LUMIERA.clone/tests/steam/engine/node-opera-test.cpp
Ichthyostega 70bef00324 Invocation: provide a fake engine context setup
The purpose of this test is to invoke a Render Node graph
using the full service environment as present in the Render Engine.
However, for sake of clarity, I do not want to pull up the Engine subsystem,
but rather use a local / mocked setup of all the services involved.

The node invocation is performed from within a worker thread,
to demonstrate integration with the thread-local memory pools.

The first simple test case builds and then pulls a source node.
2026-06-25 01:54:21 +02:00

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/*
NodeOpera(Test) - verify proper render node operation modes
Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-opera-test.cpp
** Let the nodes sing with \ref NodeOpera_test.
*/
#include "test/run.hpp"
#include "vault/mem/buffer-provider-setup.hpp"
#include "vault/mem/engine-buffer-metadata.hpp"
#include "vault/mem/engine-buffer-manager.hpp"
#include "vault/mem/local-buffer-stage.hpp"
#include "vault/mem/local-buffer-store.hpp"
#include "steam/engine/engine-facilities.hpp"
#include "steam/engine/node-builder.hpp"
#include "lib/depend-inject.hpp"
#include "lib/thread.hpp"
//#include "lib/util.hpp"
#include "test/diagnostic-output.hpp"///////////////TODO
//using std::string;
using lib::Thread;
using std::this_thread::yield;
using std::this_thread::sleep_for;
using std::chrono_literals::operator ""us;
namespace steam {
namespace engine{
namespace test {
namespace { // ========== Test Setup ==========
using vault::mem::BufferProviderSetup;
using vault::mem::LocalBufferStage;
using vault::mem::LocalBufferStore;
using vault::mem::EngineBufferMetadata;
using vault::mem::EngineBufferManager;
class TestEngineBufferSetup
: public BufferProviderSetup
, public EngineFacilities
{
public:
TestEngineBufferSetup()
: BufferProviderSetup{*this}
{ }
auto buildStage() { return std::make_unique<LocalBufferStage>("NodeOpera_test"); }
auto buildStore() { return std::make_unique<LocalBufferStore>(); }
BufferProvider& setupBufferProvider() override { return *this; }
};
struct TestEngineCtx
{
// install mock instances for the relevant services
lib::DependInject<EngineBufferMetadata>::Local<> metaHub;
lib::DependInject<EngineBufferManager>::Local<> globalPool;
// install a rigged access front-end for the buffer management
lib::DependInject<EngineFacilities>::Local<TestEngineBufferSetup> bufferSetup;
lib::DependInject<EngineCtx>::Local<EngineCtx> frontEndCtx;
};
}
/***************************************************************//**
* @test check render node operation modes and collaboration.
* @todo 6/2026 this test shell demonstrate all relevant operation modes
* of render nodes, at the level of an component-integration-test.
* It is not clear yet what further operation modes this entails,
* beyond (obviously) invoking a render job... ////////////////////////////////////////////////TICKET #1367 : build a node invocation
* @remark the purpose of this test is to accomplish component integration
* regarding relevant usages of the render node network, seen from the
* perspective of an (exit) render node that is used / invoked / pulled.
*/
class NodeOpera_test : public Test
{
virtual void
run (Arg)
{
seedRand();
invokeSimpleNode();
}
/** @test directly invoke a simple source node.
* - use the node builder to create a simple node
* immediately into the current stack frame
* - the processing function feeds a fixed random number
* into the given output buffer
* - then launch a worker thread to pull this node
* - create an output buffer directly from the worker thread
* - invoke the single port of the node, which is visible
* since it was created before starting the local worker thread
* - after the invocation, the fixed random number should have been
* placed into the output buffer
* - after the worker thread has finished, a single buffer allocation
* should have happened; this allocation was sent back automatically
* and can be claimed and released by the global buffer manager.
*/
void
invokeSimpleNode()
{
int randNum{rani()};
auto fun = [&](int* buff){ *buff = randNum; };
TestEngineCtx mockEngine;
ProcNode node{prepareNode("Test")
.preparePort()
.invoke("fun()", fun)
.completePort()
.build()};
Thread testWorker{[&] /* === directly perform a node invocation === */
{
BuffHandle buff = EngineCtx::access().mem.lockBufferFor<int> (-55);
Time nomTime{Time::ZERO};
ProcessKey key{0};
uint port{0};
CHECK (-55 == buff.accessAs<int>());
// Trigger Node invocation...
buff = node.pull (port, buff, nomTime, key);
CHECK (randNum == buff.accessAs<int>());
buff.release();
}};
while (testWorker)
yield(); // wait for worker to finish
// the central services were indeed requested / created
CHECK (mockEngine.bufferSetup);
CHECK (mockEngine.globalPool);
CHECK (mockEngine.metaHub);
// at least two buffer types registered (one generic for int)
CHECK (2 <= mockEngine.metaHub->cntEntries());
// one buffer was requested...
CHECK (1 == watch(*mockEngine.globalPool).numAllocs());
sleep_for (500us); // additional delay for the local pool's destructor
// (which is invoked after the thread has terminated)
// process and close remaining allocations
// sent back by the local pool's destructor...
mockEngine.globalPool->processPendingRequests();
// now there should be no memory leaks.......
CHECK (0 == watch(*mockEngine.globalPool).bytesLeased());
}
};
/** Register this test class... */
LAUNCHER (NodeOpera_test, "unit node");
}}} // namespace steam::engine::test