(Explanation: 4.3 detects when a local typedef redeclares a templated type from an enclosing scope. This was never legal anyway)
127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
/*
|
|
BUILDINSTRUCT.hpp - Instructions for building some configuration of render nodes.
|
|
|
|
Copyright (C) Lumiera.org
|
|
2008, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the
|
|
License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
*/
|
|
|
|
|
|
/** @file buildinstruct.hpp
|
|
** Helper classes used by asset::ProcPatt to represent the processing informations.
|
|
** Consider these classes as owned by ProcPatt. Non-inline functions go to procpatt.cpp
|
|
**
|
|
*/
|
|
|
|
|
|
#ifndef ASSET_BUILDINSTRUCT_H
|
|
#define ASSET_BUILDINSTRUCT_H
|
|
|
|
|
|
#include <boost/variant.hpp>
|
|
#include <string>
|
|
|
|
using std::string;
|
|
|
|
|
|
|
|
namespace asset
|
|
{
|
|
using lumiera::P;
|
|
|
|
class Proc;
|
|
class ProcPatt;
|
|
|
|
typedef P<const asset::Proc> PProc;
|
|
typedef P<const asset::ProcPatt> PProcPatt;
|
|
|
|
|
|
static Symbol CURRENT = "current";
|
|
|
|
struct DoAttach
|
|
{
|
|
vector<PProc> nodes;
|
|
|
|
/** identifying the point where the nodes should be attached */
|
|
string point;
|
|
|
|
DoAttach (Symbol where = CURRENT)
|
|
: point(where)
|
|
{ }
|
|
|
|
DoAttach (PProc& node, Symbol where = CURRENT)
|
|
: point(where)
|
|
{
|
|
nodes.push_back(node);
|
|
}
|
|
|
|
};
|
|
|
|
|
|
struct DoRecurse
|
|
{
|
|
PProcPatt subPattern_;
|
|
|
|
explicit DoRecurse (PProcPatt& pattern) : subPattern_(pattern) {}
|
|
};
|
|
|
|
|
|
|
|
class DoConditional
|
|
{
|
|
// How to do this? we need some context to test the condition...
|
|
};
|
|
|
|
|
|
typedef boost::variant< DoAttach, DoRecurse, DoConditional > InstructEntry;
|
|
|
|
/**
|
|
* (Interface) building instructions to be executed by the Builder
|
|
* on the render node network under construction. The purpose of this
|
|
* "micro language" is to be able to store in the configuration or session
|
|
* how certain parts of the model should be assembled. One important example
|
|
* is how to build a source reading chain to read and decode frames from a
|
|
* media file. Another example being a global audio Pipe, comprised of an
|
|
* EQ plugin, a fader and a panner.
|
|
* \par
|
|
* Build instructions are tightliy coupled to asset::ProcPatt and always
|
|
* created from there.
|
|
* @see ProcPatt::attach
|
|
* @see ProcPatt::operator+=
|
|
*
|
|
*/
|
|
struct BuildInstruct
|
|
: public InstructEntry
|
|
{
|
|
template<typename T>
|
|
BuildInstruct (T& instr) : InstructEntry() {}
|
|
|
|
// TODO: this ctor is *not* correct, just to make it compile
|
|
// There is a strange problem with boost::variant, probably becausse the
|
|
// template parameter T could be anything (but actually we know it's one
|
|
// of our Instruction types.
|
|
// I have to reinvestigate this design anyway, and probably will replace
|
|
// the boost::variant by something else, derive from a common base or such.
|
|
// Note: as of 8/2008 ProcPatt is just a draft and not implemented.
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
} // namespace asset
|
|
#endif
|