LUMIERA.clone/src/lib/diff/tree-mutator.hpp
Ichthyostega 723d1e0164 settle architectural considerations regarding the TreeMuator concept
so yes, it is complicated, and inevitably involves three layers
of indirection. The alternative seems to bind the GUI direcly to
the Session interface -- is there a middle gound?

For the messages from GUI to Proc, we have our commands, based
on PlacementRef entities. But for feeding model updates to the
GUI, whatever I consider, I end up either with diff messages or
an synchronised access to Session attributes, which ties the
responsiveness of the GUI to the Builder operation.
2015-04-03 20:10:22 +02:00

165 lines
4.8 KiB
C++

/*
TREE-MUTATOR.hpp - flexible binding to map generic tree changing operations
Copyright (C) Lumiera.org
2015, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file tree-mutator.hpp
** Customisable intermediary to abstract generic tree mutation operations.
** This is the foundation for generic treatment of tree altering operations,
** and especially to handling of changes (diff) to hierarchical data structures.
** The goal is to represent a standard set of conceptual operations working on
** arbitrary data structures, without the need for these data structures to
** comply to any interface or base type. Rather, we allow each instance to
** define binding closures, which allows to tap into any internal data
** representation, without any need of disclosure. The only assumption is
** that the data to be treated is \em hierarchical and \em object-like,
** i.e. it has (named) attributes and it may have a collection of children.
** If necessary, typing constraints can be integrated through symbolic
** representation of types as chained identifiers. (path dependent types).
**
** The interface implemented by the TreeMutator is shaped such as to support
** the primitives of Lumiera's tree \link diff-language.hpp diff handling language. \endlink
** By default, each of these primitives is implemented as a \c NOP -- but each operation
** can be replaced by a binding closure, which allows to invoke arbitrary code in the
** context of the given object's implementation internals.
**
** @see generic-tree-mutator-test.cpp
** @see DiffDetector
**
*/
#ifndef LIB_DIFF_TREE_MUTATOR_H
#define LIB_DIFF_TREE_MUTATOR_H
#include "lib/error.hpp"
#include "lib/symbol.hpp"
//#include "lib/util.hpp"
//#include "lib/format-string.hpp"
#include <functional>
#include <string>
//#include <vector>
//#include <map>
namespace lib {
namespace diff{
namespace error = lumiera::error;
//using util::_Fmt;
using lib::Literal;
using std::function;
using std::string;
namespace {
class ChangeOperationBinder
{
public:
void
operator= (function<void(string)> closure)
{
UNIMPLEMENTED("install closure");
}
};
////////TODO only preliminary....
typedef Literal ID;
typedef struct{ } Attribute;
}
/**
* Customisable intermediary to abstract
* mutating operations on arbitrary, hierarchical object-like data.
* The TreeMutator exposes two distinct interfaces
* - the \em operation API -- similar to what a container exposes --
* is the entirety of abstract operations that can be done to the
* subsumed, tree like target structure
* - the \em binding API allows to link some or all of these generic
* activities to concrete manipulations known within target scope.
*/
class TreeMutator
{
public:
/* ==== operation API ==== */
void
reiterate()
{
UNIMPLEMENTED("reset point of reference");
}
void
insertChild (ID id)
{
UNIMPLEMENTED("establish new child node at current position");
}
void
deleteChild (ID id)
{
UNIMPLEMENTED("destroy child node at current position");
}
void
acceptChild (ID id)
{
UNIMPLEMENTED("acknowledge existence of child at current pos and move ahead");
}
void
findChild (ID id)
{
UNIMPLEMENTED("look ahead, find and retrieve denoted child to be relocated at current position");
}
TreeMutator&
mutateChild (ID id)
{
UNIMPLEMENTED("expose a recursive TreeMutator to transform the denoted child");
}
void
setAttribute (ID id, Attribute newValue)
{
UNIMPLEMENTED("apply a value change to the named attribute");
}
/* ==== binding API ==== */
ChangeOperationBinder
change (Literal attributeID)
{
UNIMPLEMENTED ("setup binder");
}
};
}} // namespace lib::diff
#endif /*LIB_DIFF_TREE_MUTATOR_H*/