LUMIERA.clone/tests/core/steam/engine/testframe.cpp
Ichthyostega 806db414dd Copyright: clarify and simplify the file headers
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/*
TestFrame - test data frame (stub) for checking Render engine functionality
Copyright (C)
2011, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file testframe.cpp
** Implementation of fake data frames to support unit testing
*/
#include "lib/error.hpp"
#include "lib/random.hpp"
#include "steam/engine/testframe.hpp"
#include <boost/random/linear_congruential.hpp>
#include <cstring>
#include <memory>
#include <vector>
namespace steam {
namespace engine {
namespace test {
using std::vector;
using std::memcpy;
using lib::rani;
typedef boost::rand48 PseudoRandom;
namespace error = lumiera::error;
namespace { // hidden local support facilities....
/** @internal helper for generating unique test frames.
* This "discriminator" is used as a random seed when
* filling the test frame data buffers. It is generated
* to be different on adjacent frames of the same series,
* as well as to differ to all near by neighbouring channels.
* @param seq the sequence number of the frame within the channel
* @param family the channel this frame belongs to
*/
uint64_t
generateDistinction(uint seq, uint family)
{
// random offset, but fixed per executable run
static uint base(10 + rani(990)); /////////////////////////////////////////////////////////////////////TICKET #1372 this is not reproducible!!
// use the family as stepping
return (seq+1) * (base+family);
}
TestFrame&
accessAsTestFrame (void* memoryLocation)
{
REQUIRE (memoryLocation);
return *reinterpret_cast<TestFrame*> (memoryLocation);
}
/**
* @internal table to hold test data frames.
* These frames are built on demand, but retained thereafter.
* Some tests might rely on the actual memory locations, using the
* test frames to simulate a real input frame data stream.
* @param CHA the maximum number of channels to expect
* @param FRA the maximum number of frames to expect per channel
* @warning choose the maximum number parameters wisely.
* We're allocating memory to hold a table of test frames
* e.g. sizeof(TestFrame) * 20channels * 100frames ≈ 2 MiB
* The table uses vectors, and thus will grow on demand,
* but this might cause existing frames to be relocated in memory;
* some tests might rely on fixed memory locations. Just be cautious!
*/
template<uint CHA, uint FRA>
struct TestFrameTable
: vector<vector<TestFrame>>
{
typedef vector<vector<TestFrame>> VECT;
TestFrameTable()
: VECT(CHA)
{
for (uint i=0; i<CHA; ++i)
at(i).reserve(FRA);
}
TestFrame&
getFrame (uint seqNr, uint chanNr=0)
{
if (chanNr >= this->size())
{
WARN (test, "Growing table of test frames to %d channels, "
"which is > the default (%d)", chanNr, CHA);
resize(chanNr+1);
}
ENSURE (chanNr < this->size());
vector<TestFrame>& channel = at(chanNr);
if (seqNr >= channel.size())
{
WARN_IF (seqNr >= FRA, test,
"Growing channel #%d of test frames to %d elements, "
"which is > the default (%d)", chanNr, seqNr, FRA);
for (uint i=channel.size(); i<=seqNr; ++i)
channel.push_back (TestFrame (i,chanNr));
}
ENSURE (seqNr < channel.size());
return channel[seqNr];
}
};
const uint INITIAL_CHAN = 20;
const uint INITIAL_FRAMES = 100;
typedef TestFrameTable<INITIAL_CHAN,INITIAL_FRAMES> TestFrames;
std::unique_ptr<TestFrames> testFrames;
TestFrame&
accessTestFrame (uint seqNr, uint chanNr)
{
if (!testFrames) testFrames.reset (new TestFrames);
return testFrames->getFrame(seqNr,chanNr);
}
} // (End) hidden impl details
TestFrame&
testData (uint seqNr)
{
return accessTestFrame (seqNr, 0);
}
TestFrame&
testData (uint chanNr, uint seqNr)
{
return accessTestFrame (seqNr,chanNr);
}
void
resetTestFrames()
{
testFrames.reset(0);
}
/* ===== TestFrame class ===== */
TestFrame::~TestFrame()
{
stage_ = DISCARDED;
}
TestFrame::TestFrame(uint seq, uint family)
: distinction_(generateDistinction (seq,family))
, stage_(CREATED)
{
ASSERT (0 < distinction_);
buildData();
}
TestFrame::TestFrame (TestFrame const& o)
: distinction_(o.distinction_)
, stage_(CREATED)
{
memcpy (buffer_, o.buffer_, BUFFSIZ);
}
TestFrame&
TestFrame::operator= (TestFrame const& o)
{
if (DISCARDED == stage_)
throw new error::Logic ("target TestFrame is already dead");
if (this != &o)
{
distinction_ = o.distinction_;
stage_ = CREATED;
memcpy (buffer_, o.buffer_, BUFFSIZ);
}
return *this;
}
/** @note performing an unchecked conversion of the given
* memory location to be accessed as TestFrame.
* The sanity of the data found at that location
* is checked as well, not only the lifecycle flag.
*/
bool
TestFrame::isAlive (void* memLocation)
{
TestFrame& candidate (accessAsTestFrame (memLocation));
return candidate.isSane()
&& candidate.isAlive();
}
bool
TestFrame::isDead (void* memLocation)
{
TestFrame& candidate (accessAsTestFrame (memLocation));
return candidate.isSane()
&& candidate.isDead();
}
bool
TestFrame::operator== (void* memLocation) const
{
TestFrame& candidate (accessAsTestFrame (memLocation));
return candidate.isSane()
&& candidate == *this;
}
bool
TestFrame::contentEquals (TestFrame const& o) const
{
for (uint i=0; i<BUFFSIZ; ++i)
if (data()[i] != o.data()[i])
return false;
return true;
}
bool
TestFrame::verifyData() const
{
PseudoRandom gen(distinction_);
for (uint i=0; i<BUFFSIZ; ++i)
if (data()[i] != char(gen() % CHAR_MAX))
return false;
return true;
}
void
TestFrame::buildData()
{
PseudoRandom gen(distinction_);
for (uint i=0; i<BUFFSIZ; ++i)
data()[i] = char(gen() % CHAR_MAX);
}
bool
TestFrame::isAlive() const
{
return (CREATED == stage_)
|| (EMITTED == stage_);
}
bool
TestFrame::isDead() const
{
return (DISCARDED == stage_);
}
bool
TestFrame::isSane() const
{
return ( (CREATED == stage_)
||(EMITTED == stage_)
||(DISCARDED == stage_))
&& verifyData();
}
}}} // namespace steam::engine::test