* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
/*
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EngineInterface(Test) - verify basics of the engine (scheduling) service
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Copyright (C)
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2011, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file engine-interface-test.cpp
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** unit test \ref EngineInterface_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/error.hpp"
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#include "steam/engine/calc-stream.hpp"
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#include "steam/engine/engine-service.hpp"
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#include "steam/engine/engine-diagnostics.hpp"
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#include "steam/play/output-slot.hpp"
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#include "steam/play/diagnostic-output-slot.hpp"
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#include "steam/mobject/model-port.hpp"
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#include "steam/asset/pipe.hpp"
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#include "lib/time/timevalue.hpp"
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//#include <ctime>
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using test::Test;
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//using std::rand;
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namespace steam {
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namespace engine{
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namespace test {
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using asset::Pipe;
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using asset::PPipe;
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using mobject::ModelPort;
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using steam::play::OutputSlot;
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using steam::play::DiagnosticOutputSlot;
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using lib::time::FrameRate;
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typedef asset::ID<Pipe> PID;
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typedef OutputSlot::Allocation Allocation;
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namespace { // test fixture...
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} // (End) test fixture
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/***************************************************************//**
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* @test cover the basic service exposed at the engine interface:
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* create a calculation stream and verify the translation
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* into individual jobs.
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*
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* This test relies on the engine's diagnostic facilities, allowing
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* to log and verify the generated jobs without needing to execute
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* them. So this test doesn't actually run the engine. There are
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* \link OutputSlotProtocol_test other tests \endlink covering
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* the output generation separate from the engine.
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*
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* @see CalcStream_test more in-depth coverage of the various
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* flavours of calculation streams supported by the engine
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* @see EngineService
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* @see CalcStream
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* @see OutputSlotProtocol_test
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*/
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class EngineInterface_test : public Test
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{
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virtual void
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run (Arg)
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{
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UNIMPLEMENTED ("simple standard case of Engine interface usage");
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EngineService& engine = EngineService::instance();
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EngineDiagnostics monitor(engine);
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PID pipe = Pipe::query("id(dummy)");
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ModelPort port(pipe);
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OutputSlot& oSlot = DiagnosticOutputSlot::build();
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Allocation& output = oSlot.allocate();
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Timings timings (FrameRate::PAL); /////////TODO
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// Invoke test subject...
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CalcStreams calc = engine.calculate(port, timings, output);
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////TODO some direct checks on the calculation stream??
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CHECK (monitor.has_scheduled_jobs_for(timings));
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}
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};
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/** Register this test class... */
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LAUNCHER (EngineInterface_test, "function engine");
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}}} // namespace steam::engine::test
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