LUMIERA.clone/src/gui/demo-gui-roundtrip.cpp
Ichthyostega 9b285a95c0 UI-Integration: plan the next steps to drive this topic ahead (#1099, #1098)
- concept for a first preliminary implementation of dispatch into the UI thread
 - define an integration effort to build a complete working communication chain
2017-08-05 17:36:32 +02:00

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3.1 KiB
C++

/*
DemoGuiRoundtrip - placeholder to further progress of the GUI-Session connection
Copyright (C) Lumiera.org
2017, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file demo-gui-roundtrip.cpp
** Dummy and scaffolding to help development of the UI - Session connection.
** The Goal is to establish a full messaging round-trip between UI and Proc-Layer
** - a menu entry
** - which issues a Proc-Command
** - which in turn accesses the Notification-facade
** - and sends a "mark" message towards some UI demo widget
** - which in turn displays the mark text
**
** @todo WIP as of 8/20176 ////////////////////////////////////////////////////////////////////////TICKET #1099
**
** @see CallQueue_test
** @see notification-service.hpp
**
*/
#include "gui/gtk-base.hpp"
#include "lib/error.hpp"
#include "lib/depend.hpp"
#include "gui/ui-bus.hpp"
#include "gui/ctrl/ui-manager.hpp"
#include <boost/noncopyable.hpp>
#include <string>
//using lumiera::error::LUMIERA_ERROR_STATE;
using std::string;
namespace gui {
namespace { // implementation details
//using util::isnil;
using std::string;
} // (End) impl details
/**
* Quick-n-dirty hack to establish a prototypic connection between Application Core and UI...
*
* @todo be commendable
* @todo don't misbehave
*
* @see SomeSystem
* @see CallQueue_test
*/
class DemoGuiRoundtrip
: boost::noncopyable
{
string nothing_;
DemoGuiRoundtrip();
~DemoGuiRoundtrip();
friend class lib::DependencyFactory;
public:
/** access point to set up the scaffolding.
* @internal this is a development helper and will be remoulded all the time.
*/
static lib::Depend<DemoGuiRoundtrip> instance;
/* == X interface for == */
/* == Adapter interface for == */
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1099
void setSolution (string const& solution = "")
{
UNIMPLEMENTED ("tbw");
if (isDeaf())
this->transmogrify (solution);
}
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1099
};
} // namespace gui