84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/*
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FIXTURE.hpp - the (low level) representation of the Session with explicit placement data
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef MOBJECT_SESSION_FIXTURE_H
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#define MOBJECT_SESSION_FIXTURE_H
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#include "proc/mobject/session/segmentation.hpp"
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#include "proc/mobject/session/track.hpp"
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#include "proc/mobject/explicitplacement.hpp"
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#include "proc/mobject/session/auto.hpp"
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#include <list>
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#include <boost/noncopyable.hpp>
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#include <boost/scoped_ptr.hpp>
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using std::list;
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using std::shared_ptr;
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namespace proc {
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namespace mobject {
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namespace session {
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/**
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* @todo 1/2012 Just a Placeholder. The real thing is not yet implemented.
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* @see http://lumiera.org/wiki/renderengine.html#Fixture
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*/
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class Fixture
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: boost::noncopyable
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{
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protected:
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/////////////////////////////////////////////////TODO: placeholder code
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list<ExplicitPlacement> content_;
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boost::scoped_ptr<Segmentation> partitioning_;
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/////////////////////////////////////////////////TICKET #573 who creates the fixture?
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public:
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list<ExplicitPlacement> & getPlaylistForRender () ;
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Auto<double>* getAutomation () ; ///< @todo: just a placeholder at the moment!!!
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bool isValid() const;
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private:
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virtual bool validate()
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{
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TODO ("how to validate a Fixture?");
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return false;
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}
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};
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typedef shared_ptr<Fixture> PFix;
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}}} // namespace proc::mobject::session
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#endif
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