320 lines
13 KiB
C++
320 lines
13 KiB
C++
/*
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TimelineSequenceHandling(Test) - managing the top level session facade objects
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Copyright (C) Lumiera.org
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2008-2010, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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#include "proc/mobject/session.hpp"
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#include "proc/mobject/mobject-ref.hpp"
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#include "proc/mobject/session/binding.hpp"
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//#include "proc/mobject/session/fixture.hpp" // TODO only temporarily needed
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#include "proc/assetmanager.hpp"
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#include "proc/asset/timeline.hpp"
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#include "proc/asset/sequence.hpp"
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#include "proc/asset/pipe.hpp"
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#include "lib/lumitime.hpp"
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#include "lib/query.hpp"
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#include "lib/util.hpp"
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#include <iostream>
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using util::isSameObject;
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using util::contains;
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using std::string;
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using std::cout;
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namespace mobject {
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namespace session {
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namespace test {
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using proc_interface::AssetManager;
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using proc_interface::PAsset;
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using asset::Timeline;
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using asset::PTimeline;
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using asset::Sequence;
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using asset::PSequence;
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using asset::Pipe;
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using lumiera::Query;
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using lumiera::Time;
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/********************************************************************************
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* @test verify retrieval and instance management of the top level facade objects
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* as integrated with the session and high-level model. Both sequences and
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* timelines are at the same time structural assets and act as facades
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* on the session API. Thus we can query specific instances from the
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* struct factory or alternatively access them through the session.
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* Moreover we can create new top level elements in the session
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* just by querying the respective asset.
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*
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* @todo specify how deletion is handled
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* @todo specify how to \em move objects by placement
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*
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* @see session-structure-test.cpp
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* @see Timeline
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* @see Sequence
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* @see Session
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*/
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class TimelineSequenceHandling_test : public Test
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{
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virtual void
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run (Arg)
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{
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Session::current.reset();
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CHECK (Session::current.isUp());
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verify_retrieval();
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verify_creation();
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verify_removalTimeline();
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verify_removalBinding();
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verify_removalSequence();
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indirect_SequenceHandling();
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}
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void
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verify_retrieval()
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{
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PSess sess = Session::current;
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CHECK (sess->isValid());
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CHECK (0 < sess->timelines.size());
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PTimeline defaultTimeline = sess->defaults (Query<Timeline> ()); //////////////////////TICKET #549
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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Query<Timeline> query1 = "id("+defaultTimeline->getNameID()+").";
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PTimeline queriedTimeline = asset::Struct::retrieve (query1);
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CHECK (queriedTimeline);
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CHECK (queriedTimeline == defaultTimeline); // retrieved the existing timeline asset again
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CHECK (queriedTimeline == sess->timelines[0]);
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Query<Sequence> query2 = "id("+defaultTimeline->getSequence()->getNameID()+").";
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PSequence queriedSequence = asset::Struct::retrieve (query2);
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CHECK (queriedSequence);
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CHECK (queriedSequence == sess->sequences[0]);
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CHECK (queriedSequence == sess->timelines[0]->getSequence());
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CHECK (queriedSequence == defaultTimeline->getSequence());
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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}
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void
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verify_creation()
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{
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PSess sess = Session::current;
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CHECK (sess->isValid());
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uint num_timelines = sess->timelines.size();
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CHECK (0 < num_timelines);
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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Query<Timeline> special = "id(aSillyName), sequence("
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+ sess->sequences[0]->getNameID()
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+ "), pipe(ambiance).";
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PTimeline specialTimeline (asset::Struct::retrieve (special));
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CHECK (specialTimeline);
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CHECK (num_timelines + 1 == sess->timelines.size());
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CHECK (specialTimeline == session->timelines[num_timelines]); // new one got appended at the end
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// verify the properties
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CHECK (specialTimeline->getSequence() == sess->sequences[0]); // the already existing sequence got bound into that timeline too
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CHECK (contains (specialTimeline->pipes, Pipe::query("pipe(ambiance)")));
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CHECK (specialTimeline.use_count() == 3); // we, the AssetManager and the session
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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}
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void
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verify_removalTimeline()
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{
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PSess sess (Session::current);
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AssetManager& assetM (AssetManager::instance());
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CHECK (sess->isValid());
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uint num_timelines = sess->timelines.size();
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CHECK (2 <= num_timelines);
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PTimeline specialTimeline = sess->timelines[num_timelines-1];
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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CHECK ("aSillyName" == specialTimeline->getNameID());
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RBinding binding = specialTimeline->getBinding();
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CHECK (binding);
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PSequence theSeq = binding->getSequence();
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CHECK (theSeq == sess->sequences[0]);
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CHECK (theSeq == specialTimeline->getSequence());
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CHECK (assetM.known (theSeq->getID()));
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// cause removal of the timeline
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assetM.remove (specialTimeline->getID()); //////////////TICKET #550
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CHECK (!assetM.known (specialTimeline->getID()));
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CHECK (1 == specialTimeline.use_count()); // we hold the only remaining ref
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CHECK ( assetM.known (theSeq->getID())); // bound sequence isn't affected
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CHECK (theSeq == sess->sequences[0]);
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CHECK (num_timelines - 1 == sess->timelines.size());
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CHECK (!binding); // got purged from the model
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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}
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void
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verify_removalBinding()
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{
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PSess sess (Session::current);
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AssetManager& assetM (AssetManager::instance());
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CHECK (sess->isValid());
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uint num_timelines = sess->timelines.size();
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CHECK (0 < num_timelines);
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// create a new Timeline to play with, using the default sequence...
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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PTimeline aTimeline (asset::Struct::retrieve (Query<Timeline> ("sequence("+
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+ sess->sequences[0]->getNameID()
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+ ").")));
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CHECK (num_timelines + 1 == sess->timelines.size());
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RBinding binding = aTimeline->getBinding();
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CHECK (binding);
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PSequence theSeq = binding->getSequence();
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CHECK (theSeq == sess->sequences[0]);
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CHECK (theSeq == aTimeline->getSequence());
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CHECK (assetM.known (aTimeline->getID()));
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CHECK (assetM.known (theSeq->getID()));
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// indirectly cause removal of the timeline by dropping the binding
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sess->remove(binding);
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CHECK (!binding);
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CHECK (!assetM.known (aTimeline->getID()));
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CHECK (1 == aTimeline.use_count());
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CHECK ( assetM.known (theSeq->getID()));
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CHECK (num_timelines == sess->timelines.size());
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CHECK (!contains (sess->timelines, aTimeline));
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CHECK ( contains (sess->sequences, theSeq)); // unaffected
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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}
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void
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verify_removalSequence()
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{
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PSess sess (Session::current);
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AssetManager& assetM (AssetManager::instance());
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CHECK (sess->isValid());
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uint num_timelines = sess->timelines.size();
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uint num_sequences = sess->sequences.size();
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// create a new timeline, bound to a new sequence...
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PTimeline aTimeline (asset::Struct::retrieve (Query<Timeline> ()));
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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PSequence aSequence (aTimeline->getSequence());
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CHECK (num_timelines + 1 == sess->timelines.size());
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CHECK (num_sequences + 1 == sess->sequences.size());
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RBinding binding = aTimeline->getBinding();
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RTrack rootTrack = aSequence->getTracks();
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CHECK (rootTrack);
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CHECK (binding);
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CHECK (aSequence == binding->getSequence());
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CHECK (assetM.known (aTimeline->getID()));
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CHECK (assetM.known (aSequence->getID()));
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// purging the sequence cascades to all linked entities
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assetM.remove (aSequence->getID()); //////////////TICKET #550
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CHECK (!assetM.known (aTimeline->getID()));
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CHECK (!assetM.known (aSequence->getID()));
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CHECK (!rootTrack);
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CHECK (!binding);
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CHECK (num_timelines == sess->timelines.size());
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CHECK (num_sequences == sess->sequences.size());
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CHECK (!contains (sess->timelines, aTimeline));
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CHECK (!contains (sess->sequences, aSequence));
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CHECK (1 == aTimeline.use_count());
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CHECK (1 == aSequence.use_count());
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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}
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void
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indirect_SequenceHandling()
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{
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PSess sess (Session::current);
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AssetManager& assetM (AssetManager::instance());
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CHECK (sess->isValid());
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uint num_sequences = sess->sequences.size();
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#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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RTrack someTrack = sess->sequences[0]->getTracks();
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// indirectly cause a new sequence to come to life...
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RTrack newTrack = sess->getRoot().attach (someTrack); // attach new Placement<Track> to root scope
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CHECK (newTrack != someTrack); // it's a new placement
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CHECK (num_sequences + 1 == sess->sequences.size()); // this root-attachment created a new sequence by sideeffect
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PSequence aSequence = sess->sequences[num_sequences];
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CHECK (newTrack == aSequence->getTracks());
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CHECK (newTrack);
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CHECK (someTrack);
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CHECK (assetM.known (aSequence->getID()));
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//TODO maybe even bind it into a new timeline. Then verify this new timeline gets removed alongside with the sequence below!
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// just moving the new track away from root position
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// causes the sequence to disappear
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newTrack.getPlacement().chain (someTrack, Time(20)); /////////////////TICKET #555 does moving by placement really work this way??
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//TODO 3/2010 not finally decided *if* we want this behaviour
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//TODO how to verify the changed placement??
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CHECK (!assetM.known (aSequence->getID()));
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CHECK (num_sequences == sess->sequences.size());
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CHECK (!contains (sess->sequences, aSequence));
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CHECK (someTrack);
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CHECK (newTrack);
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#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #499
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}
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};
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/** Register this test class... */
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LAUNCHER (TimelineSequenceHandling_test, "unit session");
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}}} // namespace mobject::session::test
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