As a follow-up to the decisions regarding Render Job arguments, it should be noted that the `ProcessKey` in the `TurnoutSystem` becomes redundant; we'd need some access to ''generic Parameters'' rather
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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ParamProvider - interface denoting a source for actual Parameter values
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file paramprovider.cpp
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** Implementation functions of the Parameter abstraction.
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**
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** @todo as of 2016, we still need to work out our parameter/automation concept.
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** @deprecated 2026 the basic idea is valid — yet the final design will certainly be different;
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** the only usage of this code is Fixture::getAutomation() ⟼ `Auto<double>*`
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*/
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#include "steam/mobject/paramprovider.hpp"
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#include "steam/mobject/parameter.hpp"
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#include "steam/mobject/interpolator.hpp"
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namespace steam {
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namespace mobject {
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template<class VAL>
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VAL
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ParamProvider<VAL>::getValue ()
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{}
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}} // namespace steam::mobject
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