160 lines
4.2 KiB
C++
160 lines
4.2 KiB
C++
/*
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CommandQueue(Test) - verify functionality of SteamDispatcher queue component
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Copyright (C) Lumiera.org
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2016, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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#include "steam/control/command-queue.hpp"
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#include "steam/control/command-def.hpp"
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//#include "steam/control/command-registry.hpp"
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//#include "lib/test/event-log.hpp"
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#include "lib/symbol.hpp"
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#include "lib/util.hpp"
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#include "steam/control/test-dummy-commands.hpp"
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//#include <cstdlib>
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namespace steam {
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namespace control {
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namespace test {
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// using std::function;
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// using std::rand;
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using lib::Symbol;
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using util::isnil;
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namespace { // test fixture...
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const Symbol COMMAND_1{"test.queue.command1"};
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const Symbol COMMAND_3{"test.queue.command3"};
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}//(End) test fixture
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// typedef shared_ptr<CommandImpl> PCommandImpl;
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// typedef HandlingPattern const& HaPatt;
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/******************************************************************************//**
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* @test verify proper working of queue management used within SteamDispatcher.
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* - can enqueue and dequeue command messages
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* - handling of priority messages
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*
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* @see CommandQueue
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* @see DispatcherLoop
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* @see SteamDispatcher
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* @see DispatcherLooper_test
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*/
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class CommandQueue_test : public Test
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{
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//------------------FIXTURE
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public:
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CommandQueue_test()
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{
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CommandDef (COMMAND_1)
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.operation (command1::operate)
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.captureUndo (command1::capture)
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.undoOperation (command1::undoIt)
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;
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CommandDef (COMMAND_3)
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.operation (command3::operate)
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.captureUndo (command3::capture)
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.undoOperation (command3::undoIt)
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;
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}
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~CommandQueue_test()
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{
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Command::remove (COMMAND_1);
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Command::remove (COMMAND_3);
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}
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//-------------(End)FIXTURE
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virtual void
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run (Arg)
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{
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verifyBasics();
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verifyExecutabilityCheck();
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}
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void
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verifyBasics()
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{
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Command com11 = Command(COMMAND_1).newInstance();
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Command com12 = Command(COMMAND_1).newInstance();
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com11.bind(42);
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com12.bind(47);
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CommandQueue queue;
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CHECK (isnil(queue));
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queue.feed (Command{com11});
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queue.feed (Command{com12});
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CHECK (2 == queue.size());
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Command x = queue.pop();
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CHECK (1 == queue.size());
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CHECK (x == com11);
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queue.clear();
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CHECK (0 == queue.size());
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CHECK (queue.empty());
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}
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void
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verifyExecutabilityCheck()
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{
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Command com11 = Command(COMMAND_1).newInstance();
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Command com12 = Command(COMMAND_1).newInstance();
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com11.bind(42);
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// NOT binding the second command...
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CommandQueue queue;
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queue.feed (Command{com11});
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CHECK (1 == queue.size());
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VERIFY_ERROR (UNBOUND_ARGUMENTS, queue.feed (Command{com12}));
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CHECK (1 == queue.size());
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queue.pop().execSync();
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VERIFY_ERROR (UNBOUND_ARGUMENTS, com12.execSync());
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}
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};
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/** Register this test class... */
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LAUNCHER (CommandQueue_test, "unit controller");
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}}} // namespace steam::control::test
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