LUMIERA.clone/src/steam/control/command-queue.hpp
Ichthyostega 7b7ec310b3 Dispatcher: rename in accordance to the layer
so now we've got a "SteamDispatcher" ... cute ;-)
2018-12-10 00:12:52 +01:00

95 lines
2.5 KiB
C++

/*
COMMAND-QUEUE.hpp - organise ordering of commands within SteamDispatcher
Copyright (C) Lumiera.org
2016, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file command-queue.hpp
** Implementation building block of SteamDispatcher to organise commands.
** This is the actual implementation of the command queue to allow for
** strictly sequential dispatch of commands to work on the session.
**
** @todo as of 12/2016 this is fully functional, but we may want to add
** some further management functions like purging of expired commands
**
** @see CommandQueue_test
** @see steam-dispatcher.hpp
** @see session-command-service.hpp
** @see DispatcherLoop
** @see Looper
**
*/
#ifndef STEAM_CONTROL_COMMAND_QUEUE_H
#define STEAM_CONTROL_COMMAND_QUEUE_H
#include "steam/control/command.hpp"
#include "lib/iter-stack.hpp"
#include "lib/format-string.hpp"
#include "lib/util.hpp"
namespace steam {
namespace control {
namespace error = lumiera::error;
using util::_Fmt;
using lib::unConst;
/**
* Implementation of the Session's command queue.
* @see DispatcherLoop
*/
class CommandQueue
: public lib::IterQueue<Command>
{
public:
CommandQueue() { }
CommandQueue&
feed (Command&& cmd)
{
if (not cmd.canExec())
throw error::Logic(_Fmt("Reject '%s'. Not suitably prepared for invocation: %s")
% cmd.getID() % cmd
, LERR_(UNBOUND_ARGUMENTS));
lib::IterQueue<Command>::feed (move(cmd));
return *this;
}
void
clear()
{
this->stateCore().clear();
}
};
}} // namespace steam::control
#endif /*STEAM_CONTROL_COMMAND_QUEUE_H*/