This is the result of an requirement analysis, based on the current (better) understanding of ''render job invocation'' * the `InvocationInstanceID` is @deprecated, because rather a data based hash is required * instead, two free parameters are introduced, with a meaning defined by the specific `JobFunctor` * notably the functor for rendering, the `RenderInvocation´ can use these for the exit node and an output context **Note**: the C-structs for the `job` are no longer considered an interface (and will be remoulded into an internal detail of the dispatcher) |
||
|---|---|---|
| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| test | ||
| DIR_INFO | ||
| render-segment-test.cpp | ||