screenshot was added with annotations to indicate where some specific style settings are utilised from the drawing code |
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| .. | ||
| DIR_INFO | ||
| high-level1.png | ||
| high-level2.png | ||
| high-level3.png | ||
| Lumi.FramePositions1.png | ||
| Lumi.FramePositions2.png | ||
| lumiera_big_graph.png | ||
| ProjectTimelineSequenceUML.png | ||
| TimelineCSS.png | ||
| uml.time-entities.png | ||