* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
639 lines
18 KiB
C++
639 lines
18 KiB
C++
/*
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Time - Lumiera time handling foundation
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Copyright (C)
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2008, Christian Thaeter <ct@pipapo.org>
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2010, Stefan Kangas <skangas@skangas.se>
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2011, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file time.cpp
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** Lumiera time handling core implementation unit.
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** This translation unit generates code for the Lumiera internal time wrapper,
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** based on gavl_time_t, associated constants, marker classes for the derived
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** time entities (TimeVar, Offset, Duration, TimeSpan, FrameRate) and for the
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** basic time and frame rate conversion functions.
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**
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** Client code includes either time.h (for basics and conversion functions)
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** or timevalue.hpp (for the time entities), timequant.hpp for grid aligned
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** time values or timecode.hpp
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**
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** @see Time
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** @see TimeValue
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** @see Grid
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** @see TimeValue_test
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** @see QuantiserBasics_test
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**
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*/
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#include "lib/error.hpp"
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#include "lib/time.h"
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#include "lib/time/timevalue.hpp"
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#include "lib/rational.hpp"
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#include "lib/util-quant.hpp"
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#include "lib/format-string.hpp"
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#include "lib/util.hpp"
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extern "C" {
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#include "lib/tmpbuf.h"
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}
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#include <math.h>
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#include <limits>
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#include <string>
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#include <sstream>
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#include <boost/rational.hpp>
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#include <boost/lexical_cast.hpp>
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using std::string;
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using util::limited;
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using util::floordiv;
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using lib::time::FSecs;
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using lib::time::FrameRate;
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using boost::rational_cast;
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using boost::lexical_cast;
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#undef MAX
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#undef MIN
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namespace error = lumiera::error;
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namespace lib {
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namespace meta {
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extern const std::string FAILURE_INDICATOR;
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}
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namespace time {
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const gavl_time_t TimeValue::SCALE = GAVL_TIME_SCALE;
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/** @note the allowed time range is explicitly limited to help overflow protection */
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const Time Time::MAX ( TimeValue::buildRaw_(+std::numeric_limits<gavl_time_t>::max() / 30) );
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const Time Time::MIN ( TimeValue::buildRaw_(-_raw(Time::MAX) ) );
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const Time Time::ZERO;
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const Time Time::ANYTIME(Time::MIN);
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const Time Time::NEVER (Time::MAX);
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const Offset Offset::ZERO (Time::ZERO);
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const FSecs FSEC_MAX{std::numeric_limits<int64_t>::max() / lib::time::TimeValue::SCALE};
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Literal DIAGNOSTIC_FORMAT{"%s%01d:%02d:%02d.%03d"};
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/** scale factor _used locally within this implementation header_.
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* GAVL_TIME_SCALE rsp. TimeValue::SCALE is the correct factor or dividend when using
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* gavl_time_t for display on a scale with seconds. Since we want to use milliseconds,
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* we need to multiply or divide by 1000 to get correct results. */
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#define TIME_SCALE_MS (lib::time::TimeValue::SCALE / 1000)
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/** convenience constructor to build an
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* internal Lumiera Time value from the usual parts
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* of an sexagesimal time specification. Arbitrary integral
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* values are acceptable and will be summed up accordingly.
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* The minute and hour part can be omitted.
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* @warning internal Lumiera time values refer to an
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* implementation dependent time origin/scale.
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* The given value will be used as-is, without
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* any further adjustments.
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*/
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Time::Time ( long millis
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, uint secs
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, uint mins
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, uint hours
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)
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: TimeValue(lumiera_build_time (millis,secs,mins,hours))
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{ }
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/** convenience constructor to build an Time value
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* from a fraction of seconds, given as rational number.
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* An example would be to the time unit of a framerate.
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*/
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Time::Time (FSecs const& fractionalSeconds)
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: TimeValue(lumiera_rational_to_time (fractionalSeconds))
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{ }
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Offset::Offset (FSecs const& delta_in_secs)
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: TimeValue{buildRaw_(symmetricLimit (lumiera_rational_to_time (delta_in_secs)
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,Duration::MAX))}
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{ }
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/** @note recommendation is to use TCode for external representation
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* @remarks this is the most prevalent internal diagnostics display
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* of any "time-like" value, it is meant to be compact. */
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TimeValue::operator string() const
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{
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gavl_time_t time = t_;
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int64_t millis, seconds;
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bool negative = (time < 0);
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if (negative) time = -time;
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time /= TIME_SCALE_MS;
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millis = time % 1000;
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seconds = time / 1000;
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return string (negative ? "-" : "")
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+ (seconds>0 or time==0? lexical_cast<string> (seconds)+"s" : "")
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+ (millis>0? lexical_cast<string> (millis)+"ms" : "")
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;
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}
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/** display an internal Lumiera Time value
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* for diagnostic purposes or internal reporting.
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* Format is `-hh:mm:ss.mss`
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* @warning internal Lumiera time values refer to an
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* implementation dependent time origin/scale.
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* @return string rendering of the actual, underlying
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* implementation value, as `h:m:s:ms`
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*/
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Time::operator string() const
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{
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gavl_time_t time = t_;
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int millis, seconds, minutes, hours;
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bool negative = (time < 0);
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if (negative)
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time = -time;
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time /= TIME_SCALE_MS;
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millis = time % 1000;
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time /= 1000;
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seconds = time % 60;
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time /= 60;
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minutes = time % 60;
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time /= 60;
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hours = time;
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return util::_Fmt{string(DIAGNOSTIC_FORMAT)}
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% (negative? "-":"")
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% hours
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% minutes
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% seconds
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% millis;
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}
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Offset::operator string() const
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{
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return (t_< 0? "" : "∆")
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+ TimeValue::operator string();
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}
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Duration::operator string() const
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{
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return "≺"+TimeValue::operator string()+"≻";
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}
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TimeSpan::operator string() const
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{
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return string (start())
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+ string (duration());
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}
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namespace {
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template<typename RAT>
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string
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renderFraction (RAT const& frac, Literal postfx) noexcept
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try {
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std::ostringstream buffer;
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if (1 == frac.denominator() or 0 == frac.numerator())
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buffer << frac.numerator() << postfx;
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else
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buffer << frac <<postfx;
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return buffer.str();
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}
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catch(...)
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{ return meta::FAILURE_INDICATOR; }
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}
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/** visual framerate representation (for diagnostics) */
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FrameRate::operator string() const
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{
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return renderFraction (*this, "FPS");
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}
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/** @internal backdoor to sneak in a raw time value
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* bypassing any normalisation and limiting */
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TimeValue
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TimeValue::buildRaw_ (gavl_time_t raw)
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{
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return reinterpret_cast<TimeValue const&> (raw);
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}
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/** predefined constant for PAL framerate */
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const FrameRate FrameRate::PAL (25);
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const FrameRate FrameRate::NTSC (30000,1001);
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const FrameRate FrameRate::STEP (1);
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const FrameRate FrameRate::HALTED (1,std::numeric_limits<int>::max());
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/** @return time span of one frame of this rate,
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* cast into internal Lumiera time scale */
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Duration
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FrameRate::duration() const
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{
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if (0 == *this)
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throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
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, error::LUMIERA_ERROR_BOTTOM_VALUE);
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return Duration (1, *this);
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}
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/** a rather arbitrary safety limit imposed on internal numbers used to represent a frame rate.
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* @remark rational numbers bear the danger to overflow for quite ordinary computations;
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* we stay away from the absolute maximum by an additional safety margin of 1/1000.
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*/
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const uint RATE_LIMIT{std::numeric_limits<uint>::max() / 1024};
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/**
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* @internal helper to work around the limitations of `uint`.
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* @return a fractional number approximating the floating-point spec.
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* @todo imposing a quite coarse limitation. If this turns out to be
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* a problem: we can do better, use lib::reQuant (rational.hpp)
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*/
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boost::rational<uint>
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__framerate_approximation (double fps)
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{
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const double UPPER_LIMIT = int64_t(RATE_LIMIT*1024) << 31;
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const int64_t HAZARD = util::ilog2(RATE_LIMIT);
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double doo = limited (1.0, fabs(fps) * RATE_LIMIT + 0.5, UPPER_LIMIT);
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int64_t boo(doo);
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util::Rat quantised{boo
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,int64_t(RATE_LIMIT)
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};
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int64_t num = quantised.numerator();
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int64_t toxic = util::ilog2(abs(num));
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toxic = util::max (0, toxic - HAZARD);
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int64_t base = quantised.denominator();
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if (toxic)
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{
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base = util::max (base >> toxic, 1);
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num = util::reQuant (num, quantised.denominator(), base);
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}
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return {limited (1u, num, RATE_LIMIT)
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,limited (1u, base, RATE_LIMIT)
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};
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}
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/**
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* @internal helper calculate the _count per time span_ approximately,
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* to the precision possible to represent as fractional `uint`.
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*/
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boost::rational<uint>
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__framerate_approximation (size_t cnt, Duration timeReference)
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{
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boost::rational<uint64_t> quot{cnt, _raw(timeReference)};
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if (quot.denominator() < RATE_LIMIT
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and quot.numerator() < RATE_LIMIT*1024/1e6)
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return {uint(quot.numerator()) * uint(Time::SCALE)
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,uint(quot.denominator())
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};
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// precise computation can not be handled numerically...
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return __framerate_approximation (rational_cast<double>(quot) * Time::SCALE);
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}
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/** @internal stretch offset by a possibly fractional factor, and quantise into raw (micro tick) grid */
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Offset
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Offset::stretchedByRationalFactor (boost::rational<int64_t> factor) const
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{
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boost::rational<int64_t> distance (this->t_);
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distance *= factor;
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gavl_time_t microTicks = floordiv (distance.numerator(), distance.denominator());
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return Offset{buildRaw_(microTicks)};
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}
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/** @warning loss of precision on large time values beyond double mantissa length `2^52 ≈ 4.5e15` */
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Offset
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Offset::stretchedByFloatFactor (double factor) const
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{
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double distance(this->t_);
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distance *= factor;
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gavl_time_t microTicks = floor (distance);
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return Offset{buildRaw_(microTicks)};
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}
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/** offset by the given number of frames. */
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Offset::Offset (FrameCnt count, FrameRate const& fps)
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: TimeValue{buildRaw_(
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count? (count<0? -1:+1) * lumiera_framecount_to_time (::abs(count), fps)
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:_raw(Duration::NIL))}
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{ }
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/** constant to indicate "no duration" */
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const Duration Duration::NIL {Time::ZERO};
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/** maximum possible temporal extension */
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const Duration Duration::MAX = []{
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auto maxDelta {Time::MAX - Time::MIN};
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// bypass limit check, which requires Duration::MAX
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return reinterpret_cast<Duration const&> (maxDelta);
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}();
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const TimeSpan TimeSpan::ALL {Time::MIN, Duration::MAX};
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}} // namespace lib::Time
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namespace util {
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string
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StringConv<lib::time::FSecs, void>::invoke (lib::time::FSecs val) noexcept
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{
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return lib::time::renderFraction (val, "sec");
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}
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} // namespace util
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/* ===== implementation of the C API functions ===== */
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char*
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lumiera_tmpbuf_print_time (gavl_time_t time)
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{
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int milliseconds, seconds, minutes, hours;
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bool negative = (time < 0);
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if (negative)
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time = -time;
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time /= TIME_SCALE_MS;
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milliseconds = time % 1000;
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time /= 1000;
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seconds = time % 60;
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time /= 60;
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minutes = time % 60;
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time /= 60;
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hours = time;
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char *buffer = lumiera_tmpbuf_snprintf(64, lib::time::DIAGNOSTIC_FORMAT,
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negative ? "-" : "", hours, minutes, seconds, milliseconds);
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ENSURE(buffer != NULL);
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return buffer;
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}
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/// @todo this utility function could be factored out into a `FSecs` or `RSec` class ///////////////////////TICKET #1262
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gavl_time_t
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lumiera_rational_to_time (FSecs const& fractionalSeconds)
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{
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// avoid numeric wrap from values not representable as 64bit µ-ticks
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if (abs(fractionalSeconds) > lib::time::FSEC_MAX)
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return (fractionalSeconds < 0? -1:+1)
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* std::numeric_limits<int64_t>::max();
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return gavl_time_t(util::reQuant (fractionalSeconds.numerator()
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,fractionalSeconds.denominator()
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,lib::time::TimeValue::SCALE
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));
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}
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gavl_time_t
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lumiera_framecount_to_time (uint64_t frameCount, FrameRate const& fps)
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{
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// convert to 64bit
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boost::rational<uint64_t> framerate (fps.numerator(), fps.denominator());
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return rational_cast<gavl_time_t> (lib::time::TimeValue::SCALE * frameCount / framerate);
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}
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gavl_time_t
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lumiera_frame_duration (FrameRate const& fps)
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{
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if (!fps)
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throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
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, error::LUMIERA_ERROR_BOTTOM_VALUE);
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FSecs duration = 1 / fps;
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return lumiera_rational_to_time (duration);
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}
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namespace { // implementation: basic frame quantisation....
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inline int64_t
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calculate_quantisation (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
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{
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time -= origin;
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return floordiv (time,grid);
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}
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inline int64_t
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calculate_quantisation (gavl_time_t time, gavl_time_t origin, uint framerate, uint framerate_divisor=1)
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{
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REQUIRE (framerate);
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REQUIRE (framerate_divisor);
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const int64_t limit_num = std::numeric_limits<gavl_time_t>::max() / framerate;
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const int64_t limit_den = std::numeric_limits<gavl_time_t>::max() / framerate_divisor;
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const int64_t microScale {lib::time::TimeValue::SCALE};
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// protect against numeric overflow
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if (abs(time) < limit_num and microScale < limit_den)
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{
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// safe to calculate "time * framerate"
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time -= origin;
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return floordiv (time*framerate, microScale*framerate_divisor);
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}
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else
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{
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// direct calculation will overflow.
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// use the less precise method instead...
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gavl_time_t frameDuration = microScale / framerate; // truncated to µs
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return calculate_quantisation (time,origin, frameDuration);
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}
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}
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}
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int64_t
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lumiera_quantise_frames (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
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{
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return calculate_quantisation (time, origin, grid);
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}
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int64_t
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lumiera_quantise_frames_fps (gavl_time_t time, gavl_time_t origin, uint framerate)
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{
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return calculate_quantisation (time, origin, framerate);
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}
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gavl_time_t
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lumiera_quantise_time (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
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{
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int64_t count = calculate_quantisation (time, origin, grid);
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gavl_time_t alignedTime = count * grid;
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return alignedTime;
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}
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gavl_time_t
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lumiera_time_of_gridpoint (int64_t nr, gavl_time_t origin, gavl_time_t grid)
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{
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gavl_time_t offset = nr * grid;
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return origin + offset;
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}
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gavl_time_t
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lumiera_build_time(long millis, uint secs, uint mins, uint hours)
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{
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gavl_time_t time = millis
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+ 1000 * secs
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+ 1000 * 60 * mins
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+ 1000 * 60 * 60 * hours;
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time *= TIME_SCALE_MS;
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return time;
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}
|
||
|
||
gavl_time_t
|
||
lumiera_build_time_fps (uint fps, uint frames, uint secs, uint mins, uint hours)
|
||
{
|
||
gavl_time_t time = 1000LL * frames/fps
|
||
+ 1000 * secs
|
||
+ 1000 * 60 * mins
|
||
+ 1000 * 60 * 60 * hours;
|
||
time *= TIME_SCALE_MS;
|
||
return time;
|
||
}
|
||
|
||
int
|
||
lumiera_time_hours (gavl_time_t time)
|
||
{
|
||
return time / TIME_SCALE_MS / 1000 / 60 / 60;
|
||
}
|
||
|
||
int
|
||
lumiera_time_minutes (gavl_time_t time)
|
||
{
|
||
return (time / TIME_SCALE_MS / 1000 / 60) % 60;
|
||
}
|
||
|
||
int
|
||
lumiera_time_seconds (gavl_time_t time)
|
||
{
|
||
return (time / TIME_SCALE_MS / 1000) % 60;
|
||
}
|
||
|
||
int
|
||
lumiera_time_millis (gavl_time_t time)
|
||
{
|
||
return (time / TIME_SCALE_MS) % 1000;
|
||
}
|
||
|
||
int
|
||
lumiera_time_frames (gavl_time_t time, uint fps)
|
||
{
|
||
REQUIRE (fps < uint(std::numeric_limits<int>::max()));
|
||
return floordiv<int> (lumiera_time_millis(time) * int(fps), TIME_SCALE_MS);
|
||
}
|
||
|
||
|
||
|
||
|
||
/* ===== NTSC drop-frame conversions ===== */
|
||
|
||
|
||
namespace { // implementation helper
|
||
|
||
const uint FRAMES_PER_10min = 10*60 * 30000/1001;
|
||
const uint FRAMES_PER_1min = 1*60 * 30000/1001;
|
||
const uint DISCREPANCY = (1*60 * 30) - FRAMES_PER_1min;
|
||
|
||
|
||
/** reverse the drop-frame calculation
|
||
* @param time absolute time value in micro ticks
|
||
* @return the absolute frame number using NTSC drop-frame encoding
|
||
* @todo I doubt this works correct for negative times!!
|
||
*/
|
||
inline int64_t
|
||
calculate_drop_frame_number (gavl_time_t time)
|
||
{
|
||
int64_t frameNr = calculate_quantisation (time, 0, 30000, 1001);
|
||
|
||
// partition into 10 minute segments
|
||
lldiv_t tenMinFrames = lldiv (frameNr, FRAMES_PER_10min);
|
||
|
||
// ensure the drop-frame incidents happen at full minutes;
|
||
// at start of each 10-minute segment *no* drop incident happens,
|
||
// thus we need to correct discrepancy between nominal/real framerate once:
|
||
int64_t remainingMinutes = (tenMinFrames.rem - DISCREPANCY) / FRAMES_PER_1min;
|
||
|
||
int64_t dropIncidents = (10-1) * tenMinFrames.quot + remainingMinutes;
|
||
return frameNr + 2*dropIncidents;
|
||
}
|
||
}
|
||
|
||
int
|
||
lumiera_time_ntsc_drop_frames (gavl_time_t time)
|
||
{
|
||
return calculate_drop_frame_number(time) % 30;
|
||
}
|
||
|
||
int
|
||
lumiera_time_ntsc_drop_seconds (gavl_time_t time)
|
||
{
|
||
return calculate_drop_frame_number(time) / 30 % 60;
|
||
}
|
||
|
||
int
|
||
lumiera_time_ntsc_drop_minutes (gavl_time_t time)
|
||
{
|
||
return calculate_drop_frame_number(time) / 30 / 60 % 60;
|
||
}
|
||
|
||
int
|
||
lumiera_time_ntsc_drop_hours (gavl_time_t time)
|
||
{
|
||
return calculate_drop_frame_number(time) / 30 / 60 / 60 % 24;
|
||
}
|
||
|
||
gavl_time_t
|
||
lumiera_build_time_ntsc_drop (uint frames, uint secs, uint mins, uint hours)
|
||
{
|
||
uint64_t total_mins = 60 * hours + mins;
|
||
uint64_t total_frames = 30*60*60 * hours
|
||
+ 30*60 * mins
|
||
+ 30 * secs
|
||
+ frames
|
||
- 2 * (total_mins - total_mins / 10);
|
||
gavl_time_t result = lumiera_framecount_to_time (total_frames, FrameRate::NTSC);
|
||
|
||
if (0 != result) // compensate for truncating down on conversion
|
||
result += 1; // without this adjustment the frame number
|
||
return result; // would turn out off by -1 on back conversion
|
||
}
|