- we got occasional hangups when waiting for disabled state - the builder was not triggered properly, sometimes redundant, sometimes without timeout As it turned out, the loop control logic is more like a state machine, and the state variables need to be separated from the external influenced variables. As a consequence, the inChange_ variable was not calculated properly when disabled in a race, and then the loop went into infinite wait state, without propagating this to the externally waiting client, which caused the deadlock |
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| draw | ||
| DIR_INFO | ||
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| InterfaceConcept_Varga.mm | ||
| renderengine.html | ||
| thinkPad.ichthyo.mm | ||
| uml | ||
| workflow.mm | ||