60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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STATEPROXY.hpp - Encapsulation of the state corresponding to a render calculation
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ENGINE_STATEPROXY_H
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#define ENGINE_STATEPROXY_H
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#include "proc/state.hpp"
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namespace engine {
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class StateProxy
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: public proc_interface::State
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{
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private: /* === top-level implementation of the State interface === */
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BuffHandle allocateBuffer (BufferDescriptor const&);
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void releaseBuffer (BuffHandle& bh);
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BuffHandle fetch (FrameID const& fID);
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void is_calculated (BuffHandle const& bh);
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FrameID const& genFrameID (NodeID const&, uint chanNo);
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BuffTableStorage& getBuffTableStorage();
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virtual State& getCurrentImplementation () { return *this; }
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};
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} // namespace engine
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#endif
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