* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
173 lines
5.7 KiB
C++
173 lines
5.7 KiB
C++
/*
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QueryFocus(Test) - verify proper management of current scope
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file query-focus-test.cpp
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** unit test \ref QueryFocus_test
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*/
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#include "lib/test/run.hpp"
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#include "steam/mobject/session/test-scopes.hpp"
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#include "steam/mobject/session/placement-index.hpp"
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#include "steam/mobject/session/query-focus.hpp"
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#include "steam/mobject/session/scope.hpp"
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#include "lib/format-cout.hpp"
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namespace steam {
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namespace mobject {
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namespace session {
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namespace test {
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namespace {
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/** Helper: extract the refcount
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* of the current path referred by the given focus
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*/
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inline size_t
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refs (QueryFocus const& focus)
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{
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return focus.currentPath().ref_count();
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}
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}
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/*******************************************************************************//**
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* @test handling of current query focus when navigating a system of nested scopes.
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* Using a pseudo-session (actually just a PlacementIndex), this test
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* accesses some nested scopes and then checks moving the "current scope".
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* Moreover a (stack-like) sub-focus is created, temporarily moving aside
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* the current focus and returning later on.
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*
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* @see mobject::PlacementIndex
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* @see mobject::session::ScopePath
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* @see mobject::session::QueryFocus
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*/
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class QueryFocus_test
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: public Test
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{
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virtual void
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run (Arg)
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{
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// Prepare a (test)Session with
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// some nested dummy placements
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PPIdx index = build_testScopes();
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PMO& root = index->getRoot();
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QueryFocus theFocus;
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theFocus.reset();
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CHECK (Scope(root) == Scope(theFocus));
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checkNavigation (theFocus);
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Scope scopePosition = Scope(theFocus);
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manipulate_subFocus();
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QueryFocus currentFocus;
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CHECK (scopePosition == Scope(currentFocus));
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CHECK (currentFocus == theFocus);
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CHECK (2 == refs(currentFocus));
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CHECK (2 == refs(theFocus));
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}
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/** @test move the current focus to different locations
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* and discover contents there. */
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void
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checkNavigation (QueryFocus& focus)
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{
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focus.reset();
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CHECK (Scope(focus).isRoot());
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PMO& someObj = *focus.query<TestSubMO1>();
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// by construction of the test fixture,
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// we know this object is root -> ps2 -> ps3
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CHECK (Scope(focus).isRoot());
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focus.shift (someObj);
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CHECK (!Scope(focus).isRoot());
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ScopePath path = focus.currentPath();
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CHECK (someObj == path.getLeaf());
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CHECK (Scope(focus).getParent().getParent().isRoot());
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focus.shift (path.getLeaf().getParent());
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CHECK (Scope(focus) == path.getLeaf().getParent());
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CHECK (someObj != Scope(focus));
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CHECK (path.contains (focus.currentPath()));
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CHECK (focus.currentPath().getLeaf().getParent().isRoot());
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// as the focus now has been moved up one level,
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// we'll re-discover the original starting point as immediate child
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CHECK (someObj == *focus.explore<TestSubMO1>());
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}
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/** @test side-effect free manipulation of a sub-focus,
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* while the original focus is pushed aside (stack) */
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void
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manipulate_subFocus()
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{
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QueryFocus original; // automatically attaches to current stack top
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uint num_refs = refs (original);
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CHECK (num_refs > 1); // because the run() function also holds a ref
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QueryFocus subF = QueryFocus::push();
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cout << subF << endl;
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CHECK (subF == original);
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CHECK ( 1 == refs(subF) );
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CHECK (num_refs == refs(original));
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{ // temporarily creating an independent focus attached differently
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QueryFocus subF2 = QueryFocus::push(Scope(subF).getParent());
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CHECK (subF2 != subF);
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CHECK (subF == original);
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cout << subF2 << endl;
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ScopeQuery<TestSubMO21>::iterator ii = subF2.explore<TestSubMO21>();
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while (ii) // drill down depth first
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{
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subF2.shift(*ii);
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cout << subF2 << endl;
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ii = subF2.explore<TestSubMO21>();
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}
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cout << subF2 << "<<<--discovery exhausted" << endl;
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subF2.pop(); // releasing this focus and re-attaching to what's on stack top
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cout << subF2 << "<<<--after pop()" << endl;
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CHECK (subF2 == subF);
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CHECK (2 == refs(subF2)); // both are now attached to the same path
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CHECK (2 == refs(subF));
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}
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// subF2 went out of scope, but no auto-pop happens (because subF is still there)
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cout << subF << endl;
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CHECK ( 1 == refs(subF));
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CHECK (num_refs == refs(original));
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// when subF goes out of scope now, auto-pop will happen...
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}
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};
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/** Register this test class... */
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LAUNCHER (QueryFocus_test, "unit session");
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}}}} // namespace steam::mobject::session::test
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