LUMIERA.clone/tests/library/sync-waiting-test.cpp
Ichthyostega 7be1b7d35d Switch from TR1 preveiw to the new standard headers
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00

185 lines
4.8 KiB
C++

/*
SyncWaiting(Test) - check the monitor object based wait/notification
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/error.hpp"
#include "backend/thread-wrapper.hpp"
#include "lib/sync.hpp"
#include <functional>
using std::bind;
using test::Test;
namespace lib {
namespace test{
namespace { // private test classes and data...
/** Interface defining the basic interaction pattern for this test */
class Token
{
public:
/** blocking concurrent operation */
virtual void getIt() =0;
/** start the notification chain */
virtual void provide (uint val) =0;
/** harvesting the result...*/
uint result () { return sum_; }
protected:
volatile uint sum_, input_;
virtual ~Token() {}
Token() : sum_(0), input_(0) {}
};
/** demonstrates how to wait on a simple boolean flag */
class SyncOnBool
: public Token,
public Sync<NonrecursiveLock_Waitable>
{
protected:
volatile bool got_new_data_;
public:
SyncOnBool() : got_new_data_ (false) {}
void getIt()
{
Lock(this).wait (got_new_data_);
sum_ += input_;
}
void provide (uint val)
{
Lock sync(this);
input_ = val;
got_new_data_ = true;
sync.notifyAll();
}
};
/** this variant demonstrates how to wait on an condition
* defined in terms of a (bool) member function
*/
class SyncOnMemberPredicate
: public SyncOnBool
{
bool checkTheFlag() { return this->got_new_data_; }
public:
void getIt()
{
Lock await(this, &SyncOnMemberPredicate::checkTheFlag);
sum_ += input_;
}
};
} // (End) test classes and data....
/************************************************************************//**
* @test concurrent waiting and notification, implemented via object monitor.
* This test covers the second part of the monitor pattern, which builds upon
* the locking part, additionally using an embedded condition. We provide
* several pre-configured ways of specifying the condition to wait upon.
* - check a boolean flag
* - evaluate a member function as predicate
*
* @see SyncLocking_test
* @see sync.hpp
*/
class SyncWaiting_test : public Test
{
virtual void
run (Arg)
{
SyncOnBool use_sync_var;
waitPingPong (use_sync_var);
SyncOnMemberPredicate use_member_pred;
waitPingPong (use_member_pred);
}
/**
* Helper actually performing the test:
* creates two threads and let them block and wait until a start value is given.
* When awakened, each thread should add the start value to a common sum field.
* @param tok object containing the monitor and condition to be tested.
*/
void
waitPingPong (Token& tok)
{
typedef backend::ThreadJoinable Thread;
Thread ping ("SyncWaiting ping", bind (&Token::getIt, &tok));
Thread pong ("SyncWaiting pong", bind (&Token::getIt, &tok));
CHECK (ping);
CHECK (pong);
CHECK (0 == tok.result());
usleep (100000); // if the threads don't block correctly, they've missed their chance by now...
// kick off the notification cascade...
uint val = (rand() % 1000);
tok.provide (val);
// wait for the two Threads to finish their handshake
pong.join();
ping.join();
CHECK (2*val == tok.result());
}
};
/** Register this test class... */
LAUNCHER (SyncWaiting_test, "unit common");
}} // namespace lib::test